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Re: I don't love it when...

PostPosted: Sunday, 14th December 2014, 01:29
by Hirsch I
that wind vault is scary, I would nope the hell out of it too.

Re: I don't love it when...

PostPosted: Monday, 15th December 2014, 08:03
by xentronium
I just cleared out the vestibule of hell by stairdancing, and after I was done I realized that I hadn't been wearing my armour the whole time...

Re: I don't love it when...

PostPosted: Monday, 15th December 2014, 08:11
by duvessa
xentronium wrote:I just cleared out the vestibule of hell by stairdancing, and after I was done I realized that I hadn't been wearing my armour the whole time...
you don't understand, this is something that happens regularly:
https://crawl.develz.org/tavern/viewtopic.php?f=5&t=8294
http://www.reddit.com/r/roguelikes/comments/18h6z3/dcss_after_six_months_this_is_the_furthest_ive/

Re: I don't love it when...

PostPosted: Saturday, 20th December 2014, 14:34
by notcluie
i don't like it when i spend 2-3k turns in a lab and all i get is the +6 lightning scales {run, rElec}!

Re: I don't love it when...

PostPosted: Saturday, 20th December 2014, 15:20
by celem
I dont like arriving on D:8 to see a Lair entrance with a Death Yak and 2 Elephants standing on it.

Having kited them up to D:7 and ditched them I dont like entering Lair 1 to see an 8headed hydra 3 tiles out.

To the Orc Mines!

Re: I don't love it when...

PostPosted: Tuesday, 23rd December 2014, 00:17
by Sprucery
  Code:
The deep elf blademaster hits your spectral weapon with a short sword!
Your spectral weapon shares its damage with you!
You are cast into the Abyss!

I think that's most unappropriate. Luckily the visit wasn't too long:
  Code:
 83299 | Elf:3    | Cast into the Abyss (deep elf blademaster)
 83302 | Abyss:1  | Found a corrupted altar of Lugonu.
 83541 | Elf:3    | Escaped the Abyss

Re: I don't love it when...

PostPosted: Tuesday, 23rd December 2014, 09:47
by mopl
  Code:
 2533 | D:4      | Noticed Prince Ribbit
 2534 | D:4      | Noticed Robin
 4890 | D:4      | Noticed Edmund
 5761 | D:4      | Noticed Crazy Yiuf
This game wants me dead...

Re: I don't love it when...

PostPosted: Friday, 26th December 2014, 10:28
by celem
  Code:
 Found three items.
 There is an open door here.
 The book is a mimic!
 The book mimic snickers and vanishes in a puff of smoke!
 The sack of spiders is a mimic!
 The sack of spiders mimic chortles and vanishes in a puff of smoke!
 The scroll is a mimic!
 The scroll mimic snickers and vanishes in a puff of smoke!


*sigh* I worked hard to get into that room.

edit: wow, 75% of that vault turned out mimic, must be a specific design, 19 mimics. Was Snake:5, odd loot room that I didnt have to fight much to reach. Thught I was getting my christmas gift from crawl, was a staff of power in there :(

Re: I don't love it when...

PostPosted: Friday, 26th December 2014, 11:16
by cerebovssquire
Yeah, that's a vault that always contains mostly mimics.

Re: I don't love it when...

PostPosted: Tuesday, 30th December 2014, 00:03
by Hirsch I
fuck mimics. I hate them in crawl, I hate them in Dungeons and Dragons, I hate them in Dark Souls. I just fucking hate the whole concept of a mimic.

Re: I don't love it when...

PostPosted: Wednesday, 31st December 2014, 02:12
by cerealjynx
I don't love it when there's a Shadow Trap next to a Xom Altar and there's a butterfly that keeps triggering it and literally flooding a quarter of the level with summons. I wish I had got a screenshot!

Re: I don't love it when...

PostPosted: Saturday, 3rd January 2015, 19:11
by agenthree
I don't love it when I find out that there is a vault that spawns two iron golems that can appear as early as D:8

Edit: scratch that - 4 iron golems

Re: I don't love it when...

