Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
Proposal: Conflict Deity Concept (non-Yiuf thread)
The intent is to try to create a deity concept that changes gameplay in a way that other deities have not yet.
The broad concept of the god would be
1) ability to place 1 altar, one time, on every floor (including portals), unless there is already an altar.
2) protection emanating from altar with piety-based range (creating a per-level aura of protection / base of operations)
3) deity-specific enemy creatures spawn occasionally on the periphery, and the player must deal with them to gain piety.
This would allow a one-time-per-floor, Fedhas-like base with increasing range, but constant enemy troop enhancement.
I'm not sure what sort of protection the altar (and surrounding "bubble") would provide, but it should be universally applicable, possibly increasing with proximity (or maybe not to reduce kiting tactics?)
I'm not sure about the power and volume of the spawning deity-specific enemies (though their danger level should increase with increased piety).
Did I make a lame complaint? Check for Bingo!
Totally gracious CSDC Season 2 Division 4 Champeen!