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Why was bcadren's sprite thread locked?

PostPosted: Wednesday, 14th May 2014, 21:01
by TeshiAlair
Isn't this the "casual conversation and talking about random stuff" board?

I mean, it has become "GDD Lite" over time, but there's not really any other board for just casual conversation between Crawl players. Didn't see anything in the CYC rules about "has to be about Crawl"

Re: Why was bcadren's sprite thread locked?

PostPosted: Wednesday, 14th May 2014, 21:05
by twelwe
It was a totally uninteresting "look what i can do! guys tell me what to do pleeeeeeeaaaasssseeeeeeee I'll do what you guys tell me to do just ask me" boring thread, the type that goes absolutely nowhere

he might have closed it himself

Re: Why was bcadren's sprite thread locked?

PostPosted: Wednesday, 14th May 2014, 21:09
by dck
cyc is not your blog




dear blog today I told a guy

Re: Why was bcadren's sprite thread locked?

PostPosted: Wednesday, 14th May 2014, 21:22
by Sar
hey I wanted to ask him to sprite some rats for Crawl

Spoiler: show
I mean it can't be worse right?

Re: Why was bcadren's sprite thread locked?

PostPosted: Wednesday, 14th May 2014, 21:26
by dck
depends on how much inspiration you draw from coconuts!

Re: Why was bcadren's sprite thread locked?

PostPosted: Wednesday, 14th May 2014, 21:54
by Klown
+1 for bcadren/bloax making a few official sprites replacements(older, outdated sprites).

Re: Why was bcadren's sprite thread locked?

PostPosted: Wednesday, 14th May 2014, 23:03
by Tiktacy
Can a mod please chime in and answer the OP? Seriously, why was that locked?

Re: Why was bcadren's sprite thread locked?

PostPosted: Wednesday, 14th May 2014, 23:04
by bcadren
Klown wrote:+1 for bcarden/bloax making a few official sprites replacements(older, outdated sprites).
Contrary to Klown's belief. Bloax and I are not the same person. Anyways and into closed it citing that completely unrelated stuff like that might attract non-crawl spammers and if I wanted to talk sprite art; a really serious thread in contributions that stuck to being (mostly) crawl-related would be better.

To talk about crawl art on a serious note; one of the obvious things is it suffers from not have a standard art-direction; though the sprites sizes are similar there's no real standards about cartooniness vs realism or color palette (both number of colors to use and how saturated vs. diminished the colors should be); if sprites are lit as opposed to unlit and the light direction they should be shaded with, etc. etc. I wouldn't call any sprites out as bad but some...don't fit with others, stylistically speaking.

...Shoals environmentals are about the best in the game though, IMHO.

Re: Why was bcadren's sprite thread locked?

PostPosted: Wednesday, 14th May 2014, 23:22
by Bloax
It's a mishmash of styles because most of them stem from different contributors, and I'm probably the worst offender because of my overdetailed and light abusing style that is rather exclusive to me.
ImageImageImageImageImageImage
There aren't that many sprites in DCSS that follow my brushy lighting and abuse of detail, but just the fact that they look good gets them in there either way - usually because the alternative is a likewise clashing (but not pretty) ancient rltiles sprite.

Re: Why was bcadren's sprite thread locked?

PostPosted: Thursday, 15th May 2014, 00:03
by Cheibrodos
Bloax wrote:but just the fact that they look good gets them in there either way


Bloax wrote: they look good gets them in


Bloax wrote:look good


Bloax wrote:Image

Re: Why was bcadren's sprite thread locked?

PostPosted: Thursday, 15th May 2014, 00:05
by Klown
bcadren wrote:Contrary to Klown's belief. Bloax and I are not the same person.


Sorry, it was meant as 'bcadren or bloax'
:oops:

Re: Why was bcadren's sprite thread locked?

PostPosted: Thursday, 15th May 2014, 00:13
by duvessa
Bloax wrote:fact that they look good gets them in there either way - usually because the alternative is a likewise clashing (but not pretty) ancient rltiles sprite.
I actually preferred the old tiles for all the monsters you have made new tiles for. They were a lot more distinct than blurry pillow-shaded tiles, even if the latter are sometimes better drawn. I also happen to like the style better, just look at any of ontoclasm or Denzi's tiles.

