I have actually found what is the problem of my idea. Trying to change demigod is simply wrong...
We could continue arguing over demigod being stronger than human, except I think the truth doesn't actually matter. Difficulty should not be a problem per se, unless the species becomes unplayable due to its difficulty. That's not the case here. Being strong in early game is not an unique or distinctive feature - there are already troll fighters who basically do not die on d:1-2 and deep elf wizards who die on d:1-2 only if you prefer to tab instead of casting spells.
dck wrote:A Hu in D: 1 (any Hu, unless they have a god background but that's just cheating) will always be drastically weaker than a Dg in D: 1. D: 1 is a rather important level of the game.
Sometimes this massive disparity in terms of weakness will carry on for even the next two levels. These two dlevels are very important levels as well.
This proposal is in all strictness a direct nerf to Dg (except current Dg would not exist under this proposal). The HP and MP muts kick in exceedingly late to have anything at all to do with the impact high HP and MP apts have in Dg, so do the attributes (except this is even worse because all you get is completely based on the roll of the dice).
Now, this does not just remove Dg and its play style from the table but it also removes the option of playing an atheist Hu for no reason. That is bad, but worse yet is that the new species Dg is under this proposal hidden behind fourteen levels of experience and the label Hu now. And it is not even a species, it's a god you start out worshiping and you cannot rejoin if you leave. That is just a straight up ridiculous way to add a god, I think.
I care about this because Hu and Dg are probably in the top three of best designed races and the proposed changes would ruin both significantly. Similarly I can see why you would choose to focus on TheDefiniteArticle's choice of words and tone rather than what he's actually saying but he's giving very constructive feedback on why this idea isn't very good or would fit in crawl at all (particularly in current crawl).
I thanked you because you explained your point rationally. I completely disagree with it, though.
D:1 to D:3 levels are barely important. Why? Because I can replay them in 10 minutes, yet I'm stuck with my character possibly for many hours and these hours decide whether something's fun or not. If I splat several times on d:1, but have outstanding and funny experience later on, it's much more convincing to a species than surviving D:1 always, yet having to deal with boredom and huge limitations afterwards. The game is about fun to me, not about being strong on d:1.
This proposal is a nerf in the early game, yet you exaggerate. Human is not terribly worse than demigod and proposed solution instead outperforms current Demigod mid to late game. You get different gameplay and difficulty shifted towards early. Your stat mutations go throughout the whole game, giving stat boost higher than current Dg version. You might be great player who wins 99.9% games after getting to, let's say, lvl 14, but many other gamers do not. There are also people who go into extended and any HP boost will matter to them. Eventually, as I have said, if that's desirable, HP/MP mutations might also appear earlier. My proposal is meant to CHANGE demigod, not keep it the same as it is, so of course outcome will be different.
Removing an option to play atheist human is not going to be terrible loss, is it? How many games will it affect? Really, do we have to count this as disadvantage? I can see how my idea resembles a proposal of a new god, except some minor flavour. My reply to this is: current Demigods start with a god that passively gives them increased stats, HP and MP. They cannot change this god. The benefit from the god stays the same for the whole game. How do you like your argument now?
As long as somebody's criticism comes in a rude way, I'm going to combat rudeness first. If TheDefiniteArticle has something interesting to say, let him write a private message to you so he can learn from you how to post in a polite way encouraging to actually respond to it. Last thing: the point of the topic is not really to remove demigod if he is highly valued amongst players - and I did not even imagine how many ardent supporters current demigod has. The point is to receive *constructive* criticism and possibly learn something valuable from it.
I proposed few posts after the first one to evaluate whether system of increased stats and HP/MP would be interesting on atheist characters. Maybe that's just a material for god, although from flavour point of view I'd prefer to call my proposal "atheist hero" rather than "champion of another god". This seriously removes current atheist experience... do you bother commenting on that?