PostPosted: Monday, 5th January 2015, 19:59
by celem
Slogged my way through to midway through the Lair somewhere as a follower of Ash. D done to 11. Noted my piety is obnoxiously low.

No rings, no amulets, no cloaks, no boots, no gloves, no helmets/hats. Absolutely none whatsoever have been spawned.

Curse you RNG!

Re: I don't love it when...

PostPosted: Monday, 5th January 2015, 20:07
by ThreeInvisibleDucks
celem wrote:Slogged my way through to midway through the Lair somewhere as a follower of Ash. D done to 11. Noted my piety is obnoxiously low.

No rings, no amulets, no cloaks, no boots, no gloves, no helmets/hats. Absolutely none whatsoever have been spawned.

Curse you RNG!

Ash's piety can be painful to get going in case RNGods decide to sit on the scrolls of remove curse, and or any gear to use them on. Been there.

Re: I don't love it when...

PostPosted: Friday, 9th January 2015, 14:02
by mopl
  Code:
i - an ice dragon hide.

...

You found it on level 1 of the Dungeon.
I'm have hesitated between Og and Op before starting this game... Guess what I chose...

Re: I don't love it when...

PostPosted: Saturday, 10th January 2015, 06:52
by Blomdor
Spider spawns in Lair. Bonus points if there turns out to be a mimic pretending to be Snake elsewhere. Triple if the latter is found before the former.

Re: I don't love it when...

PostPosted: Thursday, 15th January 2015, 21:38
by McGeekster
The Devs put a tengu warrior with a crossbow on D:9, along with a few ravens. My poor felid got mauled every time I tried to get the the lair entrance, which they were stalking, and eventually I just gave up and decided to farm orc for a bit. Got killed for the last time by high orc priest on Orc:1. Not playing felids again any time soon...

Re: I don't love it when...

PostPosted: Friday, 16th January 2015, 18:58
by Hirsch I
C++ is indeed quite challenging, but I believe in you. I'm learning it too. lets be programming bros!

Re: I don't love it when...

PostPosted: Wednesday, 21st January 2015, 08:58
by celem
I just bought a potion of beneficial mutation from a shop (for a pretty price) and gained evolve!

Evolution took one look at my Spriggan , said 'Nope, perfection!' and promptly deleted evolve. (First action)

Re: I don't love it when...

PostPosted: Tuesday, 27th January 2015, 23:20
by Sandman25
Using hatch to enter Vaults 5 looked good.

  Code:
The hatch slams shut behind you.
A yaktaur captain, a titan, a freezing wraith and Mennas come into view.
The yaktaur captain shouts! The titan shouts!

Re: I don't love it when...

PostPosted: Saturday, 31st January 2015, 22:35
by Sandman25
  Code:
You are on level 12 of the Dungeon.
... ghost (experienced High Elf Skald) comes into view


Let's check its morgue.
  Code:
Health: 0/105      AC: 30    Str: 14    XL:     10   Next: 47%
@: tree-form

Re: I don't love it when...

PostPosted: Saturday, 31st January 2015, 23:41
by dynast
I dont love it when i miss 5 swings in a row with +24 slaying.

Re: I don't love it when...

PostPosted: Sunday, 1st February 2015, 15:20
by eharper256
I don't love it when I find that Summonings is now a joke skill compared to its days in 0.12 when I last played (where are my spamammals!?) and I also find that Twisted Resurrection is going away soon... do the devs hate permanent minions now or something? :shock:

Re: I don't love it when...

PostPosted: Sunday, 1st February 2015, 15:31
by cerebovssquire
There's a far stretch between summons being a joke skill compared to .12 summons and it being an actual joke skill. And yes, permanent summons are problematic. Twisted res in particular was ridiculously good in the days where you could, for a minimal investment (say 10 necromancy), have dozens of large abominations following you everywhere. It was mostly balanced by the fact that few people bothered with it. Even the permanent summons that don't follow you (animate skeleton/dead) have an exceptional exp investment/strength ratio.
Anyway, yred is still good if you like summons - though there's a cap on how many servitors/bone dragons you get now, so he's also not .12 good anymore.

