fsim in usual game?
Posted: Monday, 28th April 2014, 23:38
Is there any reason why we cannot have fsim in usual game, without wizard mode? Yes, I know it can poison character when testing vs Adder but there could be a warning or something, it's a tool for experienced players after all.
It's very annoying to create another character, assign stats, skills, create weapons, tweak weapons to be able to answer a simple question - which weapon is better at current level and if it makes any sense to train Axes for +5,+9 war axe "Sagaizur" {flame, +Fly rC+ rN+ Str+1 Stlth++} and +2,+6 executioner's axe "Hiudeh" {antimagic, Noisy rPois rC+} when you have +0,+5 hand axe of electrocution.
It's very annoying to create another character, assign stats, skills, create weapons, tweak weapons to be able to answer a simple question - which weapon is better at current level and if it makes any sense to train Axes for +5,+9 war axe "Sagaizur" {flame, +Fly rC+ rN+ Str+1 Stlth++} and +2,+6 executioner's axe "Hiudeh" {antimagic, Noisy rPois rC+} when you have +0,+5 hand axe of electrocution.