Thank you!


If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.

Spider Stomper

Posts: 218

Joined: Friday, 3rd June 2011, 09:57

Post Monday, 1st April 2013, 07:28

Re: Thank you!

Pies :)
I love trunk. I just hope I find some in time.

Nice work devs.

Ziggurat Zagger

Posts: 6393

Joined: Friday, 17th December 2010, 18:17

Post Monday, 1st April 2013, 16:54

Re: Thank you!

Pies are terribly overpowered.

Spider Stomper

Posts: 218

Joined: Friday, 3rd June 2011, 09:57

Post Tuesday, 2nd April 2013, 07:00

Re: Thank you!

I was hoping for a temporary blindness status or something, but I only found one, and it missed the kobald :(
User avatar

Abyss Ambulator

Posts: 1110

Joined: Monday, 18th March 2013, 23:23

Post Friday, 5th April 2013, 04:11

Re: Thank you!

Thank you to any of the people responsible for the changes to stabbing and to whoever made the tiles look more polished on 0.13. Well done on both.
User avatar

Temple Termagant

Posts: 13

Joined: Wednesday, 17th April 2013, 07:53

Post Friday, 19th April 2013, 06:47

Re: Thank you!

so this is the new person thread

whoops :geek:

Anyway, I actually got DCSS several months ago and fiddled with it for about a week, not really trying to win but just doing joke builds (Felid Chaos Knights!), and then a few weeks ago I got back into it and started playing "for real".

Currently the farthest I've gotten is beating the Snake Pit, but it's still quite a fun game regardless.

I'm also kind of stuck currently, since I think I took on the Snake Pit earlier than I was intended to (I did it immediately after clearing out the Lair), and then cleared the Orcish Mines for no particular reason, so I'm just not sure where it would be ideal to go next. I'm XL 16 for the record.

But enough about my minotaur's troubles. I mostly wanted to introduce myself. Hello. : )

Ziggurat Zagger

Posts: 6393

Joined: Friday, 17th December 2010, 18:17

Post Friday, 19th April 2013, 07:34

Re: Thank you!

Mojavemusic wrote:I'm also kind of stuck currently, since I think I took on the Snake Pit earlier than I was intended to (I did it immediately after clearing out the Lair), and then cleared the Orcish Mines for no particular reason, so I'm just not sure where it would be ideal to go next. I'm XL 16 for the record.

Please don't hesitate to post in the YASD forum for detailed help on your character. Include a dump inside code tags. And welcome aboard.
User avatar

Temple Termagant

Posts: 13

Joined: Wednesday, 17th April 2013, 07:53

Post Friday, 19th April 2013, 07:35

Re: Thank you!

Ohh, so that's what the code dump function is for. I've never used it.

Thank you for the welcome, btw.

Ziggurat Zagger

Posts: 6393

Joined: Friday, 17th December 2010, 18:17

Post Friday, 19th April 2013, 07:45

Re: Thank you!

It's always good to see more bodies for the pile!

dpeg wrote:We like our players, and we like 'em dead!
User avatar

Temple Termagant

Posts: 13

Joined: Wednesday, 17th April 2013, 07:53

Post Friday, 19th April 2013, 08:37

Re: Thank you!

Hahaha, well I'm certainly still at the stage where I die a lot.

Ziggurat Zagger

Posts: 6393

Joined: Friday, 17th December 2010, 18:17

Post Friday, 19th April 2013, 08:43

Re: Thank you!

That is a very long stage.

Dungeon Master

Posts: 3618

Joined: Thursday, 23rd December 2010, 12:43

Post Friday, 19th April 2013, 09:56

Re: Thank you!

Grimm wrote:It's always good to see more bodies for the pile!

dpeg wrote:We like our players, and we like 'em dead!

Dear Grimm, please stop quoting me out of context. I specified in detail the merits of death and its foreseen consequences.

Only a dead player is a good player.

