God of Mercenaries
For the most part the God doesn't use Piety; instead using your current stash of gold as your 'piety'. However, the piety counter -is- used when you first join the god in order to determine when he first starts offering his abilities so that they aren't all offered upfront.
Piety Gain: You gain piety by exchanging gold. (Buying, selling or picking up normal gold stashes). To gain (1) piety you have to gain or lose (your level x 50) gold.
Restrictions: Doesn't accept worship from paupers (no one with less than 1k gold can join). Also not a temple god he's associated with Bazaars and will have an altar in the first one you find in your game. Dwindling chance after.
Abilities:
- [Start] Sell! - By praying over a -useful- item you are paid 1/4 of its shop value. Items with negative enchantment, spent wands, chunks, potions of blood and corpses cannot be sold. Common items and items with low sell values may also be refused (ammo, daggers, clubs, etc.)
- * - Pets! - The god starts offering 'gifts' of 'pets'. The pets are animal and lower intelligence creatures. The maximum quality varies with your piety and gold, but the minimum never disappears. Many of the things offered this way promote. These gifts use a normal gift timer, but have a cost in gold; you may choose to buy them or pass them up. Pets are permanent summons; similar to Beogh and Yred gifts. They exist until they die. In general, these are animals and plants; horrible things (Abyssal creatures, golems and demons) are not offered this way.Spoiler: show
- ** - Alchemist! - You may buy potions from the god at any time. These are much more expensive than shop potions; but have enhanced power (similar to alchemist card).
- **** - Bazaar! - You may pay to open a portal to a bazaar. This Bazaar is guaranteed on the generation of the next floor. Portal timer starts immediately. Opening one of these portals costs 25% of your current gold.
- ***** - Mercenaries! - Similar to the pets gift, though these are all humanoid characters, which all promote and have normal or high intelligence. All use equipment, but holiness varies. Everything available via the merc card is available this way...and more:Spoiler: show
- ****** - Live Saving! - You may ask the god to save your life. The odds of him doing this depend on your current gold and it costs considerable gold when he chooses to do so. If you have 100k gold is it guaranteed to work. When you would take a killing blow, you are instead completely healed and (Total HP + Negative HP the attack caused) * 250 gold is taken.
Invocations skill is used to sway prices in your favor slightly. You sell for [25 +Invo/3]% of normal shop value. You buy for [100-Invo]% of the normal shop value. Alchemist Invo potions are [300 - 2(Invo)]% of normal shop value.
Title instead of piety-based titles. Your title with this god is based on your current gold.
- 0-999: the Pauper {race}
- 1000-4999: the Frugal {race}
- 5000-99999: the Miserly {race}
- 10000-49999: Businessman
- 50000-999999: Banker
- 100000 - 499999: Lord
- 500000 - 749999 - Aristocrat
- 750000 - 999999: The 1%
- 1000000 (Max Gold): Millionaire
Wrath:
All your current mercenaries/pets turn hostile. All shops in the dungeon close. No bazaars will not spawn. Items have a chance of being replaced with a small amount of gold. You cannot rejoin him.
The focus is the Mercenary permanent allies, which are...incredibly powerful at high hd; but like the mercenary card, start very weak and need to be protected to reach their potential. The flavor is still 'you get half the dungeon working for you', hence the large variety of mercs are pets you can buy; BUT this system uses the pre-existing perma-ally base that Yred and Beogh uses, rather than the more complex changing of the dungeon itself. It's intended to have more of the Beogh-side feel of having to protect and grow your allies, instead of 'they are as strong as you are going to get' which Yred gives. Also at the high end (having kept shit alive) they are extremely powerful; but it takes having sacrificed a lot of valuable items and protected your mercenaries to get to that point.
THAT SAID; this is intended as a simplification to the old Gold god that rethemed it jut a touch. if it's still too much it can still be trimmed.