Shoals Surfer
Posts: 259
Joined: Saturday, 7th February 2015, 14:46
Why spell hunger is fun, and ranged ammo isn't
Both spell hunger and limited ammo constrain your character in using their most powerful weapon. Both consume a finite resource which you get more of during the game. But spell hunger has interesting tactical options associated with it; if I'm running low on food, I can do some combination of:
- Train Spellcasting
- Use my less powerful spells
- Go to chunk-heavy branches
- Try harder than usual to get all chunks from a fight
- Train a melee weapon until it's good enough
With ammo, you pretty much only have the last option. And it's the least interesting one - deciding how good your crappy melee should be, and then what you can kill with it, is pretty tedious. Am I missing something? At the moment, finite ammo seems to make ranged characters a tiny bit harder and a lot less fun to play, without really adding any exciting moments to the game.
Won my last species (Mummy) on 17/01/2016.
Won my last background (Arcane Marksman) on 06/09/2016.