Ziggurat Zagger
Posts: 4432
Joined: Friday, 8th May 2015, 17:51
Anti-Inventory god
Given abilities:
1) All items are always identified (passive)
2) No hunger (see Mu) (passive)
3) Quaff a potion. You invoke the ability and get a menu to select one of the following potions: agility, berserk, brilliance, cancellation, curing, haste, heal wounds, invisibility, lignification, magic, might, resistance. Duration depends on Invocations skill (linear from normal duration at Invocations 0 to triple duration at Invocations 27). Moderate draining like from Ru's Power Leap.
You CANNOT select the same potion again until you use all other potions first. Example: you select heal wounds. When you invoke the ability next time, the menu does not contain heal wounds. You select haste. Next time the menu does not contain heal wounds and does not contain haste.
4) Read a scroll. You invoke the ability and get a menu to select one of the following scrolls: blinking, teleportation, fear, fog, immolation, silence. Moderate draining like from Ru's Power Leap. Similar mechanics like with potions, don't expect to rely on blinking only, you will have to use a different scroll every time.
5) Unlimited ammo. Yes, including unlimited large rocks for Tr/Og.
6) Unable to evoke wands or staff of energy. CBoE, sack of spiders, cloak of invisibility etc. are still allowed.
7) 100% immunity to mutations and rotting
8) Unable to quaff normal potions, unable to read normal scrolls (that means no enchanting weapons/armour, no acquirement etc.) Yes, confusion becomes cruel, you still may want to invoke ability to quaff curing if it's currently available in the potions menu.
Overestimated: AC, GDS
Twin account of Sandman25
- For this message the author VeryAngryFelid has received thanks:
- tankra