For this message the author dpeg has received thanks:
Grimm
User avatar

Temple Termagant

Posts: 13

Joined: Wednesday, 17th April 2013, 07:53

Post Friday, 19th April 2013, 10:07

Re: Thank you!

Grimm wrote:That is a very long stage.


I assumed as much.

Tomb Titivator

Posts: 879

Joined: Tuesday, 26th April 2011, 17:10

Post Thursday, 2nd May 2013, 22:52

Re: Thank you!

Thank you for 0.12!

Dungeon Dilettante

Posts: 4

Joined: Monday, 29th April 2013, 07:15

Post Tuesday, 7th May 2013, 17:58

Re: Thank you!

Been playing Crawl on and off since a year. I'd like to address a huge "thank you" to every people behind the game.
DCSS is the game I always dreamt in my roleplaying youth, when i was frustrated by RPGs and was dreaming of a single RPG game where you would have only one life, where every character and dungeons would be different at each launch.....Now as I am dangeroulsy nearing my mid-thirties, I've found everything i have grown up with in a single game, with also the possibility to pause at every moment which complies nicely with my family....

For the moment, I'm obsessed with total randomness , Human Wanderers and never had the chance to catch a glimpse of a single rune :D I think I'll be around for some time before seeing Zot^^

Halls Hopper

Posts: 78

Joined: Saturday, 27th April 2013, 19:02

Post Tuesday, 4th June 2013, 16:51

Re: Thank you!

Thanks to the awesome people who have and are currently putting their time and effort into making Crawl awesome. Started playing a bit over a month ago, got my first win a week or so ago, and on my way to my second (Gargoyle Monk of Chei) if I don't do something absolutely dumb. So much replayability and an addicting level of difficulty.
3 rune: MiBe, OpBe
4 rune: GrMo of Chei

Temple Termagant

Posts: 6

Joined: Tuesday, 11th June 2013, 22:58

Post Wednesday, 12th June 2013, 04:49

Re: Thank you!

Long time reader, first time poster.

Thank you so much to all the contributors of this game, it's mind blowing how deep and polished this game is.

I haven't ascended yet and am still playing around with builds (FeTm at the moment), but half of the fun is learning what every background/species can do whilst dying over and over and OVER again, but hey, that's part of the sick fun that is DCSS.

You guys have ruined me for other games which are bland in comparison.

Please keep up the good work, it's amazing.
User avatar

Tomb Titivator

Posts: 885

Joined: Saturday, 15th June 2013, 23:54

Post Saturday, 6th July 2013, 15:07

Re: Thank you!

Been playing for a couple of months, easily my favorite roguelike. :mrgreen: Great job! I love the fast development as well, especially how the actual game changes, instead of 'here is a bugfix, enjoy.'
Last edited by Klown on Wednesday, 15th January 2014, 19:51, edited 1 time in total.
User avatar

Tartarus Sorceror

Posts: 1729

Joined: Wednesday, 19th October 2011, 21:25

Location: New England.

Post Saturday, 6th July 2013, 15:23

Re: Thank you!

Arena of Blood is great fun on a summer night. Thanks.
What made you happy today?
Shatari wrote:I traded a goat for a Nintendo DS XL, and a ton of games.

Mines Malingerer

Posts: 44

Joined: Thursday, 1st August 2013, 02:58

Post Friday, 30th August 2013, 03:32

Re: Thank you!

I've played (and lost) the shit out of this game since I found it a few months ago.
I almost saw the Orb of Zot once...

Mines Malingerer

Posts: 50

Joined: Tuesday, 27th August 2013, 17:08

Post Saturday, 31st August 2013, 01:32

Re: Thank you!

Well, I have to say that I too would like to thank all the devs for making one of the best made games I've ever played. Even thought I am a total noob at it (I literally discovered roguelikes about 2 weeks ago when the yogscast did a play through of Wazhack) DCSS has gained a special place up in the top ranks of my favorite games. It also helps a lot that there is a strong community spirit behind everyone involved that I believe will let this game evolve for a good while yet and never become broken :)

Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Wednesday, 4th September 2013, 22:11

Re: Thank you!

