Abyss Ambulator
Posts: 1196
Joined: Friday, 17th December 2010, 13:59
Location: Maryland, USA
Ragequit much?
I draw mutation. It happens.
I get berserkitis (or as I call it, 'roid rage).
Normally this isn't a huge problem for a Be, as all it does is take away some control of when you go berserk. But for an herbivore, it sucks big time.
I slogged on for a few more levels, going crazy with darts and stones and needles (no sling had been generated in the first 10 levels), and found myself out of permafood, running out of ammo, and few prospects for getting more of either quickly.
I quit the game.
As I was rolling a new character it occurred to me that I don't ragequit often. Usually I take a bad draw from the RNG as an opportunity to figure out how to survive under lousy conditions. The few exceptions for me are:
1) Early cursed weapon on melee characters. Never mind that as of 0.7 you can get some cursed weapons that aren't all bad (I've gotten a +1, +1 cursed weapon before). I don't wield-test blunt weapons at all until I have some scrolls, but even an ordinary -1,+0 cursed blade can put a bad dent in early game survivability.
2) Truly horrid roll on a mutation potion, after I've tried all my other un-ID'ed potions. (See the lead-in.)
And that's really about it for me. Others?