Halls Hopper
Posts: 61
Joined: Friday, 18th March 2011, 03:16
First impressions 0.8.*
I normally raise strength to 10 for the carrying capacity, but am feeling no pinch whatsoever at only 8 on this guy. The fact that everything IDs at first glance meant I completed Orc in entirety without ever opening my inventory screen, which by itself is enough reason to worship her. Whoever made the orc 4 with all the crossbow orcs/centaurs-- very good job. It played excellently, and the shopping mall in the center is the perfect reward after Orc. I would have been very excited to see that on a different character.
Being able to pick fights, which I am very much capable of doing at ****--, DRASTICALLY decreases item use/burn. I think I've used all of three or four safety items so far this game, which is a good thing considering only two scrolls of teleport have dropped. Carrying ~10 potions and scrolls feels like overkill-- granted, I'm wearing conservation. (As previously mentioned, this guy is a Gates.) Devs, I'd keep an eye on that-- although my current character admittedly hails from the flat northern tundra of the bell curve, anything that increases the amount of healing in the game makes DE more powerful post-Vault. I'm very much not a fan of the Ascension Kit, and the biggest box on it through 0.7.* has been potions. It's been measurably easier to do Tomb/Hell/Pan in order of difficulty rather than resource delta since Kiku got torment/necro resistance, and although I haven't looked at Ashenzari's wrath I can't foresee it deterring.
I don't follow this board, so if this was discussed elsewhere please let me know and I'll edit this paragraph out to come off as smarter, but why not tie her piety to the number of cursed items you currently have equipped rather than the slow accrual thing? Cursing garbage to yourself on D4 or whatever seems like an interesting decision.