Nerfs


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Abyss Ambulator

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Post Monday, 28th April 2014, 23:10

Nerfs

"It's ok that some races are stronger and some are weaker."
"Gargoyles aren't overpowered, they are strong but that's ok."
...
"Let's nerf Formicids again"
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Dungeon Master

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Post Monday, 28th April 2014, 23:56

Re: Nerfs

TeshiAlair wrote:"Let's nerf Formicids again"
I'm confused. What are you perceiving as a Formicid nerf?
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Ziggurat Zagger

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Post Tuesday, 29th April 2014, 00:08

Re: Nerfs

They stopped being able to wield GC/GSC, which was a minor nerf (Although nearby changes included bumping their HP, and reducing their XP gain back to more "normal")

I'd argue that particular change was part of a 'normalizing' effect which were intended to just make formacids less awkward to play.
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Vaults Vanquisher

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Post Tuesday, 29th April 2014, 00:44

Re: Nerfs

Are we meant to be seeing a contradiction between those statements? If it's ok for some races to be weaker then yeah, it's ok to nerf an already weak species (although you'd be pretty hard-pressed to call what happened a nerf really).
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Tomb Titivator

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Post Tuesday, 29th April 2014, 02:07

Re: Nerfs

They can't throw large rocks either in trunk, now.

Snake Sneak

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Post Tuesday, 29th April 2014, 02:27

Re: Nerfs

GC/GSC?

Ziggurat Zagger

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Post Tuesday, 29th April 2014, 03:31

Re: Nerfs

shizmoo wrote:GC/GSC?
1/S

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Ziggurat Zagger

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Post Tuesday, 29th April 2014, 03:54

Re: Nerfs

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Vestibule Violator

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Post Tuesday, 29th April 2014, 04:31

Re: Nerfs

I think we need to nerf mummies, their hunger less casting is just way too overpowered.
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Pandemonium Purger

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Post Tuesday, 29th April 2014, 04:53

Re: Nerfs

Tiktacy wrote:I think we need to nerf mummies, their hunger less casting is just way too overpowered.


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Tomb Titivator

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Post Tuesday, 29th April 2014, 05:36

Re: Nerfs

Formicid shields were buffed too. They now count as Large for shield purposes, like Naga and Centaur. And unlike Na and Ce, you always want to use a shield with Fo. Fo also lost poison vulnerability.

I'd say overall that Fo were buffed a bit, but these aren't really significant changes. Major changes would probably be stuff affecting stasis and digging.

Spider Stomper

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Joined: Friday, 12th April 2013, 15:00

Post Tuesday, 29th April 2014, 05:48

Re: Nerfs

I wish their apt for bows was 0 so I can run a Longbow + Large Shield formicid
I know i can do the same thing with a xbow but Longbows seem to be more satisfying for me

Blades Runner

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Joined: Thursday, 12th January 2012, 21:03

Post Tuesday, 29th April 2014, 07:07

Re: Nerfs

You can just run Bows at -2, it's not that bad if it's your only relevant low apt.

On the other hand, high Formicid strength makes crossbows really good.
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Abyss Ambulator

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Post Tuesday, 29th April 2014, 13:30

Re: Nerfs

Huh didn't know about the shield thing. I guess I just find it weird that the aspect that to me is most interesting about Fo (Large-species benefits without the typical downside of armor restriction) is being stripped away from them, and I'm not sure why given that individual balance doesn't generally seem to be a big factor of crawl design.
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Vaults Vanquisher

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Post Tuesday, 29th April 2014, 13:51

Re: Nerfs

The change wasn't made because formicids were too good (they aren't), it was made to further emphasize their unique benefit (being able to wield a shield with two-handed weapons). So it fits in perfectly with the idea of individual balance not mattering too much.

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