Distortion Statue
Base enemy:
distortion statue (8) | Spd: 3-16 (varies) (stationary) | HD: 6 | HP: 90 | AC/EV: 15/7 | non-living | Res: magic(immune), fire++, cold++, elec++, poison++, drown, rot+++, neg+++, torm | XP: 110 |Sz: Large | Int: high.
Effects:
- Exudes 'distortional energy' (a silent specter-sized aura) that:
- Prevents magic mapping (both via scrolls and via passive mapping mutation); Ashenzari can pierce it though.
- Cannot be teleported into. (Random teleports cannot select tiles with the Aura, you cannot select it with tele control or cBlink).
- Delays random normal teleport out. (Not as much as the Abyss, but pretty badly).
- All other -cTele effects.
- Raises everything's evasion.
- Casts "Spacial Rend" via statue effect. (Similarly to Orange Crystal Statues, this is not listed as a spell and just happens when their turn comes up.) causes everything in its LoS to blink randomly.
- High EV (for a statue) is due to innate phase shift-like effect.
- Variable speed isn't randomized; it's set as part of the vault. Lower speeds used for early runes, high speeds used for Hell Runes, etc.
- At least one of these would be placed in every $ vault (including Elf:$ and maybe Crypt:$) they could also be placed in normal vaults, if the vault is to be 'hidden' (immune to magic mapping).
- Whether to use them in Ziggurats or just the normal -cTele is in the air IMO. Their primary purpose is to protect endvaults/runes.