Tomb Titivator
Posts: 909
Joined: Thursday, 3rd January 2013, 20:32
Have Labyrinths gotten easier?
I know there are certain Lab vaults that can introduce loops or open areas, but did the level generation code get changed to make the entire thing more open/interconnected and less maze-like? It's a huge flavor letdown when I'm told that "starvation awaits!" but then find the exit vault less than 100 turns later (which is what just happened in my current game, and is typical of my recent experience). Just want to know I'm not crazy or missing something before I stir things up in GDD.
[EDIT: Of course, the minotaur in this particular Lab had decided to put on an artefact plate armour and I really didn't want to let him just keep it, but after kiting him around for a few hundred turns while my shortbow of flame failed to make much of a dent, my only alternative was to piss off Zin by emptying a wand of draining at him...then recharging it and emptying it again. Turns out the plate was +9, +dex, +str, so go figure. Easy to solve, tough to beat.]