PSA: More Jewelry Changes


If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.

User avatar

Barkeep

Posts: 1788

Joined: Saturday, 29th June 2013, 16:52

Post Thursday, 7th January 2016, 21:48

PSA: More Jewelry Changes

  Code:
Replace ring of invisibility with ring of resist corrosion

This is the first part of a set of commits that will remove the amulet of
resist corrosion, thereby effectively moving resist corrosion from an amulet
to a ring.

The motivation here is to keep all the similar resists (rF+, rC+, rN+, rPois)
together in the ring slot rather than spreading them out. It also means that
we can move another amulet away from being a situational resist swap.

  Code:
Make regen amulets less rare

For some reason, regeneration amulets were as rare as rings of slaying and
rings of invisibility. The other two are very strong items, which presumably
motivates their rarity; amulet of regeneration really isn't in the same
league.

  Code:
Replace the amulet of resist corrosion with the amulet of mana regeneration

The amulet of corrosion is now redundant, so I'm replacing it with something
else. One option is clearly an amulet of invisibility, but I don't actually
like having evokable invis on jewellery -- it's not a great thing to have
on a swappable slot for one thing, and invis is both powerful and has a ton
of sources for another.

Instead, I'm adding an amulet of mana regeneration. It has a warm-up, like
the amulet of regeneration to disincentivize constant swapping. It
increases MP regeneration by the same amount as adding 40 mp would. If it
proves too strong, we can reevaluate.

I think the new amulet is a solid if not particularly flashy item with a
unique enough effect, and I expect it to be useful to many characters.

Ziggurat Zagger

Posts: 5382

Joined: Friday, 25th November 2011, 07:36

Post Thursday, 7th January 2016, 21:53

Re: PSA: More Jewelry Changes

As a big fan of regen amulets, glad to hear they're going to be somewhat more common. And I know a lot of casters (and speedrunners in particular) wanted some source of mana regen for a long time now, so I imagine that will be pretty welcome too. Don't think we'll see a ton of caster speedruns beating melee, but maybe. DEFE's have done pretty well in the past...
User avatar

Barkeep

Posts: 1788

Joined: Saturday, 29th June 2013, 16:52

Post Thursday, 7th January 2016, 21:59

Re: PSA: More Jewelry Changes

I'm not sure how much of a difference "Mana Regen will make in caster speedruns unless it (or the amulet + Veh) is dramatically better than Sif's channeling alone. I'll definitely be interested to find out, though.
User avatar

Dis Charger

Posts: 2057

Joined: Wednesday, 7th August 2013, 08:25

Post Thursday, 7th January 2016, 22:08

Re: PSA: More Jewelry Changes

I'll mourn for Rings of Invis; they were rather helpful.
I'm beginning to feel like a Cat God! Felid streaks: {FeVM^Sif Muna, FeWn^Dithmenos, FeAr^Pakellas}, {FeEE^Ashenzari, FeEn^Gozag, FeNe^Sif Muna, FeAE^Vehumet...(ongoing)}
User avatar

Barkeep

Posts: 1788

Joined: Saturday, 29th June 2013, 16:52

Post Thursday, 7th January 2016, 22:13

Re: PSA: More Jewelry Changes

We've still got cloaks of invis, though! If it turns out that invis is too rare after this change, they can always bump up generation of that.

Zot Zealot

Posts: 1031

Joined: Friday, 26th April 2013, 19:52

Location: AZ, USA

Post Thursday, 7th January 2016, 22:24

Re: PSA: More Jewelry Changes

Not mention wands, potions, and a spell.
User avatar

Tomb Titivator

Posts: 911

Joined: Thursday, 17th December 2015, 02:36

Post Thursday, 7th January 2016, 22:36

Re: PSA: More Jewelry Changes

Doesn't this look like a good model for reforming channeling? No pressing v or aa repeatedly - just pass time. It can be balanced around needing to wait by giving MP only when you press 5 or "." like searing ray or manticore barbs - nerf the MP gain, remove the hunger cost, and you're in good shape. Maybe reset the warm-up whenever the player does anything but stay still, and have MP regen rise linearly from natural MP regen to max MP regen within something like 3-6 turns of staying still. Flavorable as meditation. Wucad Mu and CBoE can stay evocable while Sif and |energy become passive and independent from invo/evo skill (evo nerf!) or passively dependent like Lantern of Shadows.

For this message the author HardboiledGargoyle has received thanks:
duvessa
User avatar

Barkeep

Posts: 1788

Joined: Saturday, 29th June 2013, 16:52

Post Thursday, 7th January 2016, 22:49

Re: PSA: More Jewelry Changes

Yeah, HG, there has been some discussion of replacing channeling with an mp regen effect. I think this is the most recent thread.

If we decided to go that route with channeling, we could just add |energy's hunger-negating effects to "Mana Regen (or remove hunger) and then remove the staff. But I do think there's some merit to tactical channeling, I just don't know how you make it into a fun mechanic that doesn't require a bunch of pre/post-fight button mashing.

