bel wrote:petercordia wrote:I wouldn't mind if the formula was made more elegant, but if is optimised for good gameplay atm. Any change would have to be playtested and might not be an improvement.
Yes, I agree that any change would have to be playtested.
However, I don't know how one can evaluate the statement: "if (it?) is optimised for good gameplay atm". What is the objective function that it is optimizing for? How would one check if it is optimized or not?
From the XL thread I linked in the my OP, that particular function is largely unchanged for about 13 years now. I wouldn't be surprised if this function has stuck around about as long. That is a long time, and it is not even clear what these weird functions are attempting to do.
Sorry, I meant to write "it is optimised for good gameplay atm".
What I mean is that for a character who does stuff in order of increasing difficulty, skill point progression feels pretty good.
This might well be due to the xp assigned to various monsters and their stats, which have probably been balanced around the current skill and XL progression curves. Either way, it feels balanced. (And changing it might make it feel unbalanced.)
My only gripe with the current system is that when I do all of D before heading into Lair, all of Lair feels boring. I wouldn't really see that as a skill point progression problem though.