Sunday, 25th May 2014, 03:33 by bcadren
Spirit Lanterns are the elemental evokers for negative energy. (Necromantic).They spawn inert and need to be charged before their first use. They are charged only by killing natural creatures; not others.
Effect: Circle (which includes you) is filled with Ghostly Fire, healing all undead and hurting all living creatures. Spectral things of things that charged the lantern appear within the flames. The number and total HD of spectral things summoned varies with evocations. Will-o-Wisps and Lost Souls may also be summoned. HD (and Draining power of the melee) of Will-o-Wisps indexed to your HD. Damage caused by this effect (to the player) is low. Healing (for player undead) is similar to using an HW wand (and similarly indexed to your Evo skill).
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Will-o-Wisp (*) | Spd: 15 | HD: 7 | HP: 30-50 |AC/EV: 2/15 | Dam: 0 (Pure Drain: 11-25) | undead, see invisible, lev | Res: magic(immune), fire+++, cold+++, poison+++, rot+++, neg+++, torm, napalm | Vul: Holy++ | XP: 751 | Sz: little | Int: normal.
I'm beginning to feel like a Cat God! Felid streaks: {FeVM^Sif Muna, FeWn^Dithmenos, FeAr^Pakellas}, {FeEE^Ashenzari, FeEn^Gozag, FeNe^Sif Muna, FeAE^Vehumet...(ongoing)}