Temple Termagant
Posts: 8
Joined: Friday, 14th February 2014, 19:28
Some multi-school spell proposals
Verigold's Autonomous Vacuum
Spell Level: 7 or 8
Schools: Air/Hexes/Conjurations
Effect: As the Silence spell, but it can be targeted and placed somewhere within 5-6 squares of the caster and projects an aura of silence 6-7 squares in any direction at max power. Useful for quick escapes and for neutering enemy casters while you buff up or similar.
Layghal's Larceny
Spell Level: 5
Schools: Charms/Hexes
Effect: The caster chooses a target within 4 squares and attempts to steal any positive magical statuses affecting the target (target has a chance of nullifying the effect based on HD, with opposing spell-casters getting a slight buff to the resistance chance).
Layghal's Grand Larceny
Spell Level: 8
Schools: Charms/Hexes/Transmutations
Effect: As Layghal's Larceny, but it targets an area and has an additional chance of transferring any negative status from the caster to the target(s) based on HD. Creatures immune to the given negative effects have a high chance of ignoring the latter aspect, but are not considered fully immune (say, 90% resistance chance), so you might be able to poison an otherwise rPois+ monster and the like.
Blizzard
Spell Level: 6? 7?
Schools: Ice/Conjurations
Effect: Creates Blizzard conditions in a relatively large area around the caster (6 squares?) that disrupts LOS and deals small but respectable damage each turn to any enemies within it. The caster is in the "eye" of the blizzard and has unimpeded LOS to the area outside of it (but not within the blizzard squares themselves)
Torvald's Tundra
Spell Level: 8?
Schools: Ice/Transmutation
Effect: The caster touches the ground, turning a large area around him into a sheet of nearly frictionless ice. Enemies attempting to make a physical attack may slip and fall, rendering their attack useless and occasionally producing a cleaving effect as a result of a swing gone wild. Additionally, enemies moving across the ice may end up sliding extra squares in whatever direction they were moving. Collisions as a result of the aforementioned effect deal small amounts of damage.
Morrigan's Devastating Mirror
Spell Level: 8
Schools: Translocation/Hexes
Effect: This effect creates a dimensional gap in front of the caster (one square forward and to either front diagonal) that absorbs oncoming spell effects and causes them to emerge and detonate/take effect at or near the point at which they originated (i.e. around their caster). [Maybe only physically existing effects? i.e. conjurations and the like, rather than things like pain that are just directly targeted?]