Temple Termagant
Posts: 6
Joined: Sunday, 20th January 2019, 09:48
Thoughts on Fedhas
Fedhas has always been very fascinating to me for the reason that Fedhas affects neither the player nor the monsters but the Dngeon itself, and permanently. As I played through Abyss, Crypt, Pan, and Hell, however, I do not feel like using Fedhas there at all. While it is feasible to reserve Eleven Halls, Vaults, and Zot for piety, venturing under-leveled, super cautiously and having to run up and down stairs form time to time can be really troublesome. Switching from Fedhas is not too easy either. Although the punishment is easily mangeable, the fact that the plants you wasted all your rations growing becoming hostile is just dispiriting. So I am now here to give my random thoughts!
(1) A new skill 'Harvest' at piety **. Transform a plant into rations. The number of rations collected ranges from 1-2, probabalistically scaling with the portion of health the plant has. Cost 10 piety.
(2) Apart from / instead of corpse rotting, followers of Fedhas gain piety from 'the spreading of vegetation' (after all Fedhas is the god of plant, not the god of rotting ). For each plant/fungus on a Dungeon level you see (including those that you plant yourself), you will gain some piety. Say, the first plant gives ~15, decreasing by 5 for each until zero. Piety gained this way will be removed if the plant is destroyed or Harvested.
This offers some startling amount of piety, maybe we can have followers gaining piety only from plants they plant for themselves or rework the other skills? The idea of (1) and (2) is that you can transport your plants and piety around the Dungeon with but a slight loss so that players have to, and may enjoy to, plan strategically to conserve them in the extended game. For example, while a hueg Oklob farm is great for combat, it will be a bit less effective in conserving piety than spreading them everywhere in the Hells.
(3) Although by no means necessary, it will be nice to be able to call a greater variety of plants, especially for a limited duration in places like Pan where permanent change is less useful. Examples are Thorn Hunters and their brairs that keep monsters in/out, or Shambling Mangroves and their grasping roots.
The ideas are not intended to be implemented directly onto Fedhas as is of course. They are rudimentary. I just hope that they may stir up some inspirations, perhaps?