Temple Termagant
Posts: 7
Joined: Friday, 19th July 2019, 11:47
Stats discussion
VeryAngryFelid wrote:Jokes aside what do you think about Str/Int giving a chance of critical damage and Dex giving a chance to adjacent monster to hit itself?
Why should this be a thing? Are you intending to fix the transparency issues with this? Why complicate stats more? This would probably be just as "transparent" as everything else in this game is. Exclamations marks can already give you some "CRITICAL HIT" excitement and with crawls damage spread it makes sense that way.
Removing random stat allocations and making player-chosen stat increase by 2 at the same time* will have a better chance of making the player think "wow, that actually did something". Ofcourse the player will have to check his spell list and EV score to confirm changes from INT and DEX and effects of STR will still remain mostly invisible, except in some heavy armour maybe.
*Yes, just like demigods have it in hellcrawl.
Maybe it would be good to make each stat have unique and non-overlapping effects only? Like maybe simplifying strength to only give you damage (maybe +hp?) and not affect EV and spells in any way (no overlapping), which will hopefully make stat choosing clearer and simpler: "what do you want to get: damage, defense or spells?". But even when the effects of str would still be invisible