arcanist wrote:I basically want to understand, if other people share my feelings and then possibly there could be some suggestions on how to improve other gods viability for a conjurer. I would think about sif muna at the first place since she(he?) currently provides very little compared to vehumet:
1. mana - you probably better use staff of energy since evocation would also power up your other options and the hunger cost is not so devastating
2. books - coming very late, may easily contain something you dont need and normally outshined by the vehumet gifts. anyway books are not so rare, so it is not comparable to the gifts of trog and okawaru.
3. protection from miscast effects - you normally dont want to cast something that cause miscasts effect anyway
4. amnesia - quite a usefull ability, but since you can use books to remove spells, not that really required.
1.) Sif's channeling is guaranteed and you get it at * piety (extremely early) and with about 4 levels in invocations it is stronger than a staff of energy at 27 evocations. Yes it does have a higher hunger cost but that's because it is way, way stronger than item-based channeling, with the exception of the (super rare, and risky) staff of wucad mu.
2.) Sif's book gifts are awesome the problem there is that you get showered with them and it can be quite annoying. Being gifted every spell in the game is a lot better than Okawaru's gifts, except maybe for a character that is focusing heavily on ranged combat throughout the game. In which case they may be somewhat comparable in power though Sif's gifting is still better.
3.) If you are protected from miscast effects you can actually get away with higher spell failure. This is the form of "wizardry" that Sif provides and while it isn't as good as what Vehumet does for conjurations, Sif provides it for *all* spells. Obviously some spells you don't want to have very high spell failure, but you can get away with less training on a number of them and still use them repeatedly and safely thanks to Sif. I agree that it is hard to gauge that though, and this is something that was brought up in the other thread (so maybe there will be some interface change that will make the effect more transparent, and thus help you plan out your skill training more effectively under Sif).
One interesting idea that I liked from the other thread (not my idea), which would be a buff to Sif, is to have her refund some of the mana when you miscast.
4.) Sif's basically infinite selective amnesia is great if you want to experiment with different spells, but if you more or less know exactly what you want then yes it is rather lackluster, basically an insurance policy against an unusually ?amnesia-scarce game (which does happen sometimes so the ability is still welcome, yet a bit bland, I agree).