Page 50 of 51

Re: Generic Brainstorming!

PostPosted: Sunday, 4th May 2014, 19:56
by TehDruid
Don't you mean, "tunaight"? :D :D :D

Re: Generic Brainstorming!

PostPosted: Sunday, 4th May 2014, 20:03
by Thundamoo
Hopeless, just in case you don't know, the posts since and including "Gozer the Gozerian" have all been an extended reference to Ghostbusters:

https://www.youtube.com/watch?v=lEakV0ZqRqI

We can now all safely get back to brainstorming.

Re: Generic Brainstorming!

PostPosted: Sunday, 4th May 2014, 20:07
by TehDruid
New sprint proposal: Grimm's Absence.

Re: Generic Brainstorming!

PostPosted: Sunday, 4th May 2014, 20:15
by File200
Hopeless wrote:
File200 wrote:
Hopeless wrote:What if I am Loki?


My cat is named Loki. True story.

Interesting coincidence. Btw don't forget the tuna tonight.


My cat is posting on CYC. Truly a sign of the apocalypse.

Re: Generic Brainstorming!

PostPosted: Sunday, 4th May 2014, 20:50
by Hopeless
Thundamoo wrote:Hopeless, just in case you don't know, the posts since and including "Gozer the Gozerian" have all been an extended reference to Ghostbusters:

https://www.youtube.com/watch?v=lEakV0ZqRqI

We can now all safely get back to brainstorming.

lol Well I never claimed any cultural superiority. Heck I barely remember the movies much less the reference though now it seems so facepalming obvious in retrospect. Still, fun demi-thread.

As for brainstorming first we must find a brain and then storm it.

Re: Generic Brainstorming!

PostPosted: Monday, 5th May 2014, 03:46
by File200
Bring back discussion on moon trolls, jelly species and nomes.

Add a dozen more werewolf threads to GDD.

Let the species proposals flow like water.

Add Facebook integration to Crawl.

Re: Generic Brainstorming!

PostPosted: Wednesday, 7th May 2014, 02:11
by treerex5
File200 wrote:Add Facebook integration to Crawl.


You have reached a new level!!!!

*ad pops up*

"Dangit!"

*closes ad*

*at 1 HP due to a Sigtasha combo*

*ad pops up*

{Remember, you can pay $14.99 to get a full health refill!}

"Stop... tempting.... me...."


*Later*


"You have explored 4 levels! Only 5 more to unlock DEFE!"


"You kneel at the altar of Ashenzari.."

*ACHIEVEMENT GET! "SEES ALL, KNOWS ALL, CURSES ALL!!!!!!1111one"*

"Galehar, whyyyy!?!" :cry:

Re: Generic Brainstorming!

PostPosted: Wednesday, 7th May 2014, 12:37
by Hirsch I
treerex, your posts would be so much more enjoyable if they werent so exaggerated, with all capitals, an thousands of smilies, and the overall screamy tone.

Re: Generic Brainstorming!

PostPosted: Wednesday, 7th May 2014, 15:26
by treerex5
Hirsch I wrote:treerex, your posts would be so much more enjoyable if they werent so exaggerated, with all capitals, an thousands of smilies, and the overall screamy tone.

Fixed my post.

Better? I was just trying to emulate my facebook experience :D

Re: Generic Brainstorming!

PostPosted: Wednesday, 7th May 2014, 15:29
by treerex5
Serious proposal:

Add an options button on the main menu and ingame, where you can change autopickup exclusions, when the game forces a --more-- prompt, and the like.

Re: Generic Brainstorming!

PostPosted: Wednesday, 7th May 2014, 15:36
by Confidence Interval
CYC is no place for serious proposals.

Re: Generic Brainstorming!

PostPosted: Wednesday, 7th May 2014, 15:39
by Hirsch I
dont sweat it.
but yeah, much better now.
also, I dont think an options button will be added. all of that can be managed quite efficiently by messing with the init file.

Re: Generic Brainstorming!

PostPosted: Thursday, 8th May 2014, 02:16
by File200
Allow demonspawn to "Reform" and worship good gods. You start under penance, but can eventually prove yourself to be faithful. If you pray at Zin's altar before joining either of the other good gods, he just recites at you.

Item Concept: Eyeball Rod

PostPosted: Thursday, 8th May 2014, 04:06
by bcadren
Item Concept: Eyeball Rod

Either a normal rod or a fixedArt.

