Unusual play situations


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Halls Hopper

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Post Friday, 12th October 2012, 08:33

Unusual play situations

When I bought my netbook one of the first things I did on it was play Crawl. Because a netbook is so portable, it’s allowed me to play Crawl virtually anywhere. Recently, I was stuck in a bad traffic jam on my way home from work. The cars were at a stand still so I decided to pull out my netbook and play some Crawl. It was raining outside and there was just something awesome about sitting in my warm car on the motorway, playing Crawl while listening to the rain outside. The jam lasted for an hour, it seemed like 5 minutes to me. :)

I’m curious as to what unusual Crawl play situations other people has had. Please share them if you've had any.

Ziggurat Zagger

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Post Friday, 12th October 2012, 11:10

Re: Unusual play situations

It is not recommended to play Crawl while driving. If a tree jumps out in front of your vehicle, you could be distracted at a crucial time and lose your character to an easily preventable death.

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Halls Hopper

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Post Friday, 12th October 2012, 11:23

Re: Unusual play situations

KoboldLord wrote:It is not recommended to play Crawl while driving. If a tree jumps out in front of your vehicle, you could be distracted at a crucial time and lose your character to an easily preventable death.


LOL, great reply. :)

Spider Stomper

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Post Friday, 12th October 2012, 13:01

Re: Unusual play situations

I thought playing while driving was what everyone meant by a speedrun
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Eringya's Employee

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Post Friday, 12th October 2012, 13:15

Re: Unusual play situations

Southpaw wrote:I thought playing while driving was what everyone meant by a speedrun

There has to be a minimum vehicle speed though, in order for a win to qualify as a speedrun. Now what would that be...?
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Tartarus Sorceror

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Post Friday, 12th October 2012, 13:39

Re: Unusual play situations

I've played crawl onna netbook on a bus.
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Spider Stomper

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Post Friday, 12th October 2012, 15:57

Re: Unusual play situations

TehDruid wrote:
Southpaw wrote:I thought playing while driving was what everyone meant by a speedrun

There has to be a minimum vehicle speed though, in order for a win to qualify as a speedrun. Now what would that be...?


likely 10 + MAX_SPEED_LIMIT

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Ziggurat Zagger

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Post Friday, 12th October 2012, 18:06

Re: Unusual play situations

I've played Crawl in my mind.

Ziggurat Zagger

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Post Friday, 12th October 2012, 20:45

Re: Unusual play situations

Grimm wrote:I've played Crawl in my mind.


I'm pretty sure I read about a psychological study indicating that people were incapable of coming up with numbers seeming random.

(then again there are lies, damned lies and statistics)
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Mines Malingerer

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Post Saturday, 13th October 2012, 05:49

Re: Unusual play situations

At my last job, they used PuTTY as an interface for their warehouse/inventory system. I used to play crawl online under the premise that I was going over inventory all the time. Even when people looked over my shoulder, they usually couldn't tell I was playing a game. Sometimes people thought I was programming or hacking the inventory system somehow. Shift+s, q, q is easy to hit really fast if somebody "in the know" wanders by too...

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Halls Hopper

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Post Saturday, 13th October 2012, 18:29

Re: Unusual play situations

Blyxx wrote:At my last job, they used PuTTY as an interface for their warehouse/inventory system. I used to play crawl online under the premise that I was going over inventory all the time. Even when people looked over my shoulder, they usually couldn't tell I was playing a game. Sometimes people thought I was programming or hacking the inventory system somehow. Shift+s, q, q is easy to hit really fast if somebody "in the know" wanders by too...


That is awesome, thanks for sharing. :)

Ziggurat Zagger

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Post Sunday, 14th October 2012, 03:27

Re: Unusual play situations

That reminds me of when games had "boss keys" that instantly put a fake spreadsheet on the screen in case the boss walked by.

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Tartarus Sorceror

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Post Sunday, 14th October 2012, 12:10

Re: Unusual play situations

Grimm wrote:That reminds me of when games had "boss keys" that instantly put a fake spreadsheet on the screen in case the boss walked by.

DEFCON
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Tartarus Sorceror

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Post Sunday, 14th October 2012, 15:23

Re: Unusual play situations

cerebovssquire wrote:I'm pretty sure I read about a psychological study indicating that people were incapable of coming up with numbers seeming random.

(then again there are lies, damned lies and statistics)


17 is the most random number.

I wonder if anyone on the ISS plays Crawl.
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Tartarus Sorceror

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Post Sunday, 14th October 2012, 15:45

Re: Unusual play situations

cerebovssquire wrote:
Grimm wrote:I've played Crawl in my mind.


I'm pretty sure I read about a psychological study indicating that people were incapable of coming up with numbers seeming random.

(then again there are lies, damned lies and statistics)

Dude, all he need is this:

Image
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Ziggurat Zagger

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Post Sunday, 14th October 2012, 15:49

Re: Unusual play situations

Jabberwocky wrote:
Grimm wrote:That reminds me of when games had "boss keys" that instantly put a fake spreadsheet on the screen in case the boss walked by.

DEFCON


I thought them putting that in there was the height of hilarity a game like that could achieve. Applauded it.
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Ziggurat Zagger

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Post Sunday, 14th October 2012, 17:24

Re: Unusual play situations

Moved to CYC.
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Barkeep

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Post Tuesday, 16th October 2012, 16:29

Re: Unusual play situations

cerebovssquire wrote:I'm pretty sure I read about a psychological study indicating that people were incapable of coming up with numbers seeming random.


We're pretty terrible at it by default, but I suspect there are people who could run, say, a middle square algorithm in their head.

It'd still be pretty bad randomness (and awfully difficult to do) but also totally misses the point ;)
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Vestibule Violator

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Post Tuesday, 16th October 2012, 19:58

Re: Unusual play situations

A friend and I once played monopoly in our heads for a few rounds. The way we randomized was each of us would "roll" a number 1-6 simultaneously with our fingers, sort of like rock-paper-scissors. It wasn't really random but at least one person couldn't determine the result, the most you could do was force someone to skip a square that was 6 or less away.

But I can tell you, having gone through how damage is calculated in crawl, just determining the result of a single swing of an axe would probably take half an hour using anything other than a computer.

I haven't done this, but I could if I wanted to connect to my home Ubuntu server running WebMin, use that to open a console in IE8 which is what they force us to use, and then connect to CAO or CDO. I'm not sure how well that would work though.

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