Orb of Cold


If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.

Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Thursday, 2nd October 2014, 14:10

Orb of Cold

Why don't we have Orb of Cold?
Similar stats to OoF but uses Bolt of Cold and Freezing Cloud. It would make crawl more interesting as rF++ and no rC would not be as good as currently it is. Also IDA could be used more often.
User avatar

Ziggurat Zagger

Posts: 5832

Joined: Thursday, 10th February 2011, 18:30

Post Thursday, 2nd October 2014, 14:27

Re: Orb of Cold

Sandman25 wrote:Why don't we have Orb of Cold?
Similar stats to OoF but uses Bolt of Cold and Freezing Cloud. It would make crawl more interesting as rF++ and no rC would not be as good as currently it is. Also IDA could be used more often.


And it pro-mutates, starting with any that make you lose your armour.
"Be aware that a lot of people on this forum, such as mageykun and XuaXua, have a habit of making things up." - minmay a.k.a. duvessa
Did I make a lame complaint? Check for Bingo!
Totally gracious CSDC Season 2 Division 4 Champeen!
User avatar

Ziggurat Zagger

Posts: 4478

Joined: Wednesday, 23rd October 2013, 07:56

Post Thursday, 2nd October 2014, 15:08

Re: Orb of Cold

I guess monster "symmetry" isn't something Crawl development aims at (although there are fire/ice version of dragons and giants).
DCSS: 97:...MfCj}SpNeBaEEGrFE{HaAKTrCK}DsFESpHu{FoArNaBe}
FeEE{HOIEMiAE}GrGlHuWrGnWrNaAKBaFi{MiDeMfDe}{DrAKTrAMGhEnGnWz}
{PaBeDjFi}OgAKPaCAGnCjOgCKMfAEAtCKSpCjDEEE{HOSu
Bloat: 17: RaRoPrPh{GuStGnCa}{ArEtZoNb}KiPaAnDrBXDBQOApDaMeAGBiOCNKAsFnFlUs{RoBoNeWi

Abyss Ambulator

Posts: 1217

Joined: Sunday, 14th April 2013, 04:01

Post Thursday, 2nd October 2014, 16:28

Re: Orb of Cold

This gives me an idea...

viewtopic.php?f=17&t=13807
Three wins: Gargoyle Earth Elementalist of Ash, Ogre Fighter of Ru, Deep Dwarf Fighter of Makhleb (0.16 bugbuild :( )

Halls Hopper

Posts: 63

Joined: Saturday, 25th January 2014, 22:17

Post Thursday, 2nd October 2014, 16:38

Re: Orb of Cold

I've never liked Orbs of fire. Having one of the game biggest late game threats be so heavily reliant on fire alone always seemed odd. Plus the flavor of them having malmute is off. And they look like orbs of destruction and ball lighting, the first time I encountered one I thought a draconian scorcher shot it at me. Rather than add another orb I'd love to see OoF replaced with greater orb guardians or something like that, with more diverse blasting spells and a better justification to have malmutate.
User avatar

Tomb Titivator

Posts: 793

Joined: Tuesday, 28th January 2014, 16:08

Post Thursday, 2nd October 2014, 17:16

Re: Orb of Cold

phobetor wrote:I've never liked Orbs of fire. Having one of the game biggest late game threats be so heavily reliant on fire alone always seemed odd. Plus the flavor of them having malmute is off. And they look like orbs of destruction and ball lighting, the first time I encountered one I thought a draconian scorcher shot it at me. Rather than add another orb I'd love to see OoF replaced with greater orb guardians or something like that, with more diverse blasting spells and a better justification to have malmutate.


They used to be swords. Just swords.

"In very ancient, pre-Stone Soup versions of Crawl, these monsters were instead called "Swords", as can be seen in this ancient changelog, in a reference to the Chronicles of an Age of Darkness by Hugh Cook. This explains the rather nonsensical (from a thematic standpoint) inclusion of Malmutate in their spell set, since they were originally very different monsters."