Most the reason I like the idea of it being a fixedArt is giving it a unique tile and physical description would be cool.
A strange gnarled rod of some indistinguishable slimy material with an enchanted eyeball at the end; constantly darting its gaze about.

Wielding the rod grants SInv.

When evoked, you may smite target the effect (3 MP, single spell). The eyeball rod is described as 'gazing at' the target. All effects ignore AC/EV, but check MR. Randomly picks one of the following: (Paralysis [Giant Eyeball], Confusion [Golden Eyeball], Anti-Magic status [Eye of Draining], Polymorph [Shining Eye], Disintegration [Eye of Devastation], Slow [Great Orb of Eyes], Teleport Other [Great Orb of Eyes], Enslavement [added non-eyeball effect])

Re: Generic Brainstorming!

PostPosted: Thursday, 8th May 2014, 22:02
by Sandman25
Unrandart (preidentified) ring which is cursed and cannot be removed by any means. It should not be too powerful and should have a drawback, otherwise you would not want to remove it any way. Something like (permanent +8 AC and random Silence) or (permanent +8 EV and random -Tele for small duration).

Re: Generic Brainstorming!

PostPosted: Friday, 13th June 2014, 17:38
by Sandman25
Inspired by some thread in GDD.
Wn should have randomized resists (e.g. rPois and rF-).

Re: Generic Brainstorming!

PostPosted: Sunday, 15th June 2014, 09:51
by aegis
Bean essence. Makes the player FAR less stealthy. Has no effect on herbivores.

Re: Generic Brainstorming!

PostPosted: Friday, 17th October 2014, 06:08
by Vivificient
You have been cast into the Jurassic!

Replace the Abyss with the Jurassic. Player lands in an infinite level of swamp and forest, where they are attacked by dinosaurs. To return to dungeon, must find a series of portals each leading forward one geological era.

Re: Generic Brainstorming!

PostPosted: Friday, 17th October 2014, 06:21
by and into
Vivificient wrote:Player lands in an infinite level of swamp and forest, where they are attacked by dinosaurs.


The Swamp is basically already this, though.

Re: Generic Brainstorming!

PostPosted: Friday, 17th October 2014, 10:52
by MrRokkomies
I will just dump these here to get them off my head. Do what you want with them.

Few monster ideas:
How about huge, multitile monsters? We already have cracens that are kinda like this, but I would like to see 2x2, 3x3, or even larger mega beasts. They could not fit in to smaller tunnels, but they would either be able to dig or otherwise reach you and perhaps spawn only on open areas.

Other similar idea: Multisectioned worms. If you cut it in half, you get two worms. There could be a minimum length of a worm so you do not have to kill each section separately, something like minimum of one head, one body and one tail section. They could also eat items to grow longer. (And if they hit a wall or them selves, they die? ;) ) More seriously, they could tangle and sections could overlap, allowing them to pass by them selves. This could be done so that only 2 sections can overlap at a time. 1 tile wide corridors require the worm to be able to go entirely over it self. The monster might be an interesting change to what we now have, since avoiding the head and looking for an opening to strike the worm could play a huge role in defeating them safely.

A new spell:
Soulwalk Translocations/Necromancy. Allows you to travel through a line of monsters all the way to the opposite side of them causing damage to every monster passed. The monsters must be next to each other, the first monster must be next to you and you will land next to the last monster in line. I was thinking of a blink spell that would damage everyone in between your starting position and destination, but this might be too powerful, since it would become a controlled blink that deals damage. Not sure if there is anything wrong with that, if the level is sufficient. :P There are not too many damage dealing Translocations spells, so this could be an option. (Assuming we need an offensive translocation)

New god: Tiny being
Gives piety for killing things larger than you. Passively summons permanent butterfly allies that flutter around you, more butterflies with more piety. Gifts jewelry.
This is pretty much as far as I have tought about this. :P

Re: Generic Brainstorming!

PostPosted: Friday, 17th October 2014, 11:47
by Sar
Soulwalk sounds pretty cool, actually.

Re: Generic Brainstorming!

PostPosted: Saturday, 25th October 2014, 11:51
by 1010011010
MrRokkomies wrote:New god: Tiny being
Gives piety for killing things larger than you. Passively summons Temporary butterfly allies that flutter around you, more butterflies with more piety. Doesn't gifts jewellery.


