Hopeless wrote:@Xua, sounds like your Advanced Hero Quest game role was more Adversary than Game Master.
Plain Jane GM'ing AHQ is like playing chess solo against a team of 3-4 other players at once, but with more pieces, and we all agreed playing strict to the die roll. They got plenty of treasure due to my mistakes failing to play intelligently, so when I got thrown a bone, I ran with it. I set the anti-cheat rules so that when I played as a player and someone else GM'd it, the system in place worked (tagging a base of a special character, and writing it down on a sheet put to the side before room arrangement began).
The Skaven Dungeon Flood was one of those experiences that we talk about more, years later, than ever finding any part of the goal amulet or challenging the Lich King. And it taught all of us lessons - sentinels kick ass, so take out anything that runs (or even fake runs) to the door, and abuse the heck out of it if you can. It's an in-game mechanic and you're supposed to use it as such, especially when 4 overpowered heroes break into a room of 3-4 under-armed lowly rat people. Power in numbers.