Thanks wiki!
If you are offended by something I've posted, just PM me. It probably wasn't intentional.
User avatar

Ziggurat Zagger

Posts: 4478

Joined: Wednesday, 23rd October 2013, 07:56

Post Thursday, 2nd October 2014, 17:21

Re: Orb of Cold

They were swords in Linley's Dungeon Crawl 3.20, when I first won Crawl.

Electric golems used to be robots, but I don't remember when.
DCSS: 97:...MfCj}SpNeBaEEGrFE{HaAKTrCK}DsFESpHu{FoArNaBe}
FeEE{HOIEMiAE}GrGlHuWrGnWrNaAKBaFi{MiDeMfDe}{DrAKTrAMGhEnGnWz}
{PaBeDjFi}OgAKPaCAGnCjOgCKMfAEAtCKSpCjDEEE{HOSu
Bloat: 17: RaRoPrPh{GuStGnCa}{ArEtZoNb}KiPaAnDrBXDBQOApDaMeAGBiOCNKAsFnFlUs{RoBoNeWi

Tartarus Sorceror

Posts: 1888

Joined: Saturday, 9th July 2011, 20:57

Post Thursday, 2nd October 2014, 17:24

Re: Orb of Cold

Sprucery wrote:I guess monster "symmetry" isn't something Crawl development aims at (although there are fire/ice version of dragons and giants).


It's not.

I think one of the Sprints has a vault-defined orb of ice.
User avatar

Shoals Surfer

Posts: 301

Joined: Friday, 8th November 2013, 16:19

Location: Tel'aran'rhiod

Post Thursday, 2nd October 2014, 17:46

Re: Orb of Cold

Feature Request!

  Code:
orb of negative energy (*) | Spd: 15 | HD: 30 | HP: 150 | AC/EV: 20/20 | non-living, evil, see invisible, lev, !sil
| Res: magic(immune), fire++, cold++, elec+++, poison+++, rot+++, neg+++, torm, napalm | Vul: holy | XP: 9612
| Sp: b.draining (3d36), s.torment, ghostly fireball (3d34), dispel undead (3d40) | Sz: Giant | Int: normal.

  Code:
orb of cold (*) | Spd: 15 | HD: 30 | HP: 150 | AC/EV: 20/20 | non-living, see invisible, lev, !sil
| Res: magic(immune), fire, cold+++, elec+++, poison+++, rot+++, neg+++, torm, napalm | XP: 9612
| Sp: glaciate (10-198), b.cold (3d40) | Sz: Giant | Int: normal.

For this message the author Tedronai has received thanks:
Sandman25

Abyss Ambulator

Posts: 1205

Joined: Friday, 8th November 2013, 17:02

Post Thursday, 2nd October 2014, 18:03

Re: Orb of Cold

A meaningful cold damage threat in zot doesn't seem too crazy. Zot's got the other elements handled pretty well already I think. It doesn't have to be a copy of an existing monster though...

Orb of Ice Golem Toes:
Cold branded attack
casts bolt of cold, freezing cloud, and simulacrum
New ability, maltormentutilate, takes away half your mutations and replaces them with 1 bad one, with level determined by amount of mutations lost.

Or something not so silly as that could work too I guess, but it is Zot we're talking about here.

For this message the author damiac has received thanks:
XuaXua
User avatar

Ziggurat Zagger

Posts: 5832

Joined: Thursday, 10th February 2011, 18:30

Post Thursday, 2nd October 2014, 18:05

Re: Orb of Cold

damiac wrote:...


I prefer the Cursed Orb of Ice Golem Toes.
"Be aware that a lot of people on this forum, such as mageykun and XuaXua, have a habit of making things up." - minmay a.k.a. duvessa
Did I make a lame complaint? Check for Bingo!
Totally gracious CSDC Season 2 Division 4 Champeen!