Give it an ability which shrinks enemies.
This is all you need, I'd worship.

Re: Generic Brainstorming!

PostPosted: Wednesday, 29th October 2014, 14:40
by BobIsDead
Just a bunch of animal-based enemy ideas I've had whilst playing Crawl.

Species
Piranha: Lurk exclusively in shallow water. Have a nasty bite.
Plague Toad: A giant frog that belches miasmic clouds.
Paleosaur: Big, generic, terrifying dinosaur-like enemy.
Parrot: Like a bat, but shouts to alert all enemies nearby to your presence.
Pinata: A donkey-like animal that drops random loot when destroyed.


Uniques
Red the Herring: A unique fish that you think is important but isn't. Casts mesmerise on you to get your attention.
Schrodinger: A unique felid who has a 50% chance of coming back every time he is killed.
The Baskervillian Hound: A unique hound surrounded by a ghostly aura. Capable of causing fear.
Nid Hog: A unique hog that is very powerful. Capable of tearing through plants and trees with ease.
Guams: A unique komodo dragon that, due to some magical shenanigans, has the wings and fire-breating abilities of a real dragon.
Elmer: A unique elephant that spent time in a circus with killer klowns. Attacks have random effects, like killer klowns. Very colourful.

Re: Generic Brainstorming!

PostPosted: Wednesday, 29th October 2014, 16:26
by Rumbleguts
New god: God of Dance

Provides several invocations that must be maintained by continuous movement.
Example Dance-vocations:

Victory Dance - if you move around enemy corpses while this dance is active you get some additional experience. Obviously victory dancing was awesome. It must return to Crawl in some form.
Pole(arm) Dance - gives you skill in Polearms equal to your highest weapon skill or fighting skill; while active if you attack a monster you hop backwards from them like a Red Devil
Tukima's Ball - casts Tukima's Dance on every enemy in sight

Re: Generic Brainstorming!

PostPosted: Wednesday, 3rd December 2014, 11:21
by MrRokkomies
I have been thinking about ways to make slings stand out more. Bow is fast, single target damage dealer with dispersal ammo, crossbow is slow, single target damage dealer with penetration ammo. Blowguns do poison and have some hexes ammo, throwables are one handed. Slings just do not have much appeal since they are quite weak even with the recent changes, compared to the others.

To make them more interesting, lets give them AOE effect ammo. Fire bombs, gas bombs, fog bombs, noise bombs, etc. These ammunitions would be sparce but give some unique consumable options to sling users. (atleast the fog and noice bombs) I am not quite sure if making noise at the edge of you'r LOS would really be useful, but I am trying to be creative here. :)

Re: Generic Brainstorming!

PostPosted: Wednesday, 3rd December 2014, 11:32
by Sprucery
Well, Projected Noise was op, so I guess noise ammo shouldn't be very common..

Re: Generic Brainstorming!

PostPosted: Wednesday, 3rd December 2014, 13:21
by Hirsch I
hey, what if Xom liked playing pretend, and used other god's abilities and wrath?
"Hey, look at me, I'm Makleb!" *summons hostile demons at you*
it would be fun.

Re: Generic Brainstorming!

PostPosted: Wednesday, 3rd December 2014, 15:05
by damiac
Hirsch I wrote:hey, what if Xom liked playing pretend, and used other god's abilities and wrath?
"Hey, look at me, I'm Makleb!" *summons hostile demons at you*
it would be fun.

He already does that...

Re: Generic Brainstorming!

PostPosted: Wednesday, 3rd December 2014, 15:18
by rockygargoyle
You detect *: Ashenzari
Mutations: Jiyva
Potion effects: Gozag
Destruction: Qazlal
Weapon/Armour gifts: Okawaru
Haste/might: old Okawaru
Berserk: Trog
Demons: Makhleb
Banishing: Lugonu
Stealth: Dithmenos

Re: Generic Brainstorming!

PostPosted: Wednesday, 3rd December 2014, 15:26
by Hirsch I
I mean the flavour text.

Re: Generic Brainstorming!

PostPosted: Thursday, 4th December 2014, 03:21
by jabberwock
When playing a Felid, Natasha should become friendly immediately upon seeing you, and spend the rest of the game wandering at the edge of your radius. When you rest she should find a tile 3 or 4 spots away from you and rest as well.

