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SUPERZIGS

PostPosted: Thursday, 18th September 2014, 04:15
by Patashu
http://s-z.org/neil/git/?p=crawl.git;a= ... cafe310ee9
At zero ziggurats left on the last floor, there should be no differences
from before. At six ziggurats completed, smaller early floors can be
completely full of monsters, and the last floors can easily reach the hard,
game-limited monsters per floor cap of 700. At thirteen ziggurats, the
depth-scaling hd-pool that ziggurat floors rely on will be almost maxed
out per floor, and the scaling is essentially done. This might put some
stress on the game itself and the servers, though it should take a while
before people make it that far.


ALERT SKY

Re: SUPERZIGS

PostPosted: Thursday, 18th September 2014, 04:53
by Lyrick
I imagine morgues will get more interesting.

  Code:
Killed by divine providence (15 damage)
...invoked by a Pandemonium lord
...after being smitten by divine providence (16 damage)
...invoked by a Pandemonium lord
...after being tormented (65 damage)
...after being tormented (88 damage)
...after being tormented (120 damage)
...after arriving on Level 1 of a ziggurat.

Re: SUPERZIGS

PostPosted: Thursday, 18th September 2014, 06:35
by Patashu
By the way, if any devs are listening, can ##crawl announcements related to zigs also include what 'power level' the zig is up to, so we can get excite if someone's doing zig 13. Thanks

Re: SUPERZIGS

PostPosted: Friday, 19th September 2014, 01:44
by Aule
Also, will the information be viewable in-game and via the morgue file (even #)?

Re: SUPERZIGS

PostPosted: Friday, 19th September 2014, 01:47
by Aule
Rewards will slightly, slowly, and randomly scale up to completed zigs
not that they really matter. Both forms of scaling only happens for completing
a Zig (so leaving a floor early will avoid the monster scaling), but I'm not
greatly concerned: after the first zig, further zigs are for bragging rights
in the first place. Those who want to continue to relish the raw top power a
character can have against the raw top threats the game can provide can make
use of said trick, but indefinite zig raiding is not much of a recognizable
accomplishment following that trick.

My take on reading it is that incomplete zigs won't alter or scale subsequent zigs. Concur?

Re: SUPERZIGS

PostPosted: Friday, 19th September 2014, 02:30
by Patashu
Only beating a zig (leaving Zig:27) makes future zigs tougher.
If you play online, use !lg * x=zigscompleted to see how many zigs were fully completed (left from Zig:27).
It's presumably in the morgue somewhere too.