What just happened to butchering?


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Blades Runner

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Post Monday, 6th July 2020, 07:03

What just happened to butchering?

"Sorry, you don't eat raw flesh."
Am I expected to find more rations now? How can I protect a troll from starvation?
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Post Monday, 6th July 2020, 07:14

Re: What just happened to butchering?

Trolls apparently don't require as much food as they did:
Remove chunk eating for most species

Ghouls retain the ability because that's their thing. With spell hunger
removed food conducts become a vestigal part of crawl that can be used
to tweak the food clock for different species. Spriggans, with their
move speed, seem to be the only ones that require this adjustment,
accounted for by MUT_HERBIVORIOUS' nutrition penalty on rations.

Trolls lose their flavorful fast metabolism gourmand combo, which is a
shame and perhaps could be restored, but in practice it didn't confine
gameplay much for non-Gozag trolls. They retain fast metabolism 1 to
account for their regeneration.

Hydra form now allows devouring up to Engorged for all species that can
transmute.


It appears that spell hunger has also been removed.
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Post Monday, 6th July 2020, 07:16

Re: What just happened to butchering?

Siegurt wrote:It appears that spell hunger has also been removed.

Yaaay!!!
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Post Monday, 6th July 2020, 07:20

Re: What just happened to butchering?

And yes, it frees up a much needed inventory slot.
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Post Monday, 6th July 2020, 10:16

Re: What just happened to butchering?

Wow, crazy. Is this 0.25, or trunk?
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Post Monday, 6th July 2020, 10:53

Re: What just happened to butchering?

0.25
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Blades Runner

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Post Monday, 6th July 2020, 12:00

Re: What just happened to butchering?

No, it's trunk.
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Post Monday, 6th July 2020, 14:13

Re: What just happened to butchering?

I would have preferred if berserk still had hunger cost, and gourmand still allowed eating corpses.
For one thing it would make FeBe & KoBe feel distinct from MiBe. Trolls and Felids rampaging through the dungeon and cannibalising the dungeon citizens also felt very flavourful.
For another thing (if the gourmand amulet was reintroduced) it would allow the hunger clock to be tighter without being unfair. I suspect that the nutrition of rations could be halved.

Glad Zin is less frustrating now though.

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Post Monday, 6th July 2020, 16:47

Re: What just happened to butchering?

petercordia wrote:I would have preferred if berserk still had hunger cost, and gourmand still allowed eating corpses.
For one thing it would make FeBe & KoBe feel distinct from MiBe.

Somehow I don't need food to feel a difference between MiBe and KoBe and FeBe.

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Post Monday, 6th July 2020, 16:49

Re: What just happened to butchering?

By the way, Siegurt, what is your source? I use http://crawl.develz.org/trunk/changes.txt but there is no sign of this change yet.

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Post Monday, 6th July 2020, 17:01

Re: What just happened to butchering?

you can already find documentation on https://github.com/crawl/crawl/commit/5 ... ed13ab690b and a bit more documentation spread throughout github.

PS: I know KoBe feels different from MiBe, but now it feels simply inferior. FeBe still has the speed advantage, but unlimited beserking was still one of its big draws.
Last edited by petercordia on Monday, 6th July 2020, 17:04, edited 1 time in total.

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Post Monday, 6th July 2020, 17:03

Re: What just happened to butchering?

removed

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Post Monday, 6th July 2020, 18:34

Re: What just happened to butchering?

Magipi wrote:By the way, Siegurt, what is your source? I use http://crawl.develz.org/trunk/changes.txt but there is no sign of this change yet.

If you want to see *everything* you can go here:
https://github.com/crawl/crawl/commits/master

If you want to search for something you can type it in the search bar at the top and click on 'commits' on the left

The changes.txt file is more like a synopsis of the overall set of changes, that someone writes up and adds. The "commits" are literally each chunk of changes that are added (With a hopefully-useful comment as to what the change does and perhaps a why)
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Post Monday, 6th July 2020, 19:03

Re: What just happened to butchering?

New hunger clock is actually relevant on weak species. I expect that must be changed a bit. I play quickly on melee octopodes compared to average players and even there its been tight a couple times.

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Post Monday, 6th July 2020, 19:33

Re: What just happened to butchering?

le_nerd wrote:New hunger clock is actually relevant on weak species. I expect that must be changed a bit. I play quickly on melee octopodes compared to average players and even there its been tight a couple times.

Extra hunger from melee was removed a few hours ago (likely not in your trunk yet) so that should help ease that up some.

https://github.com/crawl/crawl/commit/6 ... dece600e9d
Remove melee hunger

This is paired with the removal of spell hunger and chunk eating.
Abilities still have hunger, which makes their strategic costs more
relevant. If this is too relevant, they can lose hunger costs as well,
and the prevalence of rations adjusted to keep an ok food clock.

There have been reports that D:1-7 are a bit tight hunger wise even for
non-degenerate play; if melee hunger removal doesn't fully address this
an additional starting ration can be handed out.
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Post Monday, 6th July 2020, 20:29

Re: What just happened to butchering?

Sweet. Yeah a starting ration might be needed regardless but it'll help.

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