Tuesday, 22nd March 2011, 09:22 by joellercoaster
Of the two characters I have going at the moment, the Nemelecite SpAr found an amulet of faith and a short sword of flaming that allowed him to clear Lair without breaking a sweat, and the SEEE of Vehumet found an amulet of the gourmand that was completely game-changing! He's now XL27 and having a run at the post-endgame, still wearing it (until he gets Necromutation going, due any second now).
Like danr, I love how it's always something different: I've had tight games broken wide open by something as simple as a robe of poison resistance allowing entry to the Hive, or a Book of Earth for a SETm. You get a long way and think "wow, how did I ever survive other games without X?". But Crawl is all about running with what you get and exploiting the advantages you come across. The fact that there are so few games where you get to the middle and haven't found some kind of angle is, IMO, perhaps the greatest thing about it.
I am sure I played flawflessly. This was an utmost unfair death. -- gorbeh