Dungeon Master

Posts: 1051

Joined: Thursday, 12th June 2014, 05:19

Post Thursday, 2nd October 2014, 18:17

Re: Orb of Cold

nicolae wrote:It's not.

I think one of the Sprints has a vault-defined orb of ice.

Yep!

  Code:
orb of ice (*) | Spd: 15 | HD: 30 | HP: 150 | AC/EV: 20/20 | non-living, see invisible, lev, !sil, vault | Res: magic(immune), hellfire, fire+++, cold, elec+++, poison+++, rot+++, neg+++, torm, napalm | XP: 9612 | Sp: glaciate (10-198) | Sz: Tiny | Int: normal.


Mm. 10-198 damage, 60% irresistable (by rC).

Good times.

Abyss Ambulator

Posts: 1205

Joined: Friday, 8th November 2013, 17:02

Post Thursday, 2nd October 2014, 18:24

Re: Orb of Cold

Why does that jerk get RF+++ and rNapalm?

At least orbs of fire only get RC++... or is it just RC+?
User avatar

Shoals Surfer

Posts: 301

Joined: Friday, 8th November 2013, 16:19

Location: Tel'aran'rhiod

Post Thursday, 2nd October 2014, 18:30

Re: Orb of Cold

I think orbs of fire should get full cold resistance and fire storm.
User avatar

Tomb Titivator

Posts: 793

Joined: Tuesday, 28th January 2014, 16:08

Post Thursday, 2nd October 2014, 18:31

Re: Orb of Cold

While we're at it, I request we transfer muh boi Chuck to the dungeon.
If you are offended by something I've posted, just PM me. It probably wasn't intentional.
User avatar

Tomb Titivator

Posts: 802

Joined: Sunday, 30th March 2014, 21:06

Post Thursday, 2nd October 2014, 19:04

Re: Orb of Cold

Orb of Gold. Followers of Gozag can summon one at high piety.
Comborobin Admin

Ziggurat Zagger

Posts: 4055

Joined: Tuesday, 10th January 2012, 19:49

Post Thursday, 2nd October 2014, 19:37

Re: Orb of Cold

if fire and cold are going to be separate resistances it's probably best to make there be some actual difference between fire and cold

one way to do this (and I have no problems with this) is to have monsters like orbs of fire with no "corresponding" cold monster

(you might also note that extended actually has a lot of cold damage but almost no fire damage, for the opposite)

edit: btw white drac breath is actually pretty damaging since it ignores AC, and of course ancient liches can have bolt of cold, so there is already reason to want rC+ in zot for most characters

For this message the author crate has received thanks: 3
duvessa, PleasingFungus, Sar

Ziggurat Zagger

Posts: 8786

Joined: Sunday, 5th May 2013, 08:25

Post Thursday, 2nd October 2014, 21:16

Re: Orb of Cold

white drac breath doesnt ignore AC anymore

For this message the author duvessa has received thanks: 3
crate, PleasingFungus, Sar

Tartarus Sorceror

Posts: 1888

Joined: Saturday, 9th July 2011, 20:57

Post Thursday, 2nd October 2014, 21:20

Re: Orb of Cold

damiac wrote:Why does that jerk get RF+++ and rNapalm?


Because it's not a "real" monster, it's an orb of fire redefined with vault syntax to have a new name and spell list, so it just inherits the base properties (like resists) of the monster it's based off of.

Dungeon Master

Posts: 1051

Joined: Thursday, 12th June 2014, 05:19

Post Thursday, 2nd October 2014, 23:44

Re: Orb of Cold

nicolae wrote:Because it's not a "real" monster, it's an orb of fire redefined with vault syntax to have a new name and spell list, so it just inherits the base properties (like resists) of the monster it's based off of.

yep. you'll notice it also only has rc+

Return to Crazy Yiuf's Corner

Who is online

Users browsing this forum: No registered users and 176 guests

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.