This is just what real cats would do.

Re: Generic Brainstorming!

PostPosted: Monday, 15th December 2014, 08:49
by MrRokkomies
jabberwock wrote:When playing a Felid, Natasha should become friendly immediately upon seeing you, and spend the rest of the game wandering at the edge of your radius. When you rest she should find a tile 3 or 4 spots away from you and rest as well.

This is just what real cats would do.


And if you some how manage to take her all the way to the Orb, she will try to steal it from you.

Re: Generic Brainstorming!

PostPosted: Monday, 15th December 2014, 22:52
by McGeekster
BobIsDead wrote:Nid Hog: A unique hog that is very powerful. Capable of tearing through plants and trees with ease.


You do know that Nidhog is actually a giant flying worm-like thing from Norse mythology, right?

Re: Generic Brainstorming!

PostPosted: Sunday, 18th January 2015, 22:29
by BobIsDead
McGeekster wrote:
BobIsDead wrote:Nid Hog: A unique hog that is very powerful. Capable of tearing through plants and trees with ease.


You do know that Nidhog is actually a giant flying worm-like thing from Norse mythology, right?


Yep. That's sort of the joke. Not a very good one, but I'll take what I can get.

Re: Generic Brainstorming!

PostPosted: Wednesday, 28th January 2015, 21:46
by Sandman25
New god who allows to have abilities of several other gods. Piety is earned by kills.
When joining it a random god is selected and the player can get abilities of the selected god. After getting to * piety, a dialog is displayed "Do you want to abandon [the first randomly selected god] and join another god? Y/n"
If the answer is yes, the first god is abandoned and another random god is selected. But the player keeps abilities from the first god and even gets new abilities of the abandoned god after getting to required piety level. The cost is wrath, it never ends. After reaching ** piety the same dialog is displayed again and character can join third gods, incurring permanent wrath from the second one. The same happens at each star of piety. If the player answers "no" in any dialog, nothing happens. So at max piety character can have abilities of 1-6 gods and be under permanent wrath of 0-5 gods. To clarify, character has all abilities of all gods he ever worshiped (taking current piety level into account of course).
It could be fun games, especially for late game characters and zig visitors.

Re: Generic Brainstorming!

PostPosted: Wednesday, 28th January 2015, 22:15
by Pereza0
BobIsDead wrote:Parrot: Like a bat, but shouts to alert all enemies nearby to your presence.


This would probably be hilarious, should repeat regular monster insults and non sensical things you would expect those monsters to say like a parrot would
"WAAARKKK YOU'LL NEVER GET THE ORB WAARRK"
"WAAARK THAT PARROT IMITATES ME. I HATE THAT WAARK"
"WAARKK YOUR WISHES ARE MY COMMAND MASTER WAAARK"

Re: Generic Brainstorming!

PostPosted: Thursday, 5th February 2015, 19:05
by Crotalidae75
Pereza0 wrote:
BobIsDead wrote:Parrot: Like a bat, but shouts to alert all enemies nearby to your presence.


This would probably be hilarious, should repeat regular monster insults and non sensical things you would expect those monsters to say like a parrot would
"WAAARKKK YOU'LL NEVER GET THE ORB WAARRK"
"WAAARK THAT PARROT IMITATES ME. I HATE THAT WAARK"
"WAARKK YOUR WISHES ARE MY COMMAND MASTER WAAARK"


Why not have a parrot that constantly is swearing? It could be pretty funny ... Call him Polly the Foul-Mouthed Parrot. I think it would be funny if it followed you around, and also alerted monsters, as suggested...

Re: Generic Brainstorming!

PostPosted: Thursday, 5th February 2015, 19:08
by Sandman25
Crotalidae75 wrote:Why not have a parrot that constantly is swearing? It could be pretty funny ... Call him Polly the Foul-Mouthed Parrot. I think it would be funny if it followed you around, and also alerted monsters, as suggested...


That should be Okawaru's penance for hurting (not killing) allies. After getting some XP the parrot would fly away.

Re: Generic Brainstorming!

PostPosted: Friday, 6th February 2015, 13:06
by MrRokkomies
New god: Tiny being
Gives piety for killing things larger than you. Passively summons permanent butterfly allies that flutter around you, more butterflies with more piety. Gifts jewelry.
This is pretty much as far as I have tought about this. :P


Udate to my previous post about this god idea. Still not complete enough to be posted to GDD.

