Klown wrote:Tavern bullying(by those who can't comprehend a strategy outside of hastespam) is the #1 reason someone leaves the game. And since they're the victims, they're most likely genius programmers who could contribute.
In conclusion, all bullies should get a life, be banned, and stop hurting the game.
#1 reason? where is this background information you've collected? do you, perhaps, have a survey you've conducted over the years that outlines this information?
Maybe we should look at some real information on people leaving the game:
http://crawl.develz.org/wordpress/wp-co ... ummary.pdf- Code:
379 30.5% I’d love to play, but I just don’t find the time.
315 25.3% I just sort of lost interest.
297 23.9% N/A
135 10.9% The game is too frustrating/hard for me.
40 3.2% I’ve found another roguelike I like better.
35 2.8% No reason to continue playing after I beat the game.
35 2.8% The game stopped being fun when a certain feature was added/changed/removed.
5 0.4% I need better graphics in my games.
3 0.2% It’s simply not my kind of game.
Your "people who leave the game" (I think you meant people who leave the forum but online everyone takes everything literally and ingore the people who can't be bothered to type out what they mean) could, at best, fall under the N/A section and, assuming 100% of those people who gave specific answers were trolloled into leaving, which it isn't, but lets say it was, that would be the 3rd reason for them leaving. And it isn't. Additionally:
"Just after the release of 0.10, players were understandably still sore about the removal of the Mountain Dwarf (which was mentioned 30 times)"...And those were the people who wrote some of the craziest internet discussion words directed at people who changed bits of code in a free online computer game then, after depositing those words forever into the annals of the timeless machine of congregated fools, judges, and idiots we collectively call the internet, decided to storm off
FOREVER, NEVER TO RETURN, that is, until they decided to make a thread about imaginary video game dwarves months later to assure everyone that, yes, some things are never truly forgotten online.
The idea that good behavior itself and a perpetual conflict free environment can be somehow forced upon humans on a discussion forum is silly. yes, people try to make rules. yes, they fail when they enforce them. for christ's sake, grimm is still an
administrator here. nothing is going to change, just accept it and move on with your lives, and stop making ridiculous claims like knowing what the "#1 reason" for anything is when the truth is you're just making a silly emotional argument.