Tuesday, 9th January 2018, 01:25 by duvessa
All Necromancy spells:
Agony
Animate Dead
Animate Skeleton
Black Mark
Bind Souls
Bolt of Draining
Borgnjor's Revivification
Borgnjor's Vile Clutch
Brain Feed
Call Lost Soul
Control Undead
Corpse Rot
Death Channel
Death Rattle
Death's Door
Dispel Undead
Drain Life
Excruciating Wounds
Flay
Ghostly Fireball
Ghostly Sacrifice
Haunt
Heal Other
Infestation
Major Healing
Malign Offering
Minor Healing
Necromutation
Pain
Regeneration
Simulacrum
Spectral Cloud
Sublimation of Blood
Summon Drakes
Summon Scarabs
Summon Spectral Orcs
Summon Undead
Symbol of Torment
Vampiric Draining
Twisted Resurrection
The ones that create undead or inflict draining need to stay as Necromancy so that, if nothing else, it's easily identifiable that good gods hate them.
Most of the damage spells are resisted with rN, so if you move them to another school, you should also change their damage types. Flay and Borgnjor's Vile Clutch are exceptions that would only require flavour changes, but moving Flay doesn't strike me as useful since the monster that uses it is undead anyway.
I think the healing spells should be moved out of Necromancy (Charms would be an appropriate destination) since they currently use an extra spell flag to mark them as "not evil, even though it's necromancy". If you want them to not be evil then just put them in a school that isn't Necromancy!
The suggested split results in these schools:
Damage and HP school: Agony, Black Mark, Bolt of Draining, Borgnjor's Revivification, Borgnjor's Vile Clutch, Death Rattle, Death's Door, Drain Life, Excruciating Wounds, Flay, Ghostly Fireball, Ghostly Sacrifice, Heal Other, Major Healing, Malign Offering, Minor Healing, Pain, Regeneration, Sublimation of Blood, Symbol of Torment, Vampiric Draining.
Corpse and undead school: Animate Dead, Animate Skeleton, Bind Souls, Call Lost Soul, Control Undead, Corpse Rot, Death Channel, Haunt, Infestation, Necromutation, Simulacrum, Summon Scarabs, Summon Spectral Orcs, Summon Undead, Twisted Resurrection
Spells that fit in both: Dispel Undead, Spectral Cloud
Spells that don't fit in either: Brain Feed, Summon Drakes
Overall, the schools are about the same size; 10 player-castable spells in the damage and HP school versus 9 in the other one. However, the corpse and undead school is redundant with Summoning, having only two spells that don't create allies, and one of them is the bad joke that is Necromutation.
I'm not sure making allies out of hostile monsters and corpses is a good enough feature to be worth its own spell school, when there's already another spell school dedicated to making allies. I would be interested in getting rid of corpse interaction altogether.
Another possible angle is moving Borgnjor's Revivification, Death's Door, and Regeneration to pure Charms. Death's Door is already the only useful Charms spell above level 5 (I'm not counting Deflect Missiles as a real level 6 spell because its success rate doesn't matter so it acts more like level 3).
- For this message the author duvessa has received thanks: 2
- Majang, VeryAngryFelid