Don't take this as an attack on you or anything. After all, you dismiss rltiles in the same way.

Re: Why was bcadren's sprite thread locked?

PostPosted: Thursday, 15th May 2014, 00:50
by Bloax
It's fine that you don't like it at all but
duvessa wrote:They were a lot more distinct than blurry pillow-shaded tiles

that's not true at all
ImageImage
Sure I'm too much in bed with the 90's chrome look, but that's not pillow shading - unlike the sprite to the left which is indeed pillowshaded.

Re: Why was bcadren's sprite thread locked?

PostPosted: Thursday, 15th May 2014, 01:20
by zrn
bcadren wrote:Anyways and into closed it citing that completely unrelated stuff like that might attract non-crawl spammers and if I wanted to talk sprite art; a really serious thread in contributions that stuck to being (mostly) crawl-related would be better.

I'm trying to comprehend this. A moderator told you that talking about stuff not relating to crawl on the board where you're allowed to talk about stuff not relating to crawl deserves to get your thread locked? I'm so confused.

Re: Why was bcadren's sprite thread locked?

PostPosted: Thursday, 15th May 2014, 01:22
by zardo
I have no idea who did which tiles but while we're at it I'm going to second that I find some of the newer pseudo-3D ones really hard to read. "Detailed" is probably a bad thing more often than not.

And rltiles (I had to look that up too) seems like a really mixed bag e.g. I've always hated the brimstone fiend but loved the ice fiend.

But yeah, easily identifiable and not just a total mess (that shadow demon is one of the worst offenders) > > > > > "pretty" please.

Re: Why was bcadren's sprite thread locked?

PostPosted: Thursday, 15th May 2014, 01:32
by duvessa
zrn wrote:board where you're allowed to talk about stuff not relating to crawl
this isn't necessarily true

Re: Why was bcadren's sprite thread locked?

PostPosted: Thursday, 15th May 2014, 01:55
by and into
CYC is lax, but it isn't "anything goes," obviously.

I received a report about the thread, but didn't just jump to the conclusion to lock. I would be fine with a sprite thread in CYC that wasn't strictly Crawl related, and I said as much in my PM to bcadren, but I also said that I don't think his original post in that thread was the right way to go about that. In my view, it did seem too much like a personal blog-type post. There's no super strict formal rule here, and I generally want to be "live and let live" particularly in CYC, but on the other hand I don't think any of us want the Tavern to become subject to spamming; I don't think it was bcad's intent to spam but a thread with a title like "Hey did you know I used to...." etc. is inching dangerously close to that sort of territory.

Anyway, In my PM I encouraged bcadren to start a new thread either in contributions (serious submissions only, crawl-related content only) or CYC (more lax on both counts) and I even said that I would love to see bcadren, Bloax, and others throw some funny/cool sprite art up on the Tavern, and that I would sticky it once it got rolling and would do everything in my [extremely limited and ultimately, alas, inconsequential but let me pretend otherwise, alright, thanks] mod powers to support it.

Threads get moved, posts get moved, and occasionally threads get locked and sometimes when these things are done it isn't a majorly dramatic thing.

Nonetheless I obviously should have posted an explanation at the end of the thread when I locked it, since the reasoning might not have been obvious. (Unlike when a thread gets really flamey or whatever, in which case a lock may be more self-explanatory.)

Of course, if people overwhelming feel this was wrong and other mods disagree it is simple enough to unlock it. But at the moment I stand by my decision to lock that thread (with no disrespect or ill-will toward bcadren at all for having posted it).

Re: Why was bcadren's sprite thread locked?

PostPosted: Thursday, 15th May 2014, 02:55
by XuaXua
The one sprite that I did that got replaced really depressed me. It was the Death Ooze, and here's what annoyed me...

{rant}

1. I revised it because at the time, it was just a black version of the grey ooze, so there was no way to tell it was different.