Re: I don't love it when...

PostPosted: Sunday, 1st February 2015, 18:55
by eharper256
cerebovssquire wrote:There's a far stretch between summons being a joke skill compared to .12 summons and it being an actual joke skill. And yes, permanent summons are problematic. Twisted res in particular was ridiculously good in the days where you could, for a minimal investment (say 10 necromancy), have dozens of large abominations following you everywhere. It was mostly balanced by the fact that few people bothered with it. Even the permanent summons that don't follow you (animate skeleton/dead) have an exceptional exp investment/strength ratio.
Anyway, yred is still good if you like summons - though there's a cap on how many servitors/bone dragons you get now, so he's also not .12 good anymore.

I do admittedly miss having 8 permanent large abominations follow you between floors. It made the suffering through Skeletons and Zombies worthwhile; and made you feel considerably badass swatting down Hydras in Lair without lifting a finger, and probably without net losses. Still, I can understand Aboms being nerfed to their current level, it was kinda OP. In terms of power, though, it feels ok at the moment; Aboms are strong, yes, but you are very unlikely to maintain more than about 3 with decent health in my experience (especially with Kiku nicking corpses; though perhaps I don't use corpse delivery as much as I should- i.e. I don't unless its an emergency).

Anyway, Necromancers have it alot less bad than summoners because they can snowball through a floor; and Death Channel, Simulacrum and Haunt are indeed awesome when you get them online, though now a Necro will have alot less insurance when they first descend to a new floor if they lack Abominations to bring with them (That said I've never made it to extended and I'm sure they would be useless there anyway).

Summoners though; they used to rely on their swarming of weak creatures as their main early offense IMHO; at least until they got Ice Beasts online, but now they might get a single Quokka or Hound from their early skills... which is hardly enough for basically anything past D2 (Maybe D4 for hounds/imps). Perhaps its a little harsh to call it a joke skill; but its not like a swarm of rats was powerful in the first place, just a good meat-shield, so its rather I don't understand the nerf there, especially considering summons already ate your XP. It's especially weird considering that HOPr's can bring their armies with them and Yred can keep your undead. Needs a Summon god to fill in for what Vehumet used to do for Summoners or some-such, in case I want non-undead/demon themed summoner to survive the early game easier (and Grand Grimoire back plox!).

Anyways, sorry if that turned into a rant. 'Tis all just my opinion of course; but 0.16's cuts are the first ones that I can't really understand the reasoning behind.

Re: I don't love it when...

PostPosted: Sunday, 1st February 2015, 19:10
by Sar
Except hounds are ridiculously strong and you can get one on D2 or D1.

Also Lightning Spire.

Re: I don't love it when...

PostPosted: Tuesday, 3rd February 2015, 08:49
by mopl
  Code:
 36056 | Swamp:3  | Noticed Agnes
 36088 | Swamp:3  | Noticed Nikola
 36166 | Swamp:3  | Noticed Mara

Re: I don't love it when...

PostPosted: Tuesday, 3rd February 2015, 13:25
by Sprucery
That reminds me of my personal record from back when Dungeon had 27 levels as it should:
  Code:
 41179 | D:18     | Noticed Wiglaf
 41187 | D:18     | Noticed Agnes
 41191 | D:18     | Noticed Snorg
 41405 | D:18     | Noticed Nikola
 58541 | D:18     | Noticed Azrael
 58784 | D:18     | Noticed Jorgrun
 59381 | D:18     | Noticed Mara

Re: I don't love it when...

PostPosted: Tuesday, 3rd February 2015, 15:41
by Giant Orange Brainbow Dash
At that point you wish you were playing DoomRL and you could just drop a nuke on the floor.

Re: I don't love it when...

