gorbeh wrote:Hi
After 1 or 2 years of NOT playing DCSS,I decided I'd like to give it a try once more.Problem is,I have no ghost files,I am playing offline and I am such a good player that I die so seldom that I probably won't produce any(lol)
So,my humble plea.Upload your ghost files for me please!I will love you forever for that:3...
Sure thing! Let me grab them for ya.
I have no idea anymore what ghosts are where and what they do, but at the very least it might be a fun time. Feel free to use these however you want. :)
EDIT: Oh, please use these in v0.14 or later, naturally.
PleasingFungus wrote:I have secret plans to change this, but technical limitations are making things slow.
I could only imagine people dying on D:5 or 6 with an XL27, Firestorming character if they're making their Ascension, Orb in hand, and then they get punk'd at the final stretch by a gaggle of Fiends/Hellions or by a Pan Lord come to say hello. x_x Makes me cringe hard just to even imagine.
That or they're just being assholes trying to grief other players by making a really good guy and then killing themselves on purpose. Which is dumb, because your dead player ghost will only show up ONCE EVER in only one person's game, regardless of whether he kills your ghost or not-- the only exception being if that ghost succeeds in killing a player, the ghost not only stays and invades another player later on, he brings the killed victim's ghost too and there's TWO player ghosts at once on that floor. But more often than not, the victim will opt to skip fighting that player ghost that's too hard/dangerous to fight, leave that floor behind, and then that ghost is done and won't invade anyone else's game. So the griefing idea is dumb and doesn't work.
How are you going to fix this, might I ask? I'll take a guess! You'll change it so that high-XL player ghosts on low-ranked floors will automatically get relocated to further-down floors when generated?