The dungeon is a poorly designed stronghold


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Tomb Titivator

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Post Wednesday, 15th October 2014, 08:13

The dungeon is a poorly designed stronghold

I mean, if whoever hid the Orb down there really wanted to keep that thing a secret, they could have put Orb Guardians near the entrance.

(Though when a gnoll spawns on the other side of the entrance vault door, it might as well be an Orb Guardian for all the difference it makes to your game.)
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Blades Runner

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Post Wednesday, 15th October 2014, 09:10

Re: The dungeon is a poorly designed stronghold

or, whoever hid the orb, should have just collapsed the whole dungeon on top of it.
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Ziggurat Zagger

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Post Wednesday, 15th October 2014, 09:42

Re: The dungeon is a poorly designed stronghold

But the dungeon is just amusement for Crawl deities. They have a real fun time watching characters get killed in various ways. The Orb is just a hard-to-get paperweight.
DCSS: 97:...MfCj}SpNeBaEEGrFE{HaAKTrCK}DsFESpHu{FoArNaBe}
FeEE{HOIEMiAE}GrGlHuWrGnWrNaAKBaFi{MiDeMfDe}{DrAKTrAMGhEnGnWz}
{PaBeDjFi}OgAKPaCAGnCjOgCKMfAEAtCKSpCjDEEE{HOSu
Bloat: 17: RaRoPrPh{GuStGnCa}{ArEtZoNb}KiPaAnDrBXDBQOApDaMeAGBiOCNKAsFnFlUs{RoBoNeWi

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Tomb Titivator

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Post Wednesday, 15th October 2014, 11:18

Re: The dungeon is a poorly designed stronghold

tedric wrote:I mean, if whoever hid the Orb down there really wanted to keep that thing a secret, they could have put Orb Guardians near the entrance.

Ahem, we tend to disagree.

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Abyss Ambulator

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Post Wednesday, 15th October 2014, 14:13

Re: The dungeon is a poorly designed stronghold

If it's the orb that's creating all this stuff to defend itself, it makes sense that its power is greatest nearest to where it is.

Dungeon Master

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Post Wednesday, 15th October 2014, 15:07

Re: The dungeon is a poorly designed stronghold

You think we should take a "Zot Zealot"'s word on the matter??

Abyss Ambulator

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Post Wednesday, 15th October 2014, 15:16

Re: The dungeon is a poorly designed stronghold

Zot Zealot should be the new name for Demigods - they can't worship gods because they worship the orb.

Vaults Vanquisher

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Post Wednesday, 15th October 2014, 15:57

Re: The dungeon is a poorly designed stronghold

Temple Termagant

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Joined: Tuesday, 14th October 2014, 06:32

Post Wednesday, 15th October 2014, 17:05

Re: The dungeon is a poorly designed stronghold

My interpretation of the game is that all the monsters are your friends and they are trying to 'kill' you so you stop wasting time on DCSS and go do something productive with your life instead.

Abyss Ambulator

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Post Wednesday, 15th October 2014, 17:24

Re: The dungeon is a poorly designed stronghold

Well then they should just let me win. Once I streak all races and all backgrounds, with all 15 rune victories, I'll probably stop playing DCSS, so if the monsters want me to stop playing, they should just stop killing me and breaking my streak.

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