The tiny god often left in the shadow of more impressive and formidable gods, yet no less power full for those who take the time to notice him. He is not the defender of the small and weak, but rather a punisher of those who oppress the weak. He prefers to stay un noticed and makes no noice about his presence. In fact he dispices big burly boasters and hates loud noices. He aids his followers to stay out of harms way and silence those who try to step on the weak to gain more power for them selves.

Gain piety by killing things larger than you. Gain piety killing things stronger than you. Loose piety by making noice=>shouting. (perhaps even less than shouting, this would prevent the use of certain spells and items)

Ablities that he could have:
- Single target smite targeted silence/antimagic attack (which one it is would pretty much define what level ability it would be)
- Gives you permanent butterfly allies, that flutter around you. Starts out with 1 and maxes at 3 at full piety. If killed, butterflies will spawn back after a while when there are no monsters in los. You can safely shoot through them, but Tiny Being will instantly take them away for safe keeping.
- Passive protection from indirect attacks. (Clouds, fireballs, "auras", even hellfire) gives a chance to negate damage from these or reduces damage by x% or x amount.
-Activated protection that will negate the next source of damage. Has cooldown or huge piety cost to prevent spamming. Must be used at the right time and with a bit of luck to get the desired result.
-Item trading. Offer an item to trade and the tiny being will bring you something else in return. Results will vary, a bit like xom gifts.
-Blinding speed. For a few "turns" you move insanely fast. How ever, you have no time to react to anything. If you get hit by something, you will take more damage. When you activate the ability, you get X amount of moves (only movement and attacking/casting is allowed) you will then have to pre determin how you will use them and after that, your plan will be executed. If monsters move, act during this, your plan might be follied and especially if something manages to hit you, you will take severe punishment.

Re: Generic Brainstorming!

PostPosted: Friday, 6th February 2015, 13:29
by Sprucery
MrRokkomies wrote: Loose piety by making noice=>shouting. (perhaps even less than shouting, this would prevent the use of certain spells and items)

I like this mechanism. It would be interesting if you weren't allowed to use some spells and items based on the noise they make. Of course the forbidden spells and items must be clearly communicated to the player.

Item trading. Offer an item to trade and the tiny being will bring you something else in return. Results will vary, a bit like xom gifts.

How would this be implemented, so as not to encourage hoovering the dungeon for crap items to trade?

Blinding speed.

I'm not sure about this. I would have to carefully calculate the exact moves required for escaping via a staircase, for example. Targeting spells would be awkward I guess. I think it would be better to just give the player a few really fast actions, but we have already Okawary and Finesse...

Re: Generic Brainstorming!

PostPosted: Friday, 6th February 2015, 13:46
by MrRokkomies
Sprucery wrote:
MrRokkomies wrote: Loose piety by making noice=>shouting. (perhaps even less than shouting, this would prevent the use of certain spells and items)

I like this mechanism. It would be interesting if you weren't allowed to use some spells and items based on the noise they make. Of course the forbidden spells and items must be clearly communicated to the player.

Item trading. Offer an item to trade and the tiny being will bring you something else in return. Results will vary, a bit like xom gifts.

How would this be implemented, so as not to encourage hoovering the dungeon for crap items to trade?

Blinding speed.

I'm not sure about this. I would have to carefully calculate the exact moves required for escaping via a staircase, for example. Targeting spells would be awkward I guess. I think it would be better to just give the player a few really fast actions, but we have already Okawary and Finesse...


For item trading: (I will admit that the name of this god and this mechanic were inspired by Dark Souls) I was thinking something like praying on an item to offer it for trade, the god would either take it as a gift (if its worth is trivial) or go look for something to give to you from his stash. His stash is HUGE, being a god and all, so it would take time for him to get back to you. So it would take time to do and the results would not be guaranteed to be faworable to you. You could trade an artefact robe, that would be good to an other type of build, and get back something you could use, or perhaps its just an other artefact you do not want to use. Or if you trade in a ring of rF+, you might get a +0 plain dagger in return.

Other option would be to have something like "trade potions for potions, wands for wands and rings for rings" how ever, this might be too good. Strictly melee character could trade all brilliance potions away and loose nothing for a chance to get something really usefull.