I really like latest changes in 0.13. List of spells in monster description, no damage to allies (and myself) when reading unknown scroll of immolation, prompt for Vorpalize weapon etc. Thank you, devs, you made me play crawl again!
User avatar

Tartarus Sorceror

Posts: 1881

Joined: Saturday, 7th September 2013, 21:16

Location: Itajubá, MG, Brazil.

Post Saturday, 7th September 2013, 21:35

Re: Thank you!

Hi there ^^
I just wanted to introduce myself, Hirsch I, responsible for the deaths of 300 characters, conqueror of 0 runes, creator of the MiBe XL 9 that was eaten by sheep.
and I thank you all for this obscenely difficult game that occupies most of my time these days.
my posts are to be read in a mildly playful tone, with a deep, sexy voice.

Dungeon Master

Posts: 3618

Joined: Thursday, 23rd December 2010, 12:43

Post Saturday, 7th September 2013, 21:39

Re: Thank you!

Hirsch I: You are very welcome, but I wanted to point out that the objective is to make your minotaur eat the sheep, not the other way around!

Spider Stomper

Posts: 231

Joined: Saturday, 18th February 2012, 04:40

Post Sunday, 8th September 2013, 03:51

Re: Thank you!

I´m not exactly sure in which version it was included, since it has been awhile i played a Nemelex worshiper.
But my thank´s goes to any and all involved in making Nemelex followers auto-travel-stop at each sacrificial item, it´s a BIG relif; THANK YOU! :D

Temple Termagant

Posts: 12

Joined: Tuesday, 24th September 2013, 11:08

Post Wednesday, 25th September 2013, 09:47

Re: Thank you!

Thanks everyone for this game! All my free time is now devoted to this game. I can play whenever, wherever. :D

Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Friday, 27th September 2013, 23:01

Re: Thank you!

---

Dis Charger

Posts: 2064

Joined: Wednesday, 9th January 2013, 19:44

Post Thursday, 10th October 2013, 22:56

Re: Thank you!

thanks for the new "go to hell with your master" update in trunk. ahh, how long have I been waiting for this.

Tomb Titivator

Posts: 879

Joined: Tuesday, 26th April 2011, 17:10

Post Friday, 11th October 2013, 12:08

Re: Thank you!

Thanks for 0.13! Gargoyles rock (har!)! Discord also feels interesting although I'm not sure it's worth the investment and slots. Also thanks for taking the time to work out the problems in Forest. Also thanks for the new vorpalise scroll.

Swamp Slogger

Posts: 179

Joined: Sunday, 4th September 2011, 20:45

Post Friday, 11th October 2013, 14:48

Re: Thank you!

Back after a few months off, and I am very impressed with 0.13. The revamp to Conjuration over the last two versions has resulted in a really fun class with a playstyle markedly different from other blasters. Traps and Stabbing will not be missed, nor will nausea. I like my Gargoyle. The game just gets better as far as I'm concerned. Thanks!

Ziggurat Zagger

Posts: 3163

Joined: Friday, 6th January 2012, 18:45

Post Monday, 14th October 2013, 14:50

Re: Thank you!

Vaults Vanquisher

Posts: 431

Joined: Saturday, 9th November 2013, 14:34

Post Tuesday, 26th November 2013, 16:35

Re: Thank you!

Thanks to whoever invented this cool little potion, which I'd never found before. It's nice to have little happy moments after so much death.

  Code:
As you read the scroll of identify, it crumbles to dust.
o - a potion of experience
You feel more experienced!
Your Dodging skill gained 3 levels and is now at level 9!
Your Conjurations skill gained 4 levels and is now at level 12!
Your Air Magic skill gained 4 levels and is now at level 12!
You have reached level 10!

Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Tuesday, 3rd December 2013, 00:48

Re: Thank you!

Thank you for removing rot from Death Drakes clouds!

