Halls Hopper
Posts: 76
Joined: Sunday, 15th December 2013, 19:43
Quichelcoatl, the God of Feasts
Quichelcoatl accepts only living worshippers.
Appreciates
- Killing satiation-draining enemies, such as hungry ghosts.
Sacrificing corpses. Quichelcoatl accepts all corpses (except skeletons), but greatly prefers fresh corpses.
- Going hungry. Piety decreases naturally over time.
Letting food go to waste, such as allowing bodies or food chunks to completely rot away.
Slowing down or stopping one's hunger rate.
Abilities
Piety level -: "Scrounger"
- Strong Appetite: Ability to eat chunks even when satiated.
- Omnivore 1: Maximum rank for carnivorous and herbivorous traits is 2. If higher, rank is reduced appropriately. Neither trait can be raised above this maximum, even intentionally.
Malvore: Increased piety causes increased nutrition from contaminated food.
Healthy Diet: Oranges, bananas and lemons cure poison, confusion, sickness and rotting.
- Fangs 1: Gain an auxiliary bite attack. Unlike other fangs; worshippers of Quichelcoatl can gain a little sustenance every time they successfully bite a living foe.
Saprovore: Able to eat rotten chunks. Increased piety causes increased nutrition from rotten food.
Boundless Appetite: Ability to eat chunks even when full.
- Omnivore 2: Maximum rank for carnivorous and herbivorous traits is 1. If higher, rank is reduced appropriately. Neither trait can be raised above this maximum, even intentionally.
Venovore: Able to eat poisoned chunks as though they were clean chunks. Also resistant to other sources of poison.
Varied Diet: Sausages grant an effect similar to potions of agility. Beef jerky grants an effect similar to potions of might. Snozzcumbers grant an effect similar to potions of brilliance.
- Fangs 2: Improve auxiliary bite attack.
Carciovore: Mutagenic chunks (including rotten ones) more likely to provide positive mutations. Increased piety causes increased nutrition from mutagenic food. Also slightly resistant to other sources of negative mutations.
Unending Appetite: Ability to eat chunks even when very full.
- Omnivore 3: Maximum rank for carnivorous and herbivorous traits is 0. If higher, rank is reduced appropriately. Neither trait can be raised above this maximum, even intentionally.
Putrovore: Able to eat rot-inducing chunks as though they were clean chunks. Also resistant to other sources of rot.
Miracle Diet: Cheese moderately increases HP and MP regeneration for several turns. Pizza randomly imitates the additional effect of another type of food. Honeycomb greatly increases one's HP regeneration for several turns. Ambrosia no longer causes confusion.
- Fangs 3: Improve auxiliary bite attack further.
Always Eating: Resistant to retching, paralysis and transformation into non-eating creatures.
Eternal Appetite: Ability to eat even when engorged.
Additional Thoughts
This god was originally envisioned when I noticed that, whilst diet could be affected by species, mutations or equipment, there were no gods that significantly altered the whole eating thing. I wanted to create a god that could fill that niche, that could reliably allow a player to eat chunks whenever they wanted, without having to get lucky with mutations and/or finding an amulet of the gourmand.
I've since edited this god, granting it's worshippers more abilities and changing a few things. A couple of minor changes aside, a big one was getting rid of increased hunger rate and replacing it with piety decaying over time. The other very large one was adding in the "diet" abilities. I'm still not completely happy with how they turned out, as they feel a little arbitrary, even if they do have their own semi-rational internal logic.
On the whole, though, it feels less narrow in what it has to offer. It still could be more inspired and I wonder if anyone has any further suggestions for how it might be improved.