Have Labyrinths gotten easier?
Posted: Tuesday, 19th August 2014, 04:29
Maybe I missed a commit or two along the line, but it seems to me that in recent months (maybe the last year or so) Labyrinths have become much, much easier to solve. It used to be I'd pick a side of the wall and follow it continuously for ages before even catching a glimpse of the mid-level stone, and the path would often dip in and out of that area several times before leading me through it to the center area -- and then that would dip in and out, sometimes all the way to the edge, before I found my way to the minotaur's lair. These days more often than not I walk around a few corners, see mid-level stone, head towards it, and pass almost straight through to the center.
I know there are certain Lab vaults that can introduce loops or open areas, but did the level generation code get changed to make the entire thing more open/interconnected and less maze-like? It's a huge flavor letdown when I'm told that "starvation awaits!" but then find the exit vault less than 100 turns later (which is what just happened in my current game, and is typical of my recent experience). Just want to know I'm not crazy or missing something before I stir things up in GDD.
[EDIT: Of course, the minotaur in this particular Lab had decided to put on an artefact plate armour and I really didn't want to let him just keep it, but after kiting him around for a few hundred turns while my shortbow of flame failed to make much of a dent, my only alternative was to piss off Zin by emptying a wand of draining at him...then recharging it and emptying it again. Turns out the plate was +9, +dex, +str, so go figure. Easy to solve, tough to beat.]
I know there are certain Lab vaults that can introduce loops or open areas, but did the level generation code get changed to make the entire thing more open/interconnected and less maze-like? It's a huge flavor letdown when I'm told that "starvation awaits!" but then find the exit vault less than 100 turns later (which is what just happened in my current game, and is typical of my recent experience). Just want to know I'm not crazy or missing something before I stir things up in GDD.
[EDIT: Of course, the minotaur in this particular Lab had decided to put on an artefact plate armour and I really didn't want to let him just keep it, but after kiting him around for a few hundred turns while my shortbow of flame failed to make much of a dent, my only alternative was to piss off Zin by emptying a wand of draining at him...then recharging it and emptying it again. Turns out the plate was +9, +dex, +str, so go figure. Easy to solve, tough to beat.]