Tomb Titivator
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Halfling Apt changes
What are it's new apts?
Tried hopping onto webtiles but it's less accessible than Dwarf Fortress.
If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
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Sjohara wrote:As much as I'm usually not in favor of species/background removals, I'm genuinely surprised every time I remember that Halflings still exist.
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crate wrote:it's pretty much just a nerf since halfling has no str to speak of so heavy armour sucks for them
"oh hey a plate armour! too bad my hask has 9 str"
Snake Sneak
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Patashu wrote:Halfling Dev Guide
1) nerf halflings so no one can bear to play as one
2) remove halflings 'no one could bear to play as one'
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mopl wrote:crate wrote:it's pretty much just a nerf since halfling has no str to speak of so heavy armour sucks for them
"oh hey a plate armour! too bad my hask has 9 str"
http://dobrazupa.org/morgue/mopl/morgue ... 142546.txt
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crate wrote:interestingly, kobolds have almost-decent str (only 1 less starting str than human) and actually gets str on levelup, sometimes.....
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sanka wrote:I would rather remove STR's effect on heavy armour. Armour selection is interesting, except that with many races you will use light, because you do not have the STR for plate. So I think that more balanced armour selection is more important than balanced stats.
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Guppyfry wrote:To make the changes make more sense they could swap kobold and halfling strength (7 and 5 currently) and fighting apts (+1 and -1).
Then halflings would need to be weakened somewhere else, maybe -10%MP? And then the kobolds would need something to help them out, maybe rot resistance? Poison resistance?
XuaXua wrote:Here's an idea for HAlflings:
Give them more strength and even better armour apts because Frodo once found that magic chainmail, and skill with axes because they build things with wood and some Earth Magic skill because they tend to live in holes under ground.
Then rename them to Dwarves
Temple Termagant
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XuaXua wrote:Here's an idea for HAlflings:
Give them more strength and even better armour apts because Frodo once found that magic chainmail, and skill with axes because they build things with wood and some Earth Magic skill because they tend to live in holes under ground.
Then rename them to Dwarves
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Hirsch I wrote:yay, the tavern is becoming something between facebook and 9gag.
ontoclasm wrote:Hey guys did you know there are armours between robes and plate?? Apparently it's true!
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duvessa wrote:no. crate, one of the best crawl players in the world, didnt know that there are more than two items in the game. luckily you, the smart, enlightened developer, with an orange name, are here to show him the error of his ways and that you are betterontoclasm wrote:Hey guys did you know there are armours between robes and plate?? Apparently it's true!
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duvessa wrote:no. crate, one of the best crawl players in the world, didnt know that there are more than two items in the game. luckily you, the smart, enlightened developer, with an orange name, are here to show him the error of his ways and that you are betterontoclasm wrote:Hey guys did you know there are armours between robes and plate?? Apparently it's true!
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duvessa wrote:ha is already better than ko at everything
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Reptisaurus wrote:And did slings get nerfed in trunk? Is that what they're saying on the other board? Man, poor little guys have really taken a beating.
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headcrab0803 wrote:Reptisaurus wrote:And did slings get nerfed in trunk? Is that what they're saying on the other board? Man, poor little guys have really taken a beating.
I think range combat in general got buffed while slings didn't really benefit a lot from the buff compared to others
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Tiktacy wrote:Obviously the devs are trying to fill the (tiny) hole in our heart from one of crawls past removals.
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XuaXua wrote:Tiktacy wrote:Obviously the devs are trying to fill the (tiny) hole in our heart from one of crawls past removals.
Sludge Elves?
KoboldLord wrote: Equipment that you don't have isn't going to improve your survivability any.
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Leafsnail wrote:SE's made pretty bad everythings due to their horrible HP, IIRC.
Dungeon Crawl Stone Soup version 0.1.2 (crawl-ref) character file.
Sener the Elf of Death
Race : Sludge Elf Res.Fire : + + . See Invis. : .
Class : Necromancer Res.Cold : + . . Warding : +
Worship : Kikubaaqudgha Life Prot.: . . . Conserve : +
Level : 27 Res.Poison: . Res.Corr. : +
Exp : 1723516 Res.Elec. : . Gourmand : .
Sust.Abil.: . Rnd.Telep. : .
Spls.Left : 5 Res.Mut. : . Ctrl.Telep.: .
Gold : 4707 Res.Slow : . Levitation : +
Clarity : . Ctrl.Flight: .
HP : 118
MP : 47/48
Str : 11 Weapon : staff of death
Int : 32 Armour : +3 robe (resist)
Dex : 19 Shield :
AC : 17 Helmet : +2 plumed helm
Evasion : 19 Cloak : +2 cloak (preserve)
Shield : 0 Gloves : +2 pair of gloves (str)
Boots : +2 pair of boots (levitate)
Play time : 1, 16:49:51 Amulet : amulet of warding
Turns : 238080 Ring : ring of protection from fire
Ring : +5 ring of intelligence
You escaped.
You worship Kikubaaqudgha.
Kikubaaqudgha is exalted by your worship.
You are full.
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damiac wrote:They also have a 2% chance to fall down any staircase, causing 1 permanent HP loss.
Halls Hopper
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SchwaWarrior wrote:damiac wrote:They also have a 2% chance to fall down any staircase, causing 1 permanent HP loss.
Don't joke about this, some of us have this inherent mutation in real life
KoboldLord wrote: Equipment that you don't have isn't going to improve your survivability any.
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