Tomb Titivator

Posts: 808

Joined: Sunday, 23rd June 2013, 15:20

Post Thursday, 7th January 2016, 23:01

Re: PSA: More Jewelry Changes

Another change, clarity now blocks _ALL_ forms of berserk. No more zerking for Ashenzariites.
User avatar

Barkeep

Posts: 1788

Joined: Saturday, 29th June 2013, 16:52

Post Thursday, 7th January 2016, 23:13

Re: PSA: More Jewelry Changes

nope.
  Code:
Revert "Clarity blocks intentional zerk"

The simplification was good, but the interaction with Trog and
others was bad. (Clarity mut should not shut down zerkers.)

It might be reasonable to change known ambrosia to work through
clarity (for consistency), or other simplifying changes.

For this message the author archaeo has received thanks:
le_nerd
User avatar

Tomb Titivator

Posts: 911

Joined: Thursday, 17th December 2015, 02:36

Post Friday, 8th January 2016, 00:28

Re: PSA: More Jewelry Changes

^ That's an odd revert. Other beneficial mutations are allowed to have negative side-effects.

That most recent thread talks about activating a status effect.

I'm talking about an amulet of mana regeneration that takes up your hand slot, which I think is more interesting than taking up your amulet slot, and solves the issue with staff of channeling. I don't see the commit saying that the amulet must be evoked to do anything.

Slime Squisher

Posts: 346

Joined: Thursday, 15th August 2013, 11:33

Post Friday, 8th January 2016, 06:03

Re: PSA: More Jewelry Changes

le_nerd wrote:Another change, clarity now blocks _ALL_ forms of berserk. No more zerking for Ashenzariites.

Or Troglodites who get super lucky with an early BeneMut!

Tartarus Sorceror

Posts: 1667

Joined: Saturday, 11th October 2014, 06:12

Location: Brazil. RS, Santa Cruz do Sul.

Post Friday, 8th January 2016, 12:12

Re: PSA: More Jewelry Changes

cerealjynx wrote:Or Troglodites who get super lucky with an early BeneMut!

Now that would be hilarious.

Edit: i Like the amulet of mana regen, its existance makes playing a nom Veh/Sif caster more appealing. Though it needs a mana drain when swapped on or off.
You shall never see my color again.

Tomb Titivator

Posts: 885

Joined: Sunday, 28th June 2015, 14:44

Post Saturday, 9th January 2016, 03:08

Re: PSA: More Jewelry Changes

dynast wrote:
cerealjynx wrote:Or Troglodites who get super lucky with an early BeneMut!

Now that would be hilarious.

Edit: i Like the amulet of mana regen, its existance makes playing a nom Veh/Sif caster more appealing. Though it needs a mana drain when swapped on or off.


Just have it do the same as "regen, only increasing mana regen if you put it on at max mana. It doesn't need to be like "guardSpirit.

Dungeon Master

Posts: 1613

Joined: Thursday, 16th December 2010, 21:54

Post Saturday, 9th January 2016, 14:24

Re: PSA: More Jewelry Changes

ydeve wrote:Just have it do the same as "regen, only increasing mana regen if you put it on at max mana. It doesn't need to be like "guardSpirit.

That's exactly what it already does, as described in the commit message.
User avatar

Dis Charger

Posts: 2057

Joined: Wednesday, 7th August 2013, 08:25

Post Saturday, 9th January 2016, 20:08

Re: PSA: More Jewelry Changes

Question: what's happening to Fedhas's Mad Dash? (It had a guaranteed Ring of Invis early).
I'm beginning to feel like a Cat God! Felid streaks: {FeVM^Sif Muna, FeWn^Dithmenos, FeAr^Pakellas}, {FeEE^Ashenzari, FeEn^Gozag, FeNe^Sif Muna, FeAE^Vehumet...(ongoing)}

Dungeon Master

Posts: 3618

Joined: Thursday, 23rd December 2010, 12:43

Post Saturday, 9th January 2016, 20:26

Re: PSA: More Jewelry Changes

bcadren: got turned into a cloak.
User avatar

Dis Charger

Posts: 2057

Joined: Wednesday, 7th August 2013, 08:25

Post Saturday, 9th January 2016, 21:04

Re: PSA: More Jewelry Changes

dpeg wrote:bcadren: got turned into a cloak.
Cool that -mostly- works. (Octopodes and Felids are left out in the cold, but that's an edge case).
I'm beginning to feel like a Cat God! Felid streaks: {FeVM^Sif Muna, FeWn^Dithmenos, FeAr^Pakellas}, {FeEE^Ashenzari, FeEn^Gozag, FeNe^Sif Muna, FeAE^Vehumet...(ongoing)}

Return to Crazy Yiuf's Corner

Who is online

Users browsing this forum: No registered users and 16 guests

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.