Vestibule Violator
Posts: 1459
Joined: Sunday, 19th December 2010, 05:45
Location: New England
Aceptable levels of suicidal impulse
Blade wrote:mageykun wrote:Grimm wrote:Overly suicidal. That proves that the game considers a certain level of suicidal impulse acceptable.
Well, it does let you enter the dungeon. Honestly, there have to be bridges you could jump off of with higher survival rates .
Like this?
New forum game:
Try and find images of suicidal actions you believe accurately reflect your character's odds of success.
Jumping off a garden path bridge? Obviously, short of a critical fumble in the creek resulting in a broken neck, you expect to win. Unprotected orbital re-entry? Your survival would be nothing short of miraculous. The challenge is finding the appropriate visual metaphor for those odds that lie somewhere between "assured death" and "walk in the park". Basically, how suicidal are your characters to trust you?
Go go go.