PostPosted: Saturday, 7th February 2015, 03:47
by Sandman25
  Code:
Casting: Flight
Confirm with . or Enter, or press ? or * to list all spells.
You call on the dead to rise... Nothing appears to happen.
Careful! You are starting to lose your buoyancy.
Casting: Animate Dead
Confirm with . or Enter, or press ? or * to list all spells.
You call on the dead to rise... Nothing appears to happen.
You float gracefully downwards. You fall into the lava!
The lava burns you to a cinder!
You die...


I used to have "f" as Flight, here I had Animate Dead as "f" for a long time so I assigned Flight to a different letter...

Re: I don't love it when...

PostPosted: Sunday, 8th February 2015, 20:37
by dynast
Well, someone wants me dead.

Re: I don't love it when...

PostPosted: Sunday, 8th February 2015, 20:47
by dynast
Is this dark souls?

Re: I don't love it when...

PostPosted: Monday, 9th February 2015, 01:04
by xentronium
Sandman25 wrote:
  Code:
You are on level 12 of the Dungeon.
... ghost (experienced High Elf Skald) comes into view


Let's check its morgue.
  Code:
Health: 0/105      AC: 30    Str: 14    XL:     10   Next: 47%
@: tree-form


FR: Tree form ghosts should not be able to move.

Re: I don't love it when...

PostPosted: Monday, 9th February 2015, 14:41
by Thalfon
When I find out, in the middle of a fight with a pan lord, that potion of cancellation apparently does not remove pig form for some reason.

Also, when pan lords hit you with pig form.

Re: I don't love it when...

PostPosted: Monday, 9th February 2015, 21:44
by grisamentum
c - the amulet of Utsiesav (around neck) {rN++ Regen+ Str-2 SInv}.

It is an ancient artefact.

It affects your strength (-2).
It greatly protects you from negative energy.
It enhances your eyesight.
It increases your rate of regeneration.

You found it on level 4 of the Dungeon.


... as a Vampire.

Re: I don't love it when...

PostPosted: Wednesday, 11th February 2015, 13:48
by MrRokkomies
Find a D:1 CPA. While playing a Felid...

Re: I don't love it when...

PostPosted: Wednesday, 11th February 2015, 14:13
by bel
I am SpEn of Nemelex. I evoke a deck, it is Storm. The storm creates a twister. I am lifted up. It expires with me over lava. I die.

True story: http://crawl.akrasiac.org/rawdata/bel0/ ... 071853.txt

(As an aside, isn't there supposed to be a warning if one is over dangerous terrain and flight is expiring? I do get one when my flight spell is expiring.)

Re: I don't love it when...

PostPosted: Wednesday, 11th February 2015, 23:50
by Sandman25
  Code:
Aiming: Bolt of Fire
Press: ? - help, Shift-Dir - straight line, f/p - Killer Klown
Aim: a Killer Klown (severely wounded)
You feel a strong surge of power! The bolt of fire hits the Killer Klown.
You kill the Killer Klown!
A glowing mist starts to gather...
The bolt of fire hits your spectral Killer Klown.
Your spectral Killer Klown is moderately damaged.
A spectral Killer Klown comes into view.

Re: I don't love it when...

PostPosted: Friday, 13th February 2015, 00:49
by Sandman25
  Code:
2 matches : travel [toggle: !], show stacks [-], by dist [/], show useless [=]
 a - [D:5] a wand of hasting
 b - [D:3] a wand of hasting {zapped: 1} {!d}


  Code:
  2635 | D:3      | Found a snail-covered altar of Cheibriados.
  2649 | D:3      | Became a worshipper of Cheibriados the Contemplative

Re: I don't love it when...

PostPosted: Saturday, 14th February 2015, 03:41
by Sandman25
  Code:
the +5 crystal plate armour "Geulo" {+Fly Slay+5}
Str: 31
+5 ring mail of magic resistance (worn)


Why? Because I am a Mu of Chei without any other source of MR so I have only MR++ in that CPA. I got Marked thrice in half of Vaults 1 and couldn't quaff cancellation. Other options are Elf 3 with DEFE ghost (OoD, Bolt of Magma) and Depths with lots of banishers/paralyzers :(

Re: I don't love it when...

