Mines Malingerer
Posts: 36
Joined: Friday, 25th April 2014, 05:16
Idea: Angelic Demonspawn Mutations
First post here, I'm hideously addicted to crawl, so I thought I'd join the support group. Three wins under my belt so far (amazingly, wins two and three were consecutive!). Possibly interested in getting into some development some day.
Anyway like anyone else I have many crazy ideas, and I thought this one was worth mentioning:
Angelic Demonspawn Mutations
Sounds like a paradox, but bear with me...
My original idea was that Angels should be a player race...why not, we have demons already, and I think it would be fun to play as an angel. Angels are certainly more established in the Crawl mythology than octopodes or formicids (although I love those too). I saw something like this proposed before as "Celestials"...I think it's a good idea, I think it would be too finicky though to add different qualities for each god.
Something vaguely humanoid, with talents for bows and swords perhaps and invocations definitely. Possibly a defining characteristic could be intrinsic Faith, which I think could be an interesting mechanic.
But with other physical qualities, it didn't seem entirely satisfying to just slap on the cliche "feathery wings, golden halo, little harp" and call it a day. I don't think it's an entirely bad idea, but I'm not sure if it has the legs to stand as an individual species...it encroaches on the space of Demonspawn with their high Invocations, and Tengu and Gargoyles with their flying. Plus it doesn't fully encapsulate the wide variety of angels that appear throughout different cultures.
So...how about merging this idea with Demonspawn by adding a few "angelic" mutations? It makes sense to me thematically, seeing as how angels and demons are often cosmically related beings of the divine, with demons as fallen angels and such...the distinction between them begins to blur. The name could be changed to something more neutral like "celestial", but I think "demonspawn" is still fine...probably getting combined with a human makes you demonic anyway. And I don't think it would have to be a binary switch like monstrosity, probably mixing and matching characteristics would be fine and more interesting. The way I see it, the more variety for Demonspawn, the better. You could roll a relatively pure angelic being by chance, or maybe Zin'll fix you up into a proper-looking angel if you ask nicely.
Possible Mutations:
WINGS. I feel like this should be a mutation just for demonspawn...I know there are other flying races, but it wouldn't show up all the time, and come on lots of demons have wings. Lots of angels do too. This could be a body slot or scales slot mutation, but I'm leaning scales slot...angels don't necessarily want to be covered in scales, and it would be cool to see wings with horns and stuff too. Possibly multiple levels could give permaflight, small AC bonus, slight boost to speed while flying, or what have you. I think it would be very badass if the third level was growing three sets of wings like the seraphim.
Faith. Could be incorporated as a demonspawn mutation. Not sure what multiple levels would entail...double faith? Invocations "wild magic"?
Halo. Like TSO's, maybe different somehow. Hopefully it would be mutually exclusive with the stealthy mutations, and would stack with TSO's. Could possibly be an umbra instead for demons or "dark angels".
Beauty. It is a well-noted fact about angels that their appearance often induces fear or amazement. Many demons are known to be very charming or seductive as well. Perhaps the first time an sentient monster enters LOS, it performs a check against HD or whatever, and may be confused, scared, paralysed, charmed, etc. with low probability.
Other existing mutations work well for angels as well, such as rN, hellfire, or "guardian angel", with little cherubs replacing imps at low level.
Relationship with religion:
This is a tricky point, considering demonspawn are forbidden to worship the good gods, and you would think that angels ought to be able to. This is possibly a point in favor of angels being their own species, or not existing at all. I considered it might be interesting to have angels as the inverse of demonspawn/undead...unable to worship the evil gods, so their natural invocations skills are focused on acts of good. But then there's profane servitors and the like.
This idea is sort of complicated, but it's a compromise...what if you could worship any god at the start of the game, but upon joining a good or evil god for the first time, your choice is made forever. You may join the good gods and never worship an evil god, or vice versa. Upon making your choice your mutations could change (halo-umbra, guardian angel/demon, etc.), and possibly some purely cosmetic features (feathered wings/bat wings). I'm not sure if there's a balance reason why Demonspawn shouldn't be able to worship the good gods, but it seems OK. It's a relatively minor change but it feels like a weighty permanent decision...you are an agent of divinity, will you serve the darkness or the light? OR snails???
Anyway let me know what you think!