A different take on animated armour
Posted: Friday, 18th April 2014, 15:37
There have been a few proposals for animated armor, much like animated weapons. They've mostly seemed like bad ideas to me, and honestly so does the one I'm about to propose, so I'm posting it directly into CYC. Maybe it'll somehow spark something less silly for someone else.
The idea is that animated armor monsters would equip themselves to you as a melee-range attack. Doing so would override your armor in the affected slot with the crappy animated armor until you take damage equal to the health of the armor monster. When defeated, the armor falls off and is destroyed. So, for example, you might have an animated -2 gloves of {rPois- MR-} monster. It would attempt to get into melee range and then attach its crummy properties to you until you take enough damage, at which point you would revert to your old gloves.
Obviously by this design you could get off the armor by causing self-harm or allowing monsters to hit you; you could limit the former by saying that only non-elemental damage you take applies to the armor monster. The latter might not be that bad, since it's a more risky choice.
So, uh, yeah. I'll just leave that right there.
The idea is that animated armor monsters would equip themselves to you as a melee-range attack. Doing so would override your armor in the affected slot with the crappy animated armor until you take damage equal to the health of the armor monster. When defeated, the armor falls off and is destroyed. So, for example, you might have an animated -2 gloves of {rPois- MR-} monster. It would attempt to get into melee range and then attach its crummy properties to you until you take enough damage, at which point you would revert to your old gloves.
Obviously by this design you could get off the armor by causing self-harm or allowing monsters to hit you; you could limit the former by saying that only non-elemental damage you take applies to the armor monster. The latter might not be that bad, since it's a more risky choice.
So, uh, yeah. I'll just leave that right there.