PostPosted: Saturday, 14th February 2015, 22:01
by nago
Sandman25 wrote:
  Code:
2 matches : travel [toggle: !], show stacks [-], by dist [/], show useless [=]
 a - [D:5] a wand of hasting
 b - [D:3] a wand of hasting {zapped: 1} {!d}


  Code:
  2635 | D:3      | Found a snail-covered altar of Cheibriados.
  2649 | D:3      | Became a worshipper of Cheibriados the Contemplative



Likewise

5200 | Temple | Became a worshipper of Cheibriados the Contemplative
and on turn 5930: J - a wand of hasting {!d}


I never play chei char why I get early hasting in those cases

Re: I don't love it when...

PostPosted: Sunday, 15th February 2015, 21:45
by Sandman25
  Code:
7 matches : travel [toggle: !], show stacks [-], by dist [/], show useless [=]
 a - [Elf:2] an amulet of resist corrosion
 b - [Orc:1] an uncursed amulet of resist corrosion (260 gold)
 c - [Orc:1] an uncursed amulet of resist corrosion (260 gold)
 d - [D:13] an amulet of resist corrosion
 e - [D:5] a cursed amulet of inaccuracy (unknown) (22 gold)
 f - [D:5] an uncursed amulet of the gourmand (unknown) (330 gold)
 g - [Spider:4] an uncursed amulet of warding {Ward, rN+, !d}


Of course I am wearing 5th amulet of corrosion as Mu.

Re: I don't love it when...

PostPosted: Wednesday, 18th February 2015, 00:37
by Sandman25
  Code:
 b - [Orc:4] 2657 gold  the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5}
 c - [Orc:4] 2742 gold  the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5}
 d - [Orc:4] 2870 gold  the +9 armour of the Dragon King {rPois rF+ rC+ MR+}
You have 915 gp

Re: I don't love it when...

PostPosted: Thursday, 19th February 2015, 01:36
by Eyesburn
Take stairs down to the D:4
Image

Re: I don't love it when...

PostPosted: Thursday, 19th February 2015, 01:38
by Siegurt
  Code:
Dungeon Crawl Stone Soup version 0.16-a0-3706-g5dff784 (tiles) character file.

169 Brax the Skirmisher (level 5, -1/54 HPs)
             Began as an Ogre Arcane Marksman on Feb 13, 2015.
             Killed from afar by a fire giant (55 damage)
             ... with a bolt of fire
             ... on level 2 of the Dungeon.
             The game lasted 00:16:39 (3889 turns).

Brax the Skirmisher (Ogre Arcane Marksman)          Turns: 3889, Time: 00:16:39

Health: -1/54      AC:  5    Str: 16    XL:     5   Next: 50%
Magic:  7/7        EV: 10    Int: 12    God:   
Gold:   115        SH:  0    Dex: 10    Spells: 2 memorised, 3 levels left

rFire  . . .     SeeInvis .     a - +0 flail
rCold  . . .     Clarity  .     q - +1 robe
rNeg   . . .     SustAb   .     (shield restricted)
rPois  .         Gourm    +     (helmet restricted)
rElec  .         Spirit   .     h - +0 cloak (curse)
rCorr  .         Warding  .     (gloves unavailable)
rMut   .         Stasis   .     (boots unavailable)
MR     .....                    s - amulet of the gourmand
Stlth  +.........               (no ring)
                                (no ring)


Really RNG, D:2 fire giant?

(Notably this was after fleeing from some nasties on d:3, I was resting to full and about to head back down when....)

Re: I don't love it when...

PostPosted: Thursday, 19th February 2015, 01:42
by Sandman25
Siegurt wrote:Really RNG, D:2 fire giant?


I hope it is a bug. There should be exactly 0 chance to generate such things on D2 in less than 4k turns.

Re: I don't love it when...

