Terrorism build..


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AtT

Blades Runner

Posts: 567

Joined: Saturday, 10th September 2011, 14:40

Post Sunday, 16th October 2011, 04:51

Terrorism build..

I've been trying to figure out ways to better terrorize a level, and so far I've come up with this situation:

Learn Animate Skeleton/Remains, Inner Flame, and Teleport Other. Inner flame your zombies, and Teleport them around. If they come home, send them back out again. I was thinking start as a FE/AM and go Kiku/Yred. As for the Teleport Other.. I guess you'd have to wait for the floor gods. Or perhaps you could just set your bomber zombies to wander around aimlessly.

I tested it and if you wander a few zombies around, then go to the edge of their vision when one can see you and tell him to follow you then walk a bit, you can tell him to wait and he will wander farther away. I'm doing to start doing this on my necromancer with a few wee little zombies that I don't need anyway so if I need to retreat to the stairs.. well.. too bad for whatever's following.

OR you could tell the bombers to wander, then "teleport other" them. Just don't recall those suckers.

Any other ideas?

Swamp Slogger

Posts: 131

Joined: Monday, 29th August 2011, 22:55

Post Sunday, 16th October 2011, 10:42

Re: Terrorism build..

Worship Lugonu for the corruption ability,
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Abyss Ambulator

Posts: 1189

Joined: Friday, 28th January 2011, 21:45

Post Sunday, 16th October 2011, 18:50

Re: Terrorism build..

A few chemical bombs "Mephitic and Poison Cloud" and perhaps Cause Fear (well, you're being a dungeon terrorist) too. Also, Enslave to combine with Inner Fire for taking hostages. :lol:
The best strategy most frequently overlooked by new players for surviving: not starting a fight to begin with.
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Spider Stomper

Posts: 207

Joined: Sunday, 26th December 2010, 23:55

Location: Maryland, USA

Post Monday, 17th October 2011, 01:30

Re: Terrorism build..

You need Ignite Poison for IEDs.
You see here a dire elephant corpse.
You start butchering the dire elephant corpse with your claws.
You continue butchering the corpse.
You are engulfed in roaring flames. You stop butchering the corpse.
You die...
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Abyss Ambulator

Posts: 1189

Joined: Friday, 28th January 2011, 21:45

Post Monday, 17th October 2011, 01:53

Re: Terrorism build..

"Oh hey look, a Potion of Poison! This will go great with Evapo..." *BOOM!*


Blade Hands would be another good spell for smuggling weapons through security check points.
The best strategy most frequently overlooked by new players for surviving: not starting a fight to begin with.

AtT

Blades Runner

Posts: 567

Joined: Saturday, 10th September 2011, 14:40

Post Monday, 17th October 2011, 14:06

Re: Terrorism build..

Can Felids cast inner flame on themselves? If not, why not?

For this message the author AtT has received thanks:
Roderic

Mines Malingerer

Posts: 38

Joined: Saturday, 8th October 2011, 17:58

Post Tuesday, 18th October 2011, 07:37

Re: Terrorism build..

you should cast lrd on your inner-flamed skeleton to blow it up, teleporting it sounds way too safe anyways.

Halls Hopper

Posts: 57

Joined: Friday, 14th October 2011, 04:12

Post Tuesday, 18th October 2011, 11:57

Re: Terrorism build..

Go with Petrify + LRD, Shatter for late game.
Get Summon Elemental spell or Stone of Earth Elementals voila! You have beefy meaty walking bombs of STONE!

Proceed to demolish everything!

Additionally, worship Lugonu or Fedhas to destroy the entire dungeon easier.

Crypt Cleanser

Posts: 726

Joined: Friday, 11th February 2011, 18:46

Post Wednesday, 19th October 2011, 00:52

Re: Terrorism build..

Problem is, a lot of walls are stone around the endgame, and you need rock walls to summon earth elementals.

Mines Malingerer

Posts: 38

Joined: Saturday, 8th October 2011, 17:58

Post Wednesday, 19th October 2011, 14:12

Re: Terrorism build..

where's the problem? you'd be using LRD on the skeleton - not on a wall (despite it beeing unlikely that you remove all walls with it...)

--- EDIT

failed hard at reading, going to sleep nao ;o

AtT

Blades Runner

Posts: 567

Joined: Saturday, 10th September 2011, 14:40

Post Wednesday, 19th October 2011, 20:31

Re: Terrorism build..

Well, there's also places with basically no walls (like Shoals and Swamp) or useless walls (Slime and Hive) etc

Crypt Cleanser

Posts: 726

Joined: Friday, 11th February 2011, 18:46

Post Wednesday, 19th October 2011, 20:38

Re: Terrorism build..

And tomb. And some vaults levels. And Blade. And Dis. And slime walls I believe can't be used.

I was more pointing out the issue with earth elementals and stone walls though, since there's little point summoning a mobile LRD target if there's walls around. Flavor-wise not being able to use stone walls makes little sense, but otherwise pretty much anyone could take the tomb shortcut.

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