Aule wrote:Feel free to rip, but I'd like to propose a new feature to help new players that do not have the threat levels of the entire menagerie of monsters completely memorized, as well as to assist those like myself who appear prone to twitchy keyboard handling at times.
It's real simple. If an attack is initiated by the player through a single directional keypress, a "response_threat_check()" is done to determine if the defender's response could be instantly lethal (by comparing player current HP to monster max damage), and if so, then a confirmation is required to continue. This check could also be disabled through an rc option, for those who have memorized a thousand threat levels and are confident of consistently and flawlessly perfect keyboard execution.
It would be similar to the check that prevents tabbing at low HP, and less intrusive than the check that places exclusions.
Fire away.
Well, I certainly don't mean to 'fire' at you, and I can relate to doing stupid things before realizing the danger involved, but you learn. The more I play, the quicker I learn - banging your head against the same wall in this game never works, despite it working in most modern games today (bless this game!).
Sometimes I see so many suggestions for auto-this, and screen-prompt that, I become concerned the game is going to start playing itself.
Just play slowly, ask yourself if you are in danger before every battle with a new threat or combination of threats, and if you aren't sure, then treat the answer as yes. An emphatic yes, even!
Hope that didn't come off as too harsh. I wish you the best in your Crawling!