PostPosted: Thursday, 19th February 2015, 01:58
by duvessa
mon-place.cc:
  Code:
// Scale monster generation parameter with time spent on level. Note:
// (target_value - base_value) * dropoff_ramp_turns must be < INT_MAX!
static int _scale_spawn_parameter(int base_value,
                                  int target_value,
                                  int final_value,
                                  int dropoff_start_turns = 3000,
                                  int dropoff_ramp_turns  = 12000)
{
    if (!_is_spawn_scaled_area(level_id::current()))
        return base_value;

    const int turns_on_level = env.turns_on_level;
    return turns_on_level <= dropoff_start_turns ? base_value :
           turns_on_level > dropoff_start_turns + dropoff_ramp_turns ?
           final_value :

           // Actual scaling, strictly linear at the moment:
           (base_value +
            (target_value - base_value)
            * (turns_on_level - dropoff_start_turns)
            / dropoff_ramp_turns);
}

static void _apply_ood(level_id &place)
{
    // OODs do not apply to any portal vaults, any 1-level branches, Zot and
    // hells.  What with newnewabyss?
    if (!is_connected_branch(place)
        || place.branch == BRANCH_ZOT
        || is_hell_subbranch(place.branch)
        || brdepth[place.branch] <= 1)
    {
        return;
    }

    // The OOD fuzz roll is not applied at level generation time on
    // D:1, and is applied slightly less often (0.75*0.14) on D:2. All
    // other levels have a straight 14% chance of moderate OOD fuzz
    // for each monster at level generation, and the chances of
    // moderate OODs go up to 100% after a ramp-up period.

    if (place.branch == BRANCH_DUNGEON
        && (place.depth == 1 && env.turns_on_level < 701
         || place.depth == 2 && (env.turns_on_level < 584 || one_chance_in(4))))
    {
        return;
    }

#ifdef DEBUG_DIAGNOSTICS
    level_id old_place = place;
#endif

    if (x_chance_in_y(_scale_spawn_parameter(140, 1000, 1000, 3000, 4800),
                      1000))
    {
        const int fuzzspan = 5;
        const int fuzz = max(0, random_range(-fuzzspan, fuzzspan, 2));

        // Quite bizarre logic: why should we fail in >50% cases here?
        if (fuzz)
        {
            place.depth += fuzz;
            dprf(DIAG_MONPLACE, "Monster level fuzz: %d (old: %s, new: %s)",
                 fuzz, old_place.describe().c_str(), place.describe().c_str());
        }
    }

    // On D:13 and deeper, and for those who tarry, something extreme:
    if (env.turns_on_level > 1400 - place.absdepth() * 117
        && x_chance_in_y(_scale_spawn_parameter(2, 10000, 10000, 3000, 9000),
                         10000))
    {
        // this maxes depth most of the time
        place.depth += random2avg(27, 2);
        dprf(DIAG_MONPLACE, "Super OOD roll: Old: %s, New: %s",
             old_place.describe().c_str(), place.describe().c_str());
    }
}
In summary: OOD spawns on D:1 begin after 701 turns spent there. OOD spawns on all other levels that have them begin right away, however, on D:2 the chance is reduced by 25% if you have spent fewer than 584 turns there. If you have spent more than 1400-depth*117 turns, you start getting "super OOD" spawns, so D:2 fire giant is very normal if you spent many turns there (by the looks of 3889, you did). The chance of all OOD spawns also increases with time spent on the level in general and also has dumb breakpoints.

Re: I don't love it when...

