Bart wrote:Have you fought unique sharpshooter pack? Easy?
Slow movement. Automatically easy.
Even in a head-on confrontation where you, being a crazy person, stand in the open and trade shots with them, sharpshooters are just weaker javelineers.
How do you rate bone dragons and tentacled monstrosities (swamp ending)?
Speed 10. No ranged attack. LOL. Basically every single other thing in Swamp is more dangerous. Biggest threat in swamp is normally alligators tbh, which really says it all.
How about thorn hunters and shambling mangroves?
Shambling mangroves are entirely harmless as long as you can survive for five seconds without EV. Thorn Hunters are, again, crappy javelineers at best.
I am eager to hear more about your scale mail spellcasters at xl15 with great AC and EV, who still have sufficient spellpower to actually kill stuff with spells.
http://crawl.akrasiac.org/rawdata/thede ... 194112.txthttp://crawl.akrasiac.org/rawdata/thede ... 001920.txtNote that the Gr had 'decent' AC for most of the game even ignoring Gr bonus. Further note the Gr used OTR as a primary offense, and the only reason I cast it one thousand times instead of 5 thousand times, is that Wyrmbane is so ludicrously OP that it played the second half of the game for me.
Don't remember all the details on the HE, but you can see that he was wearing a cool randart scale mail and casting regularly at XL15, and upgraded to chain mail the instant he found a good one.
I would show you more, but my other online wins are all Draconians, which I assume you will tell me "don't count".
without lucky +5 ring mail you would have AC at most 25 (assuming +2 robe instead).
What universe are you living in where ring mail is "lucky"? And what the fuck are you doing walking around with 19 EV in a robe at XL20, is that a joke? In a robe you should have more EV than that before you finish Lair.
Bolt users. People want to use bolt spells sometimes. LRD, fireball, conjure lightning all make a lot of noise. I have used them plenty of times in spiders (except conjure lightning) and it is not a pure pleasure in cavernous spider levels, where enemies can (and do) come from every side.
The nice thing about spells that make noise is that when more monsters show up, you just cast it again, and those monsters are dead.
How did you find it out? :O I'm very happy that you have found invisibility source! too bad more often I don't have it than I do. I'm happy to compensate with consumables like agility, brilliance etc., but they still don't make moths trivial opponents.
Find it? It's only in the most common spellbook. AND Enchanter starts with it. AND potions and wands exist.
How do you safely deal with weakened moth?
Hit it. That was the point of weakening it obviously.
my melee is laughable compared to moth's
Why didn't you train melee?
I do not challenge stuff unnecessarily, but after this fight I will have zero mana and any enemy spawning in my LoS will be great threat again.
No because, as a player who is not stupid, I will have basic melee competency, and have better defenses than 6 AC and 70 HP.
TheDefiniteArticle wrote:If poison matters, you are doing something wrong.
Man, seriously, you apparently know how to do everything better than we do. Too bad you don't share your knowledge, but instead are impolite and post meaninglessly.
There's nothing to impart, Redbacks and Merfolk impalers with venom weapons (another thing in Shoals that is tougher than every monster in every other Lair branch) are the only things that ever cause any serious amount of poison past the early game. Other than those two and adders, the poison mechanic exists only as annoyance. In Zot you could maybe stand in poison clouds for a dozen turns if you weren't careful, but even that it almost purely annoyance. Oh I guess that one new naga type can do real poison, but it is a naga not named greater naga so lolharmless. It's honestly crazy how that works; Lamia was just a greater naga with bigger numbers and even she managed to be incapable of killing an awake player. Like somehow only greater nagas can ever be truly dangerous.
The real reason to have rPois in snake/spider is so you don't have to press 5 after literally every fight. Also so you don't waste a bunch of bread rations. For real, naga poison spit is so totally harmless it is a cantrip. Every time they do it it is like, "hallelujah, thanks for totally wasting your turn instead of trying to hurt me" It does 1d10 ferchrissake.
tl;dr this thread this terrible, Bart is terrible at playing CASTAHS, Knight9910 is a cool dude who I would totally have drinks with