Pandemonium Purger
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If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Pandemonium Purger
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Tomb Titivator
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Pandemonium Purger
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Location: Sydney, Australia
Klown wrote:I literally stopped playing Dithmenos because I found myself not using his abilities at all.
Tartarus Sorceror
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Vestibule Violator
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Dungeon Master
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Ziggurat Zagger
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Dungeon Master
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Ziggurat Zagger
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Lasty wrote:It's already proportional to your piety, which closely tracks to your umbra size. At max piety, you can step anywhere in LOS (or very close anywhere?).
Pandemonium Purger
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XuaXua wrote:Lasty wrote:It's already proportional to your piety, which closely tracks to your umbra size. At max piety, you can step anywhere in LOS (or very close anywhere?).
If I'm not mistaken, last I checked, which was very early on, it only targets unfriendlies; is that correct? Shouldn't it track allies as well?
Ziggurat Zagger
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Pandemonium Purger
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XuaXua wrote:That's right; the sleeping restriction. Why is that in there, again?
Spider Stomper
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XuaXua wrote:That's right; the sleeping restriction. Why is that in there, again?
Pandemonium Purger
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Shoals Surfer
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Tartarus Sorceror
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Shoals Surfer
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cerealjynx wrote:Most of my Dith-ites are VPEn, so Shadow Form is out of the question unless I wanna chug a bunch of blood pots. Bat form is better for escaping anyway, I think.
Slime Squisher
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nilsbloodaxe wrote:cerealjynx wrote:Most of my Dith-ites are VPEn, so Shadow Form is out of the question unless I wanna chug a bunch of blood pots. Bat form is better for escaping anyway, I think.
I do see how shadow form will not be quite as useful to the undead as some of the resists overlap, but what do blood pots have to do with Shadow Form?
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Halls Hopper
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cerealjynx wrote:nilsbloodaxe wrote:cerealjynx wrote:Most of my Dith-ites are VPEn, so Shadow Form is out of the question unless I wanna chug a bunch of blood pots. Bat form is better for escaping anyway, I think.
I do see how shadow form will not be quite as useful to the undead as some of the resists overlap, but what do blood pots have to do with Shadow Form?
If you can quaff enough to get to alive state, you can go shadow form.
Shoals Surfer
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kenmtraveller wrote:Dith feels like a god with tons of potential that I haven't figured out yet. I've played quite a few SpEn's with them and I get similar results to using Ashenzari, I do pretty well through Lair and Orc and early branch levels, then get splatted while trying to get a rune.
I think I'm failing because I haven't figured out yet when to use the abilities, and how much training invocations is worth. It's always, 'would getting some invocations be better than more dodging, or fighting, or stealth, or spellcasting, or hexes?' And I usually go with the other things because I know what the results will be. Even the passive Dith ability (enhancing stealth, and the umbra) are really good for a stabber.
One question I have: It seems like the shadow step ability doesn't work like passwall -- your target can wake up just as you step to them. Is that the case? it makes the ability really dangerous, because the creatures which pose threats are usually the ones you don't want to end up next to awake as a spriggan.
And shadow form...I get that it's great for ninjaing runes but I don't really do this; it feels like the penalties it imposes (damage output reduction , and reduced xp) aren't worth its benefits plus the opportunity cost of really training up invocations. But I feel like there must be an angle I'm missing here.
The other question I have about Dith is how it changes play with non-stabbers. Is a stealth ice conjurer of Dith possible? I hear he greatly increases damage output, which sounds awesome, but I mostly play fire conjurers, which he forbids.
Tartarus Sorceror
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kenmtraveller wrote:One question I have: It seems like the shadow step ability doesn't work like passwall -- your target can wake up just as you step to them. Is that the case? it makes the ability really dangerous, because the creatures which pose threats are usually the ones you don't want to end up next to awake as a spriggan.
kenmtraveller wrote:The other question I have about Dith is how it changes play with non-stabbers. Is a stealth ice conjurer of Dith possible? I hear he greatly increases damage output, which sounds awesome, but I mostly play fire conjurers, which he forbids.
Shoals Surfer
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Lasty wrote:kenmtraveller wrote:One question I have: It seems like the shadow step ability doesn't work like passwall -- your target can wake up just as you step to them. Is that the case? it makes the ability really dangerous, because the creatures which pose threats are usually the ones you don't want to end up next to awake as a spriggan.
You are correct. Full-LOS instant stabbing of anything that didn't wake up the second you stepped into view would be OP. Full-LOS stabbing of anything that didn't wake up during the first two turns you stepped into view is still very, very good. You just need to have an escape plan for when things go wrong.kenmtraveller wrote:The other question I have about Dith is how it changes play with non-stabbers. Is a stealth ice conjurer of Dith possible? I hear he greatly increases damage output, which sounds awesome, but I mostly play fire conjurers, which he forbids.
Dith is very good for conjurer-types. I suspect it's also very good for ranged combat, but I haven't tried. It supports high base damage melee much more than low base damage melee.
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kenmtraveller wrote:Is a stealth ice conjurer of Dith possible? I hear he greatly increases damage output, which sounds awesome, but I mostly play fire conjurers, which he forbids.
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Pandemonium Purger
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kenmtraveller wrote:Wow, started a Dith ice conjurer last night... his mimic ability is huge for conjurers. I would definitely put him up there with vehumet and sif muna for good conjuration choices. He doesn't provide a way to get back MP, but his extra damage means you use less MP killing the monster. And his passive abilities enhance survivability for squishy types.
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Patashu wrote:So basically everyone is using dith wrong?
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