Triple crossbows should fire 3 bolts at once.


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Abyss Ambulator

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Post Saturday, 23rd August 2014, 10:24

Triple crossbows should fire 3 bolts at once.

Instead of higher base damage, give them the same base damage as a hand crossbow, but they get 3 separate hits per shot. So potentially triple damage, but also AC would be counted 3 times.

Ziggurat Zagger

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Joined: Friday, 8th February 2013, 12:00

Post Saturday, 23rd August 2014, 14:29

Re: Triple crossbows should fire 3 bolts at once.

AF: Auto-Fire allows a beam weapon to fire 3 separate times in rapid
succession, each time with a 20% penalty to its accuracy
AP: Armour Piercing beam weapons penetrate any type of armour except
Xentronium. All of the damage done passes through as if there were
no armour at all.
CO: Continuous fire prevents a beam weapon from overheating as
quickly, allowing it to fire over a longer duration. This gives the
targeting computer time to adjust the aim during fire, increasing the
weapon's accuracy by 25
(c) MoO2 manual

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Abyss Ambulator

Posts: 1244

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Post Saturday, 23rd August 2014, 14:32

Re: Triple crossbows should fire 3 bolts at once.

Sandman25 wrote:AF: Auto-Fire allows a beam weapon to fire 3 separate times in rapid
succession, each time with a 20% penalty to its accuracy
AP: Armour Piercing beam weapons penetrate any type of armour except
Xentronium. All of the damage done passes through as if there were
no armour at all.
CO: Continuous fire prevents a beam weapon from overheating as
quickly, allowing it to fire over a longer duration. This gives the
targeting computer time to adjust the aim during fire, increasing the
weapon's accuracy by 25
(c) MoO2 manual


Wouldn't MIRV bolts or Fast Missile Racks (can fire twice in one turn but then must go a turn without firing before they can be used again) be more appropriate for a crossbow?

Also, triple blowguns.
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Tomb Titivator

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Post Saturday, 23rd August 2014, 16:26

Re: Triple crossbows should fire 3 bolts at once.

Time warp facilitator would make a nice chei ability :P
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Sar

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Ziggurat Zagger

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Post Saturday, 23rd August 2014, 16:46

Re: Triple crossbows should fire 3 bolts at once.

FR: chu-ko-nu.

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Ziggurat Zagger

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Post Saturday, 23rd August 2014, 17:06

Re: Triple crossbows should fire 3 bolts at once.

Jeremiah wrote:
Sandman25 wrote:AF: Auto-Fire allows a beam weapon to fire 3 separate times in rapid
succession, each time with a 20% penalty to its accuracy
AP: Armour Piercing beam weapons penetrate any type of armour except
Xentronium. All of the damage done passes through as if there were
no armour at all.
CO: Continuous fire prevents a beam weapon from overheating as
quickly, allowing it to fire over a longer duration. This gives the
targeting computer time to adjust the aim during fire, increasing the
weapon's accuracy by 25
(c) MoO2 manual


Wouldn't MIRV bolts or Fast Missile Racks (can fire twice in one turn but then must go a turn without firing before they can be used again) be more appropriate for a crossbow?

Also, triple blowguns.


IMHO MIRV bolts are implemented by penetrating brand and Fast Missile Racks are close to Statue Form (more damage per attack but attack takes more time).

Mines Malingerer

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Joined: Monday, 1st April 2013, 05:00

Post Saturday, 23rd August 2014, 17:28

Re: Triple crossbows should fire 3 bolts at once.

Jeremiah wrote:Also, triple blowguns.

b - the +6 triple demon blowgun "Pipes of Pan"

Snake Sneak

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Joined: Wednesday, 15th August 2012, 23:31

Post Sunday, 7th September 2014, 22:48

Re: Triple crossbows should fire 3 bolts at once.

How about firing it on 'triple mode' has a chance to utterly wreck it due to a hideous malfunction? </why Ultra ACs make no sense from a military perspective>
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Tartarus Sorceror

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Post Monday, 8th September 2014, 04:53

Re: Triple crossbows should fire 3 bolts at once.

Sporkman wrote:make no sense from a military perspective>


Much like the rest of this game!
take it easy

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