Temple Termagant
Posts: 12
Joined: Friday, 20th June 2014, 22:19
Remove extended?
An often-seen argument is that it is voluntary, but this hasn't kept other features from being removed (and it shouldn't, IMO).
If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Temple Termagant
Posts: 12
Joined: Friday, 20th June 2014, 22:19
Ziggurat Zagger
Posts: 2996
Joined: Tuesday, 28th June 2011, 20:41
Location: Berlin
Ziggurat Zagger
Posts: 5382
Joined: Friday, 25th November 2011, 07:36
Ziggurat Zagger
Posts: 2996
Joined: Tuesday, 28th June 2011, 20:41
Location: Berlin
Ziggurat Zagger
Posts: 5382
Joined: Friday, 25th November 2011, 07:36
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
intr wrote:While I have little experience with extended, I see everyone complaining how boring and unbalanced it is, so I was wondering why no one seems to have proposed removing it (or, more likely, I have just missed it).
An often-seen argument is that it is voluntary, but this hasn't kept other features from being removed (and it shouldn't, IMO).
Barkeep
Posts: 3890
Joined: Wednesday, 14th August 2013, 23:25
Location: USA
Spider Stomper
Posts: 185
Joined: Tuesday, 8th July 2014, 10:18
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
and into wrote:Agree with KL, except that personally I don't like Tomb and don't do it very often.
Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
cerebovssquire wrote:So the fact that a whole branch is composed of 1 group of sphinxes and 3 types of mummies
Tartarus Sorceror
Posts: 1881
Joined: Saturday, 7th September 2013, 21:16
Location: Itajubá, MG, Brazil.
Abyss Ambulator
Posts: 1244
Joined: Thursday, 10th March 2011, 19:45
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
Jeremiah wrote:going through endless Pan levels until the unique levels appear gets tedious.
Spider Stomper
Posts: 213
Joined: Friday, 13th April 2012, 08:33
Ziggurat Zagger
Posts: 4478
Joined: Wednesday, 23rd October 2013, 07:56
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
XuaXua wrote:Jeremiah wrote:going through endless Pan levels until the unique levels appear gets tedious.
Lovely Pan, wonderful Pa-a-n,
Lovely Pan, wonderful Pan,
Pa-a-a-a-a-a-a-an,
Pa-a-a-a-a-a-a-an,
PA-A-A-A-A-A-A-AN,
PA-A-A-A-A-A-A-AN,
LOVELY PAN, LOVELY PAN,
LOVELY PAN, LOVELY PAN,
LOVELY PA-A-A-A-AN...
PA-AN, PA-AN, PA-AN, PA-A-A-AN!
Tartarus Sorceror
Posts: 1881
Joined: Saturday, 7th September 2013, 21:16
Location: Itajubá, MG, Brazil.
rosstin wrote:I enjoy the existence of extended even though I never do it (and would like the main or minimal game to be slightly shorter.)
Pandemonium Purger
Posts: 1337
Joined: Saturday, 7th July 2012, 02:28
Location: Limbo
cerebovssquire wrote:(I also think extended has plenty of good moments - the last hell levels are exciting, the named pan lords are as well, slime pits are quite a good branch especially now that corrosion is temporary and meaningful. Tomb and Abyss have the biggest problems)
Blades Runner
Posts: 546
Joined: Saturday, 7th May 2011, 02:43
Jeremiah wrote:IMO, extended is fun the first time you do it. And the second. Maybe even the third, but after that, as the other posters have said, going through endless Pan levels until the unique levels appear gets tedious.
Halls Hopper
Posts: 83
Joined: Saturday, 23rd March 2013, 11:12
KoboldLord wrote:If cuts were to be made, I could see putting Hell and Pan in rotation and cutting the generic Demonic Rune in both cases, leaving the game with 10 Runes, but I'd hate to see either be removed completely.
Dungeon Master
Posts: 33
Joined: Tuesday, 28th June 2011, 08:38
KoboldLord wrote:Hell, on the other hand, has some occasional fairness issues what with paralysis that comes out of nowhere and you die from full health without being able to take another turn
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
sage wrote:Minor tangent, but that was removed in January.
Tomb Titivator
Posts: 895
Joined: Saturday, 15th June 2013, 23:54
Spider Stomper
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Tartarus Sorceror
Posts: 1881
Joined: Saturday, 7th September 2013, 21:16
Location: Itajubá, MG, Brazil.
Pandemonium Purger
Posts: 1298
Joined: Wednesday, 11th April 2012, 02:42
Location: Sydney, Australia
rosstin wrote:Yeah, I'm looking forward to a roguelike that's almost as good as Crawl, but can be beaten comfortably in 5 hours or less.
Hirsch I wrote:how much time do you guys take to beat it, on average?
Tartarus Sorceror
Posts: 1881
Joined: Saturday, 7th September 2013, 21:16
Location: Itajubá, MG, Brazil.
Shoals Surfer
Posts: 287
Joined: Tuesday, 11th June 2013, 01:29
Location: NJ, USA
rosstin wrote:Yeah, I'm looking forward to a roguelike that's almost as good as Crawl, but can be beaten comfortably in 5 hours or less.
Pandemonium Purger
Posts: 1337
Joined: Saturday, 7th July 2012, 02:28
Location: Limbo
Hirsch I wrote:how much time do you guys take to beat it, on average?
Ziggurat Zagger
Posts: 5382
Joined: Friday, 25th November 2011, 07:36
rosstin wrote:Yeah, I'm looking forward to a roguelike that's almost as good as Crawl, but can be beaten comfortably in 5 hours or less.
Ziggurat Zagger
Posts: 2996
Joined: Tuesday, 28th June 2011, 20:41
Location: Berlin
nilsbloodaxe wrote:rosstin wrote:Yeah, I'm looking forward to a roguelike that's almost as good as Crawl, but can be beaten comfortably in 5 hours or less.
That is easy. DoomRL.
Slime Squisher
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Ziggurat Zagger
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Location: Berlin
Pandemonium Purger
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Joined: Wednesday, 11th April 2012, 02:42
Location: Sydney, Australia
Crypt Cleanser
Posts: 718
Joined: Monday, 14th February 2011, 05:35
Vaults Vanquisher
Posts: 508
Joined: Tuesday, 1st November 2011, 00:36
Ziggurat Zagger
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Ziggurat Zagger
Posts: 2996
Joined: Tuesday, 28th June 2011, 20:41
Location: Berlin
Slime Squisher
Posts: 354
Joined: Tuesday, 14th January 2014, 23:33
cerebovssquire wrote:Yeah but Ao100
Patashu wrote:So does angel of red alert 'fix' DoomRL
mikee wrote:What is giftdropping? Does anyone know an article I can read to learn about it?
cerebovssquire wrote:fucking dragonslayer still exists in AoRA as well
Tartarus Sorceror
Posts: 1891
Joined: Monday, 1st April 2013, 04:41
Location: Toronto, Canada
Vaults Vanquisher
Posts: 508
Joined: Tuesday, 1st November 2011, 00:36
TheDefiniteArticle wrote:No fucking clue how to get that in the first place :/
Mines Malingerer
Posts: 33
Joined: Monday, 20th January 2014, 01:12
KoboldLord wrote: I could see putting Hell and Pan in rotation and cutting the generic Demonic Rune in both cases, leaving the game with 10 Runes, but I'd hate to see either be removed completely.
Slime Squisher
Posts: 342
Joined: Friday, 2nd May 2014, 15:02
Put Demonic Rune into Elven Hall
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