proposal: make a town outside the dungeon


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Dis Charger

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Post Wednesday, 26th February 2014, 21:49

proposal: make a town outside the dungeon

Don't you think that ascending with the orb is a bit anticlimatic?

What if we add a road leading from the dungeon trough a forest to town and there people would meet you at the gate and cheer for your success? This would add so much flavour!

Oh and before you have the orb, you could 1) visit some shops in the town or 2) they wouldn't let you in and say "come back when you've got the orb!"

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Halls Hopper

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Post Wednesday, 26th February 2014, 21:55

Re: proposal: make a town outside the dungeon

or as soon as you leave you are corrupted by the orb, start a new dungeon, and become a pan lord
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Tartarus Sorceror

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Post Wednesday, 26th February 2014, 22:02

Re: proposal: make a town outside the dungeon

like diablo II.
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Dis Charger

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Post Wednesday, 26th February 2014, 22:04

Re: proposal: make a town outside the dungeon

SublimeSnake wrote:or as soon as you leave you are corrupted by the orb, start a new dungeon, and become a pan lord

We could have 3 endings for good, natural and evil(decided by a followed god)

Vaults Vanquisher

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Post Wednesday, 26th February 2014, 22:13

Re: proposal: make a town outside the dungeon

I like that there is no pre-dungeon, it makes the dungeon feel distinctly isolated from the outside world.

It also means you get straight to the game with little faff.

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Post Wednesday, 26th February 2014, 22:16

Re: proposal: make a town outside the dungeon

But it's not pre-dungeon, it's post-dungeon
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Post Wednesday, 26th February 2014, 22:53

Re: proposal: make a town outside the dungeon

Out of curiosity, are there any roguelikes out there that do something like this (-> don't end when you beat the main objective of the game, and have a peaceful post-game only destination)?
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Post Wednesday, 26th February 2014, 23:29

Re: proposal: make a town outside the dungeon

well, angband has a town over the dungeon, but I never beat the game, so I dont know what happens.
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Post Wednesday, 26th February 2014, 23:29

Re: proposal: make a town outside the dungeon

ToME4 games don't end when you win.

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Post Wednesday, 26th February 2014, 23:43

Re: proposal: make a town outside the dungeon

Rogue Legacy has a village. There isn't much to do, but beating the castle does return you to it.
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Blades Runner

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Post Thursday, 6th March 2014, 01:36

Re: proposal: make a town outside the dungeon

Adom has a ton of towns and an overworld to boot.
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Post Thursday, 6th March 2014, 02:53

Re: proposal: make a town outside the dungeon

D0 is a fortress... with mountain dwarves.
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Post Thursday, 6th March 2014, 05:26

Re: proposal: make a town outside the dungeon

Patashu wrote:Out of curiosity, are there any roguelikes out there that do something like this (-> don't end when you beat the main objective of the game, and have a peaceful post-game only destination)?


I think IVAN has a town you can visit instead of going right down into the dungeon.
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Crypt Cleanser

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Post Thursday, 6th March 2014, 05:31

Re: proposal: make a town outside the dungeon

I hear that when you beat the game you are sent to this bizarre place called "real life".
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Tartarus Sorceror

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Post Thursday, 6th March 2014, 05:32

Re: proposal: make a town outside the dungeon

it is pretty boring. that's why I keep crawling.
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Post Thursday, 6th March 2014, 11:34

Re: proposal: make a town outside the dungeon

nicolae wrote:I think IVAN has a town you can visit instead of going right down into the dungeon.

So you could just stay home and play videogames instead of going to work?

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Post Thursday, 6th March 2014, 17:36

Re: proposal: make a town outside the dungeon

Confidence Interval wrote:
nicolae wrote:I think IVAN has a town you can visit instead of going right down into the dungeon.

So you could just stay home and play videogames instead of going to work?


I forget what's in the town, I think you can stand in the way of banana harvesters and steal bananas?

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Post Thursday, 6th March 2014, 18:30

Re: proposal: make a town outside the dungeon

Crowd of peasants gather to cheer you. You cast firestorm...

I do like towns in RPGs. It's nice to have a place where everything isn't trying to kill you. I like that you propose it as an area outside the main game though.
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Halls Hopper

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Post Friday, 7th March 2014, 08:31

Re: proposal: make a town outside the dungeon

nicolae wrote:
Confidence Interval wrote:
nicolae wrote:I think IVAN has a town you can visit instead of going right down into the dungeon.

So you could just stay home and play videogames instead of going to work?


I forget what's in the town, I think you can stand in the way of banana harvesters and steal bananas?