Ziggurat Zagger

Posts: 3163

Joined: Friday, 6th January 2012, 18:45

Post Tuesday, 3rd December 2013, 03:06

Re: Thank you!

Uh, what?

Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Tuesday, 3rd December 2013, 03:42

Re: Thank you!

BlackSheep wrote:Uh, what?


I assumed rotting from Death Drakes cloud was removed because I didn't get rot status despite standing in the cloud during several turns.

Ziggurat Zagger

Posts: 3163

Joined: Friday, 6th January 2012, 18:45

Post Tuesday, 3rd December 2013, 15:35

Re: Thank you!

Miasma doesn't give Rot status, it just rots you while you're in it.

Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Tuesday, 3rd December 2013, 15:38

Re: Thank you!

BlackSheep wrote:Miasma doesn't give Rot status, it just rots you while you're in it.


Right but I spent several turns walking through miasma clouds and didn't get any rot. Is it random? I thought it was deterministic. It looks like I will need to use cloak of Thief in Zot :(

Ziggurat Zagger

Posts: 3163

Joined: Friday, 6th January 2012, 18:45

Post Tuesday, 3rd December 2013, 15:40

Re: Thank you!


For this message the author BlackSheep has received thanks:
Sandman25

Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Wednesday, 25th December 2013, 16:38

Re: Thank you!

Thank you for Satan Claus, it is fun.

Edit. And reindeers!
User avatar

Mines Malingerer

Posts: 34

Joined: Monday, 13th January 2014, 21:27

Location: North Carolina, USA

Post Monday, 13th January 2014, 22:31

Re: Thank you!

I've been playing since Version 0.11 but just recently (today) thought of joining the forums; I'd like to also thank the people involved in making it (it is free, deeply entertaining, and has amazing replay value).

I am glad to be here and look forward to talking about Crawl with all you folks.
User avatar

Eringya's Employee

Posts: 1782

Joined: Friday, 7th October 2011, 19:24

Location: Athens, Greece

Post Monday, 20th January 2014, 17:20

Re: Thank you!

A big thanks to whoever came up with the new "Dart Board" subforum in the Tavern, it's a very cool idea to have such things in one place. :D
MuCK;
  Code:
612 | D:1      | Xom revived you
614 | D:1      | Xom revived you
614 | D:1      | Slain by a gnoll

Zot Zealot

Posts: 1031

Joined: Friday, 26th April 2013, 19:52

Location: AZ, USA

Post Monday, 3rd February 2014, 20:48

Re: Thank you!

Big thanks to everyone involved with Vine Stalkers and Dithmengos. It's great seeing new content added, and I think both of these are exceptionally well-designed and implemented. Would love to see both make it into 0.14.

For this message the author WalkerBoh has received thanks:
Lasty

Dungeon Master

Posts: 3160

Joined: Sunday, 5th August 2012, 14:52

Post Tuesday, 18th February 2014, 18:49

Re: Thank you!

I'd also like to thank everyone involved in creating and implementing Dith and Vine Stalkers.

Zot Zealot

Posts: 1031

Joined: Friday, 26th April 2013, 19:52

Location: AZ, USA

Post Friday, 7th March 2014, 04:37

Re: Thank you!

Thank you devs for the storm of commits today, which were for the most part awesome (especially deterministic poison!). The sheer amount of changes in 0.14 has been impressive, and I think the quality of the game has gone up sharply from previous versions (though others may disagree). Thanks for all the hard work, it doesn't go unappreciated!

Mines Malingerer

Posts: 50

Joined: Tuesday, 24th December 2013, 18:44

Post Monday, 10th March 2014, 05:48

Re: Thank you!

I was talking to a coworker yesterday and I realized in the process that Crawl is the best game I have ever played. Period. Granted, I'm 23 and a youngone, but this is the best RPG experience I have ever had. The race and class combinations are damn near endless. Combine that with procedural generation and you have a game with infinite replayability. Add playing trunk and you break mathematics as we know it. The balance - I don't know how it is possible, but it works. The devs know what they are doing.