PostPosted: Thursday, 19th February 2015, 07:01
by Siegurt
duvessa wrote:mon-place.cc:
  Code:
// Scale monster generation parameter with time spent on level. Note:
// (target_value - base_value) * dropoff_ramp_turns must be < INT_MAX!
static int _scale_spawn_parameter(int base_value,
                                  int target_value,
                                  int final_value,
                                  int dropoff_start_turns = 3000,
                                  int dropoff_ramp_turns  = 12000)
{
    if (!_is_spawn_scaled_area(level_id::current()))
        return base_value;

    const int turns_on_level = env.turns_on_level;
    return turns_on_level <= dropoff_start_turns ? base_value :
           turns_on_level > dropoff_start_turns + dropoff_ramp_turns ?
           final_value :

           // Actual scaling, strictly linear at the moment:
           (base_value +
            (target_value - base_value)
            * (turns_on_level - dropoff_start_turns)
            / dropoff_ramp_turns);
}

static void _apply_ood(level_id &place)
{
    // OODs do not apply to any portal vaults, any 1-level branches, Zot and
    // hells.  What with newnewabyss?
    if (!is_connected_branch(place)
        || place.branch == BRANCH_ZOT
        || is_hell_subbranch(place.branch)
        || brdepth[place.branch] <= 1)
    {
        return;
    }

    // The OOD fuzz roll is not applied at level generation time on
    // D:1, and is applied slightly less often (0.75*0.14) on D:2. All
    // other levels have a straight 14% chance of moderate OOD fuzz
    // for each monster at level generation, and the chances of
    // moderate OODs go up to 100% after a ramp-up period.

    if (place.branch == BRANCH_DUNGEON
        && (place.depth == 1 && env.turns_on_level < 701
         || place.depth == 2 && (env.turns_on_level < 584 || one_chance_in(4))))
    {
        return;
    }

#ifdef DEBUG_DIAGNOSTICS
    level_id old_place = place;
#endif

    if (x_chance_in_y(_scale_spawn_parameter(140, 1000, 1000, 3000, 4800),
                      1000))
    {
        const int fuzzspan = 5;
        const int fuzz = max(0, random_range(-fuzzspan, fuzzspan, 2));

        // Quite bizarre logic: why should we fail in >50% cases here?
        if (fuzz)
        {
            place.depth += fuzz;
            dprf(DIAG_MONPLACE, "Monster level fuzz: %d (old: %s, new: %s)",
                 fuzz, old_place.describe().c_str(), place.describe().c_str());
        }
    }

    // On D:13 and deeper, and for those who tarry, something extreme:
    if (env.turns_on_level > 1400 - place.absdepth() * 117
        && x_chance_in_y(_scale_spawn_parameter(2, 10000, 10000, 3000, 9000),
                         10000))
    {
        // this maxes depth most of the time
        place.depth += random2avg(27, 2);
        dprf(DIAG_MONPLACE, "Super OOD roll: Old: %s, New: %s",
             old_place.describe().c_str(), place.describe().c_str());
    }
}
In summary: OOD spawns on D:1 begin after 701 turns spent there. OOD spawns on all other levels that have them begin right away, however, on D:2 the chance is reduced by 25% if you have spent fewer than 584 turns there. If you have spent more than 1400-depth*117 turns, you start getting "super OOD" spawns, so D:2 fire giant is very normal if you spent many turns there (by the looks of 3889, you did). The chance of all OOD spawns also increases with time spent on the level in general and also has dumb breakpoints.


Actually it was about 1300 turns on D:1, 1300 on D:2, then a little over 1000 on D:3 before I fled back to D:2 and was killed (Actual total time spent on D:2 was roughly 1500 turns, including the resting time once I returned there) which is a larger-than-average amount, but not really super obscene or anything. (Og particularly seem to spend an above average amount of time resting than most races, particularly early on, at least for me.)

It looks to me like it's possible to spawn a super OOD spawn on D:2 after 1500 turns, but it's ridiculously rare (Since I was definitely below the "start value" for super OOD spawns of 3000 turns on the level, it was a 2 in 10000 chance of a super OOD spawn)

Re: I don't love it when...

PostPosted: Thursday, 19th February 2015, 13:23
by adozu
well ty crawl, shafts have always been my favourite environmental hazard

Spoiler: show
Image

Re: I don't love it when...

PostPosted: Saturday, 21st February 2015, 19:55
by Eyesburn
bene mut potion
  Code:
 A pair of horns grows on your head!
 The +2 helmet "Lastriy" {Slay+3 Stlth--} falls away!
_You feel fantastic!