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Post Sunday, 9th March 2014, 11:44

Re: proposal: make a town outside the dungeon

moocowmoocow wrote:I do like towns in RPGs. It's nice to have a place where everything isn't trying to kill you.

It's been a long time since I played Angband but I seem to remember that I got killed pretty regularly by the townspeople - particularly when at low level, and I was always at low level in Angband.

dck

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Post Sunday, 9th March 2014, 15:21

Re: proposal: make a town outside the dungeon

Right let's give a town full of people to the maniac that just walked into a dungeon to kill and eat most if not all things that were killable and/or edible in it.
Surely that'll work out just dandy.

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Post Sunday, 9th March 2014, 20:12

Re: proposal: make a town outside the dungeon

I just have this image of this dirty disheveled half-mad extremely powerful and dangerous adventurer who has just spent weeks underground eating whatever they could find and kill, with no-one to socialize with (other than an occasional voice in their head and some other madmen) emerging from a dank hole in the ground (where everything inside was trying to kill them) carrying a globe and talking about how it's an all-powerful artifact.

Yeah, I'm sure the townspeople probably would welcome the dirty, gibbering, well-armed, violent, paranoid, obsessed, crazy man with open arms.
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Post Sunday, 9th March 2014, 20:53

Re: proposal: make a town outside the dungeon

We should also consider that the type of person/merfolk/etc. who would be willing to go into Crawl's dungeon with very few supplies is probably not very well adjusted nor socially and financially secure in the first place.

"Adventurer" is a euphemism. Basically I think of the person who enters the dungeon as 1.) an extremely unhappy petty thief/apprentice/student runaway fleeing from some crime/abuse/etc. situation; or 2.) a deserter who signed up in a militia to get some basic gear then fled; or 3.) literally a fool (in case of wanderer that's "canon"). In any case your protagonist is extremely desperate and more than a little unhinged. Even before you committed unspeakable acts and worshiped false idols in a foolish quest for a fairy tale object, it is doubtful that any self-respecting townsfolk would want anything to do with you. That's *why* you are going on this insane, desperate quest for glory in the first place! Either you are completely delusional, or you have no other options. Or both.
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Post Sunday, 9th March 2014, 22:27

Re: proposal: make a town outside the dungeon

MuCK;
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Halls Hopper

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Post Sunday, 9th March 2014, 23:50

Re: proposal: make a town outside the dungeon

dck wrote:Right let's give a town full of people to the maniac that just walked into a dungeon to kill and eat most if not all things that were killable and/or edible in it.
Surely that'll work out just dandy.

Yeah, that's almost as batshit as real world politics.
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Shoals Surfer

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Post Sunday, 16th March 2014, 07:03

Re: proposal: make a town outside the dungeon

I'm still sad about "Are you sure you want to win? (y/n)" being removed. It was such a great joke..
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Post Tuesday, 18th March 2014, 01:45

Re: proposal: make a town outside the dungeon

scorpionwarrior wrote:I'm still sad about "Are you sure you want to win? (y/n)" being removed. It was such a great joke..


That first time was the most favorite time I have ever pressed the 'y' on my keyboard in my life
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Pandemonium Purger

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Post Tuesday, 18th March 2014, 02:13

Re: proposal: make a town outside the dungeon

Proposal: make a beach outside the dungeon

and toss out the one inside
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Tartarus Sorceror

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Post Tuesday, 18th March 2014, 02:30

Re: proposal: make a town outside the dungeon

Hirsch I wrote:it is pretty boring. that's why I keep crawling.

can't we make it more interesting, though?
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Tartarus Sorceror

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Post Tuesday, 18th March 2014, 03:45

Re: proposal: make a town outside the dungeon

yes. but I'm too lazy to actually do something.
tomorrow I'll change that.
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Post Tuesday, 18th March 2014, 07:32

Re: proposal: make a town outside the dungeon

The town should be full of townsfolk that swarm around you and occasionally attack or steal your items. You can grind for trivial amounts of gold by killing them as they spawn. There should also be guaranteed shops of every type that will buy floor trash.
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Post Tuesday, 18th March 2014, 09:06

Re: proposal: make a town outside the dungeon

Igxfl wrote:The town should be full of townsfolk that swarm around you and occasionally attack or steal your items. You can grind for trivial amounts of gold by killing them as they spawn. There should also be guaranteed shops of every type that will buy floor trash.

This sounds pretty much identical to Angband.

Instead, how about a town full of townsfolk who don't know you and ignore you. They lead independent lives and are unconcerned by yours. There are shops that sell floor trash. A feeling of anomie is pervasive.

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Post Tuesday, 18th March 2014, 16:37

Re: proposal: make a town outside the dungeon

I was basically just mocking Angband, yes.
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