Blinding speed: This was inspired by lagg. :P I play with my phone and some times I make several key presses, before I notice that they are not going through. After a while, they are all executed in quick sequence, some times resulting in a disaster. The idea was to give you power in exchange for loss of control.

Re: Generic Brainstorming!

PostPosted: Friday, 6th February 2015, 17:21
by dornbeast
MrRokkomies wrote:
For item trading: (I will admit that the name of this god and this mechanic were inspired by Dark Souls) I was thinking something like praying on an item to offer it for trade, the god would either take it as a gift (if its worth is trivial) or go look for something to give to you from his stash. His stash is HUGE, being a god and all, so it would take time for him to get back to you. So it would take time to do and the results would not be guaranteed to be favorable to you. You could trade an artefact robe, that would be good to an other type of build, and get back something you could use, or perhaps its just an other artefact you do not want to use. Or if you trade in a ring of rF+, you might get a +0 plain dagger in return.


So, a little like old-style Nemelex Xobeh, but more random?

Re: Generic Brainstorming!

PostPosted: Monday, 9th February 2015, 08:42
by MrRokkomies
dornbeast wrote:
MrRokkomies wrote:
For item trading: (I will admit that the name of this god and this mechanic were inspired by Dark Souls) I was thinking something like praying on an item to offer it for trade, the god would either take it as a gift (if its worth is trivial) or go look for something to give to you from his stash. His stash is HUGE, being a god and all, so it would take time for him to get back to you. So it would take time to do and the results would not be guaranteed to be favorable to you. You could trade an artefact robe, that would be good to an other type of build, and get back something you could use, or perhaps its just an other artefact you do not want to use. Or if you trade in a ring of rF+, you might get a +0 plain dagger in return.


So, a little like old-style Nemelex Xobeh, but more random?


Except that with old Nemelex, you would just sac everything you came across, that you could not use to gain piety, and then stand in the shower of gifts. This would "trigger" gifting and would be pointless if you only offered junk. There could be some penalty while you wait for the god to come back with the gift. Something like temporary piety penalty for the time or inability to gain more piety while he is looking for a gift. (The Tiny Being is not paying attention to you while going through his stash.)

Re: Generic Brainstorming!

PostPosted: Monday, 9th February 2015, 20:34
by Grinoldy

Re: Generic Brainstorming!

PostPosted: Tuesday, 10th February 2015, 16:56
by Sandman25
People streak Mu (6 games, then 3 games and still counting), people win Mu of Chei reliably... Why are difficulty levels in won't do list :(

Re: Generic Brainstorming!

PostPosted: Monday, 16th February 2015, 11:32
by BobIsDead
Pretty Plausible Portal Proposals


Cloud Canyons
Wide, winding passages made of cloud walls. What are cloud walls, you ask. Why, they are like ordinary rock walls. Except... you can't dig through them. Or shatter them. And lightning goes straight through them. Oh, and fire causes them to evapourate into mist. Also, one last thing, cold causes them to condense into a puddle of shallow water. So, come to think of it, they're not much like rock walls at all.

Enemies here are sky-themed. Ravens, griffons, hippogriffs, sky beasts, tengu, wind drakes and so forth. There's also a room filled with treasure somewhere amidst the winding branches of the cloud canyon, which is likely guarded by a storm dragon. Or, if you're very unlucky, multiple storm dragons. Still, that treasure is likely worth it. Though, if you don't want a bunch of treasure loosely weighted towards flying and electricity-themed abilities, you might want to leave it.

So is this just an excuse to plonk all flying and electricity themed enemies together, with some gimmick wall-altering abilities thrown in on top? Well... yes. The other idea was to replace cloud walls with chasms, places where you could go plummetting to your death if your flying ability cut out whilst you were over them. However, that felt like it'd make the place far more of a pain to explore, so cloud gimmicks it was.


The Prison
A relatively small and simple area. You start in a square room. You leave it, coming to a larger square room. Around the outer sides of this square room, on all sides, are cells. Rooms with iron walls along the sides and transparent walls along the front, letting you see the creature inside. It is almost always a lone creature, a creature that would be considered an out-of-depth monster if it had shown up on the floor that you found the Prison.

