PC features that must be added to the PC version of DCSS


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Pandemonium Purger

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Post Friday, 23rd May 2014, 10:31

PC features that must be added to the PC version of DCSS

http://forums.2k.com/showthread.php?523 ... ost6048356

...

Here are the DirectX 11 features that need to be added to it's full potential MSAA Hair, Subsurface Scattering, [Enhanced Bloom (I don't like bloom, blurriness, or bokeh depth of field)], Apex Clothing, High Quality Shadows, [Bokeh Depth of Field (again which I don't like)], Shadowed Point Light Reflections, Tessellation & Displacement, Deferred Rendering with MSAA Support, Image Based Reflections, Color Grading, Cascaded Shadow Mapping, Light Shafts, Seamless Lighting Transitions, 3D dynamically rendered in real time Foliage, [Soft-Edge Motion Blur (another thing that I don't like)], Exponential Height Fog (Volumetric dynamically rendered weather in real time rendered clouds, fog and mist).

...

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Sar

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Post Friday, 23rd May 2014, 11:11

Re: PC features that must be added to the PC version of DCSS

holy shit
- Give us the ability to save whenever we want even during campaigns, missions, quests like in The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion, Fallout 3, Fallout: New Vegas, The Elder Scrolls V: Skyrim and Deus Ex: Human Revolution.

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Pandemonium Purger

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Post Friday, 23rd May 2014, 11:14

Re: PC features that must be added to the PC version of DCSS

Sar wrote:holy shit
- Give us the ability to save whenever we want even during campaigns, missions, quests like in The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion, Fallout 3, Fallout: New Vegas, The Elder Scrolls V: Skyrim and Deus Ex: Human Revolution.

wait, DCSS already has this!

Sar

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Post Friday, 23rd May 2014, 11:57

Re: PC features that must be added to the PC version of DCSS

I wonder if he just mentioned all games with the ability to save anytime he played.
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Tomb Titivator

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Post Friday, 23rd May 2014, 12:15

Re: PC features that must be added to the PC version of DCSS

Patashu wrote:
Sar wrote:holy shit
quests

wait, DCSS already has this!


Or does it?
:)
:)
;)
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Pandemonium Purger

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Post Friday, 23rd May 2014, 13:00

Re: PC features that must be added to the PC version of DCSS

Klown wrote:
Patashu wrote:wait, DCSS already has this!


Or does it?
:)
:)
;)

well, DCSS doesn't have campaigns, missions or quests so the statement is vacuously true

Tomb Titivator

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Post Friday, 23rd May 2014, 13:15

Re: PC features that must be added to the PC version of DCSS

What ?? I thought we're on the quest for the mighty Orb every time we play.

The Orb is a lie :o

dck

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Post Friday, 23rd May 2014, 13:17

Re: PC features that must be added to the PC version of DCSS

I don't use Internet Explorer I use Mozilla Firefox and have a Firewall enabled so I don't get hacked.

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Pandemonium Purger

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Post Friday, 23rd May 2014, 15:00

Re: PC features that must be added to the PC version of DCSS

dck wrote:
I don't use Internet Explorer I use Mozilla Firefox and have a Firewall enabled so I don't get hacked.

Just don't set your password as 'robin' and you'll be OK

Barkeep

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Post Saturday, 24th May 2014, 11:23

Re: PC features that must be added to the PC version of DCSS

Clicked the link in OP and I have to say, it really made me appreciate the layout/color scheme of the Tavern a lot more. That white text on black background, good Lord. I started getting a tension headache after about 40 seconds of reading. (To be fair, the content of the linked post might have contributed.)

Swamp Slogger

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Post Sunday, 25th May 2014, 09:45

Re: PC features that must be added to the PC version of DCSS

Someone port DCSS to CryEngine or UnrealEngine or w/e please!

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Post Sunday, 25th May 2014, 13:15

Re: PC features that must be added to the PC version of DCSS

I am so sick of the way Civilization doesn't let me save when I want to.

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