Vestibule Violator
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Crazy proposal: a species who doesn't train skills
crawl.akrasiac.org:8080 <- take this link to play online or spectate.
If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Vestibule Violator
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Ziggurat Zagger
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Vestibule Violator
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cerebovssquire wrote:It wouldn't be nearly as interesting as it sounds. Any character would still need a way to become stronger (unless you want to upset the whole balance of the game), so there would be a mechanic for this character to become stronger. It wouldn't be called "skills", but it would have the same underlying principle, because the game has been developed with the assumption that every character will become gradually stronger.
If somehow you managed to develop a race that doesn't need that sort of mechanic, I would just worship Yredelemnul all day long because bone dragons don't care about my skills. It's also probable that it would depend on finding strong items, and thus the player would more affected by chance than strategy, which isn't very satisfying.
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Barkeep
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Dungeon Master
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and into wrote:You start at level 27 with all skills highly trained, but your char lvl and skill lvls decay rapidly with turn count. Could still have species aptitudes, they just determine how quickly or slowly your skills decay relative to each other.
cerebovssquire wrote:It wouldn't be nearly as interesting as it sounds. Any character would still need a way to become stronger (unless you want to upset the whole balance of the game), so there would be a mechanic for this character to become stronger. It wouldn't be called "skills", but it would have the same underlying principle, because the game has been developed with the assumption that every character will become gradually stronger.
Halls Hopper
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Ziggurat Zagger
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brendan wrote:It's definitely a workable concept, Brogue gets by without skills, but I think it would be a huge stretch within crawl. Too much of the game is linked to skills. Suppose we made a race that just uniformly gained skills as it leveled up. Given crawl's design, there would be a fine line between useless generalist and brokenly overpowered.
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Ziggurat Zagger
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epsilon wrote:It could be purely percentage-based specie. One that has 100% HP, deals x% damage with attack, has y% chance to dodge, diminishes incoming attacks with z% AC and so on. Roughly, it'll make giant bat and unseen horror almost equal threats for such character, will remove "popcorn" enemies from the game entirely and will make you care not about monster's HD but only about unique characteristics and abilities it possess.
Halls Hopper
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cerebovssquire wrote:It's somewhat interesting mathematically, but how would you justify a percentage-based creature existing in a fantasy world that at least tries to be convincing?.
Halls Hopper
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cerebovssquire wrote:It's somewhat interesting mathematically, but how would you justify a percentage-based creature existing in a fantasy world that at least tries to be convincing?
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