2. When I did revise it, I added a little oozy skull feature. I was told that it was too cartoonish and obvious and that I should scale it back; the end result was that it was a skull-like, whitish "tattoo", sort of like The Punisher's shirt.

3. I did that and all was good.

4. Suddenly I see it's replaced with an actual skull and a mass of gore and bones and the description is changed to reflect that.

5. Which makes no sense because they're primarily found generated by the Royal Jelly, rather than on their own.

{/rant}

Re: Why was bcadren's sprite thread locked?

PostPosted: Thursday, 15th May 2014, 04:14
by Skrybe
Bloax wrote:Image

Good lord. Why isn't that in trunk?

Re: Why was bcadren's sprite thread locked?

PostPosted: Thursday, 15th May 2014, 04:24
by dck
we like nice things.

Re: Why was bcadren's sprite thread locked?

PostPosted: Thursday, 15th May 2014, 05:39
by and into
No joke, Bloax: Those are awesome. Reminds me of FFIII sprites, very nice.

Re: Why was bcadren's sprite thread locked?

PostPosted: Thursday, 15th May 2014, 05:52
by Bloax
It makes Roka look too much like a dark ruler of the orcs than a priest of some sort.

even though a hill orc of beogh in cpa and full OP gear swinging around an exec axe of speed for blood and souls in the name of his evil god is still technically a priest of beogh, but apparently roka must be different

Re: Why was bcadren's sprite thread locked?

PostPosted: Thursday, 15th May 2014, 09:43
by vengefulcarrot
I still remember that time (2 years ago?) bloax and I were discussing the most ridiculous octopus tile, with a pimp cane, a hat, a monocole and a teacup. And there it is, right there as his avatar the octopode tile I always wanted to use. No. The octopode tile I NEED to use.

Please replace dragon form with "Sir Octopode Form" for octopodes I will play crawl till I die if it happens.

Re: Why was bcadren's sprite thread locked?

PostPosted: Thursday, 15th May 2014, 14:03
by headcrab0803
what abilities would sir octopode form give you?

Re: Why was bcadren's sprite thread locked?

PostPosted: Thursday, 15th May 2014, 14:12
by Confidence Interval
headcrab0803 wrote:what abilities would sir octopode form give you?

Speak posh, oppress workers, extract maximum surplus value from others' labour.

Re: Why was bcadren's sprite thread locked?

PostPosted: Thursday, 15th May 2014, 14:36
by vengefulcarrot
Confidence Interval wrote:
headcrab0803 wrote:what abilities would sir octopode form give you?

Speak posh, oppress workers, extract maximum surplus value from others' labour.


good synergy with gozag

Re: Why was bcadren's sprite thread locked?

PostPosted: Thursday, 15th May 2014, 21:36
by Hirsch I
vengefulcarrot wrote:I still remember that time (2 years ago?) bloax and I were discussing the most ridiculous octopus tile

that long? I remember a thread, where bloax proposed Sir Octavian or something, that would drop a cool top hat.
time flies.
EDIT: oh, my, that was back in 2012?
why do I remember that? I did not even know crawl back then!

Re: Why was bcadren's sprite thread locked?

PostPosted: Thursday, 15th May 2014, 21:46
by dck
someone linked to it once and it's the kind of proposal that leaves a mark.

Re: Why was bcadren's sprite thread locked?

PostPosted: Friday, 16th May 2014, 08:18
by Confidence Interval
vengefulcarrot wrote:
Confidence Interval wrote:
headcrab0803 wrote:what abilities would sir octopode form give you?

Speak posh, oppress workers, extract maximum surplus value from others' labour.


good synergy with gozag

God rename proposal: change Gozag to Miltonfriedman.

Re: Why was bcadren's sprite thread locked?

PostPosted: Sunday, 18th May 2014, 17:02
by Laraso
Bloax wrote:Image


Hah! I actually wouldn't mind a DOOM cacodemon being the default tile, because DOOM is cool. I just have to ask though, why is the image named "Tomato"?

Re: Why was bcadren's sprite thread locked?

PostPosted: Sunday, 18th May 2014, 17:07
by Bloax
Because cacodemons pretty much are floating killer tomatoes.