Magipi wrote:Sorcerous wrote:Well, there's that poll at the top. Considering the results, I'd say the current codebase wins by a large margin.
At this very moment, there are 17 votes for leaving shafts as they are, and 16 votes for reducing them. Is this really a large margin to you?
By the way, I am really surprised that 33 people read this forum. I would have guessed a smaller number.
In the first few responses to the thread, @Fingolfin pointed out that there is no option for increasing the odds. With the five available answers, you choose to treat four of them as a cohesive group, which they are not. There are nine total votes for reduction, and seven for outright removal*. 52%, with three others combined making 27%. Considering the difference by percentages is in the double digits compared to shafts being as they are, it is a large margin. If there were options for increased odds of shafts activating or increased odds of placing the PC closer to danger / further away from stairs I can guess that at least half of the status quo votes would be for the increase, and then the vote distribution would be more even.
*While we could argue that removal
can be seen as a 100% reduction, it still can't because calling for something to be changed is not the same as wanting it completely gone. CRUD operations are the most widely applicable analogy I can think of.
There is always something new to learn.