It is even more deadly than others of its kind, though as it carries equipment that is heavily weighted towards being more powerful than what a standard creature of its type carries. It even fills up its equipment slots more than a standard creature of its type, might have valuable rings, nice boots, or an artefact hat. Of the various creatures inside the cells, you will likely see several wearing or wielding things that you want. Or that you're curious about. All you have to do is open the runed door locking the creature in and fight it.

The prison, in this regard, is built around high risk and high reward. The deadlier the creature, the sweeter the reward. Sure, on paper it sounds like an excuse to give players access to a bunch of high level equipment, but a lot of the equipment will be stuff they already have (such as rings and amulets), or have better or equal versions of (such as armour and weapons). Most creatures will only have one or two pieces of equipment that benefit the player, the rest of their equipment will just be there to make them harder to kill.


Valhalla
A giant, unending battlefield, spreading out infinitely in all directions. Warrior enemies fill the place, of many different species and types. When these enemies are killed, they leave behind no corpse, nor any of their equipment, much like shadow creatures. Unlike shadow creatures, killing them still grants experience, though. As well as these deceased warriors, there are a rare few holy-themed enemies scattered around here and there.

What stops this from being an infinite source of experience is the time limit. When you enter Valhalla, you are informed that it is not yet your time. After some time exploring Valhalla, fighting through waves of enemies, you eventually feel a force pushing you back. Not long after getting this notification, you return to the dungeon, where you entered Valhalla, standing over the now inactive portal there.

Valhalla might seem like little more than an off-brand hybrid of the Bailey and the Abyss, but that's only because it is. However, it gives the player something that neither the Bailey nor the Abyss offer, and that is the lack of respite. In the Bailey, you can hold back and wait before progressing, or just leave altogether. In the Abyss, you are not constantly being bombarded by enemies. However, in Valhalla, there's almost always at least one enemy in view. Usually more. And they're all focussed entirely on killing you.

Re: Generic Brainstorming!

PostPosted: Tuesday, 17th February 2015, 07:24
by MrRokkomies
The Prison
A relatively small and simple area. You start in a square room. You leave it, coming to a larger square room. Around the outer sides of this square room, on all sides, are cells. Rooms with iron walls along the sides and transparent walls along the front, letting you see the creature inside. It is almost always a lone creature, a creature that would be considered an out-of-depth monster if it had shown up on the floor that you found the Prison.

It is even more deadly than others of its kind, though as it carries equipment that is heavily weighted towards being more powerful than what a standard creature of its type carries. It even fills up its equipment slots more than a standard creature of its type, might have valuable rings, nice boots, or an artefact hat. Of the various creatures inside the cells, you will likely see several wearing or wielding things that you want. Or that you're curious about. All you have to do is open the runed door locking the creature in and fight it.

The prison, in this regard, is built around high risk and high reward. The deadlier the creature, the sweeter the reward. Sure, on paper it sounds like an excuse to give players access to a bunch of high level equipment, but a lot of the equipment will be stuff they already have (such as rings and amulets), or have better or equal versions of (such as armour and weapons). Most creatures will only have one or two pieces of equipment that benefit the player, the rest of their equipment will just be there to make them harder to kill.


I like this one. Do you get to open just one door or can you choose to open them all? If it were just one, then the decision would be more interesting. Perhaps you could add more rules to the fight, like no poison, no spells, no buffs, silenced, etc. This could be done by making you first choose the way you fight, and then the monster. Or connect the conducts straight to the monsters. "Fight the Minotaur without spells" or "Take on the Lich without ranged options". If you break the rules, all the cell doors will open at once, making things much more interesting for you.

Re: Generic Brainstorming!

PostPosted: Sunday, 22nd February 2015, 04:17
by Sandman25
Let's generate one scroll of blinking/teleportation/recharging on exit from every branch. It's weird to identify blinking in Zot in one game and have 8 scrolls of blinking after Lair in another. Similar issue was with recharging: it was ID-ed last in one game (after getting 2 runes I had 2 wands of HW as Mu and recharge was still unknown) and now I have 5 scrolls of recharging after Lair (+1 read IDed).

Re: Generic Brainstorming!

PostPosted: Sunday, 22nd February 2015, 06:34
by Sar
why do you hate RNG but play Crawl

Re: Generic Brainstorming!

PostPosted: Sunday, 22nd February 2015, 12:41
by Sandman25
Sar wrote:why do you hate RNG but play Crawl


Because it's the best game even with its flaws.