Temple Termagant
Posts: 11
Joined: Tuesday, 27th May 2014, 19:42
Unrand: Plutonium Staff
+whatever staff
Antimagic brand; failed spellcasts by enemies have a 33% (50? 100?) chance of hitting them with transmutation miscasts
MR++
Spells cost only 1mp to cast
All miscasts have a chance of causing an additional transmutation miscast as well.
Reduced spell power
Reduced spell success rate
Causes heavy contamination when unwielded
Chaotic
stealth--
"You see here a brightly glowing staff (Contamination and -ve stealth). Hitting magicians with this will likely overload their magic beyond their control (Antimagic and miscast effect spell faliures) You feel that if you used your magic to cage the energys in this staff it would fuel your casting of spells as long as you sustained the containment (-ve Wiz kindof also explains the large loss of mana from the antimagic brand and 1mp spells). Attempting powerful spells with this would likely lead to a catastrophic chain reaction (-ve Archmagi). Enemy spells may unravel in the high energy fields surrounding this weapon (MR++)"
I kinda want to explain it as being some sort of fuel rod from a magical experiment, unfortunately rods already have a specific meaning . Anyway what are peoples thoughts on this, too powerful, too silly, hard to implement? I know this is cyc but semi serious theorycrafting going on over here