It is all the more amazing when you consider that it is 100% free and community driven. It's called Dungeon Crawl Stone Soup for a reason. I love all of you.

Thank you for an amazing game! Everyone of you!

For this message the author Rep Henry Clay has received thanks: 2
damiac, TehDruid
User avatar

Eringya's Employee

Posts: 1782

Joined: Friday, 7th October 2011, 19:24

Location: Athens, Greece

Post Friday, 4th April 2014, 09:28

Re: Thank you!

Thanks to whoever made the ice wall tiles (saw them in demon themed ice cave, looked very smooth and beautiful)!
MuCK;
  Code:
612 | D:1      | Xom revived you
614 | D:1      | Xom revived you
614 | D:1      | Slain by a gnoll
User avatar

Tartarus Sorceror

Posts: 1881

Joined: Saturday, 7th September 2013, 21:16

Location: Itajubá, MG, Brazil.

Post Friday, 4th April 2014, 14:44

Re: Thank you!

To whoever designed the Sewers version that looks like a kobold mad cult to Makhleb.
It is awesome!
my posts are to be read in a mildly playful tone, with a deep, sexy voice.

Temple Termagant

Posts: 9

Joined: Monday, 7th April 2014, 10:50

Post Monday, 7th April 2014, 10:54

Re: Thank you!

I've been playing Crawl off and on for about a year.. maybe 2? (Since just before crusaders and mountain dwarves vanished). Lurked on the forums for a long time but saw this thread bumped up to the front and figured its high time I say howdy to everyone. I'm too impatient to ever survive to ascend, deepest I've gotten is to the low 20's in the dungeon and 2 runes. I also tend to play rp/challenge characters even though I've never finished before but ah well, its fun anyway.

I'd have to vote my top 3 RLs as
1.Dwarf Fortress (if you count it, some people don't)
2.Crawl
3.ToME

Mines Malingerer

Posts: 36

Joined: Monday, 14th April 2014, 00:39

Post Monday, 14th April 2014, 00:52

Re: Thank you!

I just made an account since I thought I should join in on thanking the dev team for continuously developing this awesome (free!) game, as well as for inspiring Desktop Dungeons, which is probably my personal best game ever. I'm still really terrible at DD:SS, but that's mostly because I play it in short bursts separated by months of playing other stuff and I rarely have enough concentration to play properly anyway (my best character, If I recall correctly, made it to level 10 of the dungeon, but he had basically become Orc Jesus and unfortunately died because his enormous army of followers didn't follow him to get themselves eaten up by beasts in the lair with him or something like that).

Anyway, at some point I'll take the time to actually get good at the game. In the meantime, trying out all sorts of races and classes and watching them die to Adders, Orc Priests or Yaks has been a lot of fun, so thanks for that! =D
User avatar

Tomb Titivator

Posts: 885

Joined: Saturday, 15th June 2013, 23:54

Post Saturday, 19th April 2014, 00:55

Re: Thank you!

I already liked Fighters, and now with a potion of might and next tier starting weapons; I love them. :)

Potion of Lignification also awesome, so much better than slowing. Using those for high-damage battles(ogres) and saving might-agility-etc. is a nice help. I don't consider this a bad potion. Even if I quaff it Un-ID'ed, it's just waiting it out or using it's power to kill everything in sight.

Ziggurat Zagger

Posts: 11111

Joined: Friday, 8th February 2013, 12:00

Post Sunday, 20th April 2014, 18:09

Re: Thank you!

Thank you for new Summoning spells! It does not feel as repetitive as before. Lightning Spire, Guardian Golem and Forceful Dismissal bring lots of fun.

Edit. And for Monstrous Menagerie with Sphinxes too!
PreviousNext

Return to Crazy Yiuf's Corner

Who is online

Users browsing this forum: bel, Google [Bot], runewalsh and 8 guests

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.