Tomb Titivator
Posts: 799
Joined: Saturday, 23rd February 2013, 22:25
If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Tomb Titivator
Posts: 799
Joined: Saturday, 23rd February 2013, 22:25
Ziggurat Zagger
Posts: 2996
Joined: Tuesday, 28th June 2011, 20:41
Location: Berlin
rN-: You take 50% extra damage from draining and (including skill XP damage/Drain Status). Pain does 33% more damage. Vampiric attacks heal the attacker for 100% (instead of 50%) of the damage done (but no bonus damage). Torment takes 2/3's (instead of 1/2) of your current HP; [will kill you directly if you have 1 or 2 HP left.]
rElec-: Electric attacks ignore your AC completely (instead of checking 1/2 of it).
Dungeon Master
Posts: 3618
Joined: Thursday, 23rd December 2010, 12:43
cerebovssquire wrote:rN- being so complicated is probably a good reason to not add it, especially if it would only apply to this god.
With regard to rElec-, why would you make it work differently from rF- or rC-? You are introducing a new mechanic - an unintuitive one at that, because I assume players would assume that rFoo- effects are symmetrical - to achieve something very similar to rF- or rC- does.
Ziggurat Zagger
Posts: 2996
Joined: Tuesday, 28th June 2011, 20:41
Location: Berlin
bcadren wrote:cerebovssquire wrote:rN- being so complicated is probably a good reason to not add it, especially if it would only apply to this god.
With regard to rElec-, why would you make it work differently from rF- or rC-? You are introducing a new mechanic - an unintuitive one at that, because I assume players would assume that rFoo- effects are symmetrical - to achieve something very similar to rF- or rC- does.
rN- is no more complicated that rN+ (which affects things in similar proportion).
rElec- yea you are probably right, though rElec+ already isn't congruent with rF+. [rF+ = 50% damage reduction; rElec+ = 66% damage reduction.] I just thought something unique tied to the element's gimmick would be interesting (similar to how rPois- doesn't actually do much to direct poison damage (you take the same damage from String and B.Venom as normal); but